The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
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plus disease, bite); Full Atk +4 melee (1d4 plus disease,<br />
bite); SA disease; SQ low-light vision, scent; AL N; SV<br />
Fort +3, Ref +5, Will +3; Str 10, Dex 17, Con 12, Int 1,<br />
Wis 12, Cha 4.<br />
Skills & Feats: Climb +11, Hide +8, Listen +4, Move<br />
Silently +4, Spot +4, Swim +11; Alertness, Weapon<br />
Finesse B .<br />
Disease (Ex): <strong>The</strong> rats’ bite transmits filth fever, unless<br />
prevented by a Fortitude saving throw (DC 11); the<br />
incubation period is 1d3 days and the damage is 1d3<br />
Dex and 1d3 Con.<br />
Skills: Dire rats have a +8 racial bonus on Swim checks.<br />
Dire rats have a +8 racial bonus on Climb checks and<br />
can always choose to take 10 on Climb checks, even if<br />
rushed or threatened.<br />
7. Laundry Room<br />
<strong>The</strong> smell of soapy water and the humid feeling of<br />
hot steamy air hit you. You hear the hiss and rattle of<br />
machinery. Through the mist you see that this chamber<br />
is filled with steaming tubs of soaking clothing. At one<br />
end of the room, wooden bins overflow with garments<br />
and sheets. At the other end, the two wooden cylinders<br />
of a huge mangle rotate, pressing water out of wet<br />
clothes.<br />
This area is plumbed directly into the desalination room<br />
below. Three sailors, stripped to the waist, can be found<br />
working in this room, along with one basking ship’s cat<br />
who enjoys the steam. <strong>The</strong> heavy mists from the hot<br />
water give concealment (20% miss chance).<br />
Mangle: <strong>The</strong> mechanised mangle is dangerous to those<br />
who come too close. Loose clothing can get caught<br />
in the works and drag creatures in. Any creature who<br />
occupies a space adjacent to the mangle at the end of<br />
its turn must make a Reflex saving throw (DC 20) or<br />
be dragged in, taking 6d6 points of crushing damage.<br />
Characters caught in the machinery cannot move until<br />
they free themselves. Trapped characters may make<br />
Strength checks or Escape Artist checks (DC 25) to<br />
free themselves. On every round thereafter on which<br />
they remain trapped, they take a further 10d6 points of<br />
crushing damage, with a Reflex saving throw (DC 25)<br />
for half damage.<br />
Ibon Presno Gonzalez (order #73006) 8<br />
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