The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
Sunspite’s Journal: If the Player Characters search<br />
the bookshelves, a Search check (DC 20) locates a<br />
journal among the books. This is written in a cipher of<br />
Sunspite’s own devising and requires either magic or<br />
a Decipher Script check (DC 30) to understand. <strong>The</strong><br />
relevant entries are reproduced below:<br />
Entry One<br />
Objective: Devise and execute a solution to the problem<br />
of the blasted sea-portal. My people command an<br />
immense army but are lacking in naval power and are<br />
likely to remain so until the day that oak trees grow in<br />
the Sunless World.<br />
Even if we take Crom Calamar at a stroke, which<br />
Rannirak assures us can be done (and I believe him),<br />
it will not remain ours for long. <strong>The</strong> tactician Maskuz<br />
Vellin, writing in the time of the old Equinox, reminds us<br />
that principalities are either easily taken and hard kept,<br />
or taken with great effort and then kept more easily.<br />
Crom Calamar shall be a victory of the former kind.<br />
Without some upper-world power base, there is no way<br />
we can assemble a fleet and prevent reinforcements<br />
arriving through the sea-portal. <strong>The</strong> likelihood of us<br />
acquiring one is slim to nil. Where would we build<br />
ships? Come to that, where would we board them?<br />
<strong>The</strong>re are no harbours in the Sunless World.<br />
Conclusion: Make an alliance with a force that is<br />
capable of executing the kind of blockade we need<br />
for long enough for us to slash the heart out of Crom<br />
Calamar. No land-based kingdoms but Visk and<br />
Kandang have shown any willingness to consider an<br />
alliance. Visk cares only for itself and Kandang is too<br />
thick with webs of corruption and intrigue. It must be<br />
the neutrals, then, the pirates of the Shard or the Sea<br />
Harriers.<br />
Entry <strong>Two</strong><br />
<strong>The</strong> Pirates of the Shard have proved useless, though<br />
I seem to have fathered a brat on one of them, which<br />
added some spice to the trip. <strong>The</strong>y are simply too fond<br />
of chaos. One can sustain their interest only with gold<br />
or the promise of gold and even that is no guarantee<br />
that they will keep to a bargain. <strong>The</strong>y have no ‘fleet’<br />
to speak of; it is only a shabby gathering of brigand<br />
vessels, working on the principle of each man for<br />
himself, united by nothing more than terror of capture<br />
and punishment.<br />
<strong>The</strong> Sea Harriers have proved far more worthy of my<br />
time. <strong>The</strong> problem is that they do not think me worthy<br />
of theirs. <strong>The</strong>y call me ‘grubbesh’ and think me, a<br />
noble of the Crevasse of Concatenate Lanterns, to be<br />
a mere hedge-wizard. My anger is so great that I must<br />
discharge it in private with small acts of torture, which<br />
at least grant me sleep.<br />
My only recourse is to make myself indispensable to<br />
them. Let me, then, climb this arduous ladder. For<br />
Tzummu and the Ennead! For Arkady!<br />
Entry Three<br />
One is now an honoured navigator. One is satisfied.<br />
Even so, my privileges are limited. <strong>The</strong> amma hadrak<br />
sees all, controls all. Without her word, the Harriers<br />
will not lift a finger to aid us. As yet, she has baulked at<br />
any suggestion that they might take sides in a war. It is<br />
not their way, she says. She quipped a saying at me: the<br />
fisherman does not choose sides in a battle of fish.<br />
Some days the insularity and hauteur of these people<br />
infuriates me. On others it seems that they are more<br />
like us than any other race of the upper world. I have<br />
dealt with the rage in the usual manner. Part of me<br />
wonders, in an alarmingly disconnected and abstract<br />
fashion, what would become of me if the remains were<br />
found. Perhaps this life of eternal seas and open skies<br />
is driving me mad. I have been compelled to huddle<br />
in the cupboard to remind myself what it is like to be<br />
enclosed by stone.<br />
Entry Four<br />
Disaster. <strong>The</strong> amma hadrak has forbidden any further<br />
discussion of the blockade plan. She feels that the<br />
Celebration would be in too much danger of discovery.<br />
<strong>The</strong>ir way is to strike fast and vanish fast, not to sit like…<br />
what was the phrase?… a whale with his mouth open,<br />
waiting for prey to swim in. Damn her greasy hide.<br />
Damn all of them. Damn this cat’s water I am obliged<br />
to drink to quieten my head. This demands something<br />
more. Yes, I know what will settle my seething brains.<br />
Entry Five<br />
I am filled with joy, as if the sun had all of a sudden<br />
vanished behind a mighty thundercloud.<br />
<strong>The</strong> tales speak of three artefacts, resembling standing<br />
stones in their outward appearance, that have the power<br />
to lift entire masses of land into the air. <strong>The</strong> Stone of<br />
Caradeth was one such; Bruin the Abjurer transported it<br />
to the island of Chillhame, according to legend, though<br />
what became of it then is not known. Another was the<br />
Stone of Zaul, which the formidable but mad Shura Krai<br />
of Kandang employed to hoist off the mountain peak<br />
beneath which his enemies were hiding, exposing their<br />
Ibon Presno Gonzalez (order #73006) 8<br />
61