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The Drow War Book Two. The Dying Of - RoseRed

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66<br />

faith and treated her with respect, which has led her to<br />

believe that her destiny now lies with them. She sees to<br />

the spiritual and bodily needs of the Harriers, working<br />

hard both in the sickbay and in the galley.<br />

Grebben privately despises the amma hadrak and<br />

believes that she would make a far better leader for the<br />

Harriers. She is also in love with Revekhal Sunspite,<br />

who loathes her; Sunspite keeps finding notes in the<br />

meals she sends up to his cabin.<br />

Grebben, Female Human Clr10: CR 10; Medium<br />

humanoid; HD 10d8+10; hp 55; Init +4; Spd 30 ft.; AC<br />

12, touch 10, flat-footed 12; Base Atk +7; Grp +9; Atk<br />

+12 melee (1d4+5/18–20, +3 vorpal kukri) or +8 ranged<br />

(1d10/19–20, masterwork heavy crossbow); Full Atk<br />

+12/+7 melee (1d4+5/18–20, +3 vorpal kukri) or +8<br />

ranged (1d10/19–20, masterwork heavy crossbow); SA<br />

spells, rebuke undead; AL LE; SV Fort +8, Ref +3, Will<br />

+10; Str 14, Dex 10, Con 12, Int 8, Wis 16, Cha 14.<br />

Skills & Feats: Concentration +9, Heal +11, Knowledge<br />

(religion) +1, Profession (cook) +11; Greater Spell<br />

Focus (Necromancy), Improved Counterspell,<br />

Improved Initiative, Spell Focus (Necromancy), Spell<br />

Penetration.<br />

Spells prepared (6/5+1/5+1/4+1/3+1/2+1, save DC 13<br />

+ spell level): 0 th – create water, detect magic, detect<br />

poison, purify food and drink, read magic; 1 st – bane,<br />

curse water, deathwatch, endure elements, inflict light<br />

wounds*, obscuring mist*, shield of faith; 2 nd – death<br />

knell, desecrate, fog cloud*, hold person, inflict light<br />

wounds, owl’s wisdom; 3 rd – animate dead, blindness/<br />

deafness, contagion*, dispel magic, magic vestment; 4 th<br />

– control water*, divine power, inflict critical wounds*,<br />

poison; 5 th – ice storm, inflict light wounds (mass)*,<br />

slay living.<br />

*Domain spell.<br />

Domains: Destruction (+4 to hit and bonus to damage<br />

equal to level, 1/day), Water (turn or destroy fire<br />

creatures, 3 + Charisma modifier/day).<br />

Equipment & Treasure: +3 vorpal kukri, crossbow bolts<br />

(10), leather apron, masterwork heavy crossbow.<br />

Grebben’s +3 vorpal kukri is a sacred weapon from<br />

Grebben’s days as a serving priestess at the temple<br />

of Sohallish. It was used to decapitate the sacrificial<br />

offerings, whose lifeblood would be allowed to flow<br />

into the sea.<br />

Zombie Cows (4): CR 3; Large undead; HD 10d12+3;<br />

hp 68; Init –1; Spd 40 ft.; AC 15, touch 8, flat-footed 15;<br />

Base Atk +5; Grp +16; Atk +11 melee (1d8+7, gore) or<br />

+11 melee (1d8+7, slam); Full Atk +11 melee (1d8+7,<br />

gore) or +11 melee (1d8+7, slam); Space/Reach 10 ft./5<br />

ft.; SA stampede; SQ darkvision, damage reduction 5/<br />

slashing, single actions only, undead traits; AL NE; SV<br />

Fort +3, Ref +2, Will +7; Str 24, Dex 8, Con —, Int —,<br />

Wis 10, Cha 1.<br />

Skills & Feats: Toughness B .<br />

4. Sickbay<br />

Wooden cot beds have been lined up in this room and<br />

the sounds of faint groaning come from one of them.<br />

Other beds contain silently sleeping figures. This room<br />

seems strangely empty – it is clearly a sickbay, but why<br />

have the wounded been left unattended? <strong>The</strong>re is no<br />

sign of anyone to care for them.<br />

Sea Harriers are superstitious where sickness and death<br />

are concerned. <strong>The</strong>y believe that those who die quickly<br />

die well but those who perish slowly drag others down<br />

with them, like wrecks pulling swimmers down with<br />

them. <strong>The</strong>y spend as little time as possible in the<br />

company of the ailing.<br />

Grebben checks on the suffering Harriers four times a<br />

day, in between her bouts of cookery. Those who can<br />

be helped, she helps; those who have worsened, or who<br />

do not seem to be recovering, she helps on their way<br />

with a pillow over the face.<br />

Currently the sickbay holds one sailor with a gangrenous<br />

leg (the moaner) and six sailors who have contracted<br />

food poisoning from eating badly preserved fish.<br />

5. Baths<br />

<strong>The</strong> sound of running water reaches your ears. A sunken<br />

pool, filled nearly to the brim with water that looks like<br />

it is freezing cold, takes up most of this room. A trolley<br />

on the side of the pool holds a selection of sponges and<br />

what look like pumice stones.<br />

Room 5a is the communal bathhouse, where the Sea<br />

Harriers scrub off the caked salt and grime of the<br />

ocean. <strong>The</strong> water here is freezing cold. Room 5b is the<br />

exclusive bathhouse for captains only and features the<br />

luxury of lukewarm water, supplied by a coal-burning<br />

stove. <strong>The</strong>se baths are supplied with water from the<br />

desalination room on the engineering level (see below).<br />

<strong>The</strong>y are three feet deep at the north end and ten feet<br />

deep at the south end.<br />

Ibon Presno Gonzalez (order #73006) 8

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