The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
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faith and treated her with respect, which has led her to<br />
believe that her destiny now lies with them. She sees to<br />
the spiritual and bodily needs of the Harriers, working<br />
hard both in the sickbay and in the galley.<br />
Grebben privately despises the amma hadrak and<br />
believes that she would make a far better leader for the<br />
Harriers. She is also in love with Revekhal Sunspite,<br />
who loathes her; Sunspite keeps finding notes in the<br />
meals she sends up to his cabin.<br />
Grebben, Female Human Clr10: CR 10; Medium<br />
humanoid; HD 10d8+10; hp 55; Init +4; Spd 30 ft.; AC<br />
12, touch 10, flat-footed 12; Base Atk +7; Grp +9; Atk<br />
+12 melee (1d4+5/18–20, +3 vorpal kukri) or +8 ranged<br />
(1d10/19–20, masterwork heavy crossbow); Full Atk<br />
+12/+7 melee (1d4+5/18–20, +3 vorpal kukri) or +8<br />
ranged (1d10/19–20, masterwork heavy crossbow); SA<br />
spells, rebuke undead; AL LE; SV Fort +8, Ref +3, Will<br />
+10; Str 14, Dex 10, Con 12, Int 8, Wis 16, Cha 14.<br />
Skills & Feats: Concentration +9, Heal +11, Knowledge<br />
(religion) +1, Profession (cook) +11; Greater Spell<br />
Focus (Necromancy), Improved Counterspell,<br />
Improved Initiative, Spell Focus (Necromancy), Spell<br />
Penetration.<br />
Spells prepared (6/5+1/5+1/4+1/3+1/2+1, save DC 13<br />
+ spell level): 0 th – create water, detect magic, detect<br />
poison, purify food and drink, read magic; 1 st – bane,<br />
curse water, deathwatch, endure elements, inflict light<br />
wounds*, obscuring mist*, shield of faith; 2 nd – death<br />
knell, desecrate, fog cloud*, hold person, inflict light<br />
wounds, owl’s wisdom; 3 rd – animate dead, blindness/<br />
deafness, contagion*, dispel magic, magic vestment; 4 th<br />
– control water*, divine power, inflict critical wounds*,<br />
poison; 5 th – ice storm, inflict light wounds (mass)*,<br />
slay living.<br />
*Domain spell.<br />
Domains: Destruction (+4 to hit and bonus to damage<br />
equal to level, 1/day), Water (turn or destroy fire<br />
creatures, 3 + Charisma modifier/day).<br />
Equipment & Treasure: +3 vorpal kukri, crossbow bolts<br />
(10), leather apron, masterwork heavy crossbow.<br />
Grebben’s +3 vorpal kukri is a sacred weapon from<br />
Grebben’s days as a serving priestess at the temple<br />
of Sohallish. It was used to decapitate the sacrificial<br />
offerings, whose lifeblood would be allowed to flow<br />
into the sea.<br />
Zombie Cows (4): CR 3; Large undead; HD 10d12+3;<br />
hp 68; Init –1; Spd 40 ft.; AC 15, touch 8, flat-footed 15;<br />
Base Atk +5; Grp +16; Atk +11 melee (1d8+7, gore) or<br />
+11 melee (1d8+7, slam); Full Atk +11 melee (1d8+7,<br />
gore) or +11 melee (1d8+7, slam); Space/Reach 10 ft./5<br />
ft.; SA stampede; SQ darkvision, damage reduction 5/<br />
slashing, single actions only, undead traits; AL NE; SV<br />
Fort +3, Ref +2, Will +7; Str 24, Dex 8, Con —, Int —,<br />
Wis 10, Cha 1.<br />
Skills & Feats: Toughness B .<br />
4. Sickbay<br />
Wooden cot beds have been lined up in this room and<br />
the sounds of faint groaning come from one of them.<br />
Other beds contain silently sleeping figures. This room<br />
seems strangely empty – it is clearly a sickbay, but why<br />
have the wounded been left unattended? <strong>The</strong>re is no<br />
sign of anyone to care for them.<br />
Sea Harriers are superstitious where sickness and death<br />
are concerned. <strong>The</strong>y believe that those who die quickly<br />
die well but those who perish slowly drag others down<br />
with them, like wrecks pulling swimmers down with<br />
them. <strong>The</strong>y spend as little time as possible in the<br />
company of the ailing.<br />
Grebben checks on the suffering Harriers four times a<br />
day, in between her bouts of cookery. Those who can<br />
be helped, she helps; those who have worsened, or who<br />
do not seem to be recovering, she helps on their way<br />
with a pillow over the face.<br />
Currently the sickbay holds one sailor with a gangrenous<br />
leg (the moaner) and six sailors who have contracted<br />
food poisoning from eating badly preserved fish.<br />
5. Baths<br />
<strong>The</strong> sound of running water reaches your ears. A sunken<br />
pool, filled nearly to the brim with water that looks like<br />
it is freezing cold, takes up most of this room. A trolley<br />
on the side of the pool holds a selection of sponges and<br />
what look like pumice stones.<br />
Room 5a is the communal bathhouse, where the Sea<br />
Harriers scrub off the caked salt and grime of the<br />
ocean. <strong>The</strong> water here is freezing cold. Room 5b is the<br />
exclusive bathhouse for captains only and features the<br />
luxury of lukewarm water, supplied by a coal-burning<br />
stove. <strong>The</strong>se baths are supplied with water from the<br />
desalination room on the engineering level (see below).<br />
<strong>The</strong>y are three feet deep at the north end and ten feet<br />
deep at the south end.<br />
Ibon Presno Gonzalez (order #73006) 8