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The Drow War Book Two. The Dying Of - RoseRed

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Sunspite’s Journal: If the Player Characters search<br />

the bookshelves, a Search check (DC 20) locates a<br />

journal among the books. This is written in a cipher of<br />

Sunspite’s own devising and requires either magic or<br />

a Decipher Script check (DC 30) to understand. <strong>The</strong><br />

relevant entries are reproduced below:<br />

Entry One<br />

Objective: Devise and execute a solution to the problem<br />

of the blasted sea-portal. My people command an<br />

immense army but are lacking in naval power and are<br />

likely to remain so until the day that oak trees grow in<br />

the Sunless World.<br />

Even if we take Crom Calamar at a stroke, which<br />

Rannirak assures us can be done (and I believe him),<br />

it will not remain ours for long. <strong>The</strong> tactician Maskuz<br />

Vellin, writing in the time of the old Equinox, reminds us<br />

that principalities are either easily taken and hard kept,<br />

or taken with great effort and then kept more easily.<br />

Crom Calamar shall be a victory of the former kind.<br />

Without some upper-world power base, there is no way<br />

we can assemble a fleet and prevent reinforcements<br />

arriving through the sea-portal. <strong>The</strong> likelihood of us<br />

acquiring one is slim to nil. Where would we build<br />

ships? Come to that, where would we board them?<br />

<strong>The</strong>re are no harbours in the Sunless World.<br />

Conclusion: Make an alliance with a force that is<br />

capable of executing the kind of blockade we need<br />

for long enough for us to slash the heart out of Crom<br />

Calamar. No land-based kingdoms but Visk and<br />

Kandang have shown any willingness to consider an<br />

alliance. Visk cares only for itself and Kandang is too<br />

thick with webs of corruption and intrigue. It must be<br />

the neutrals, then, the pirates of the Shard or the Sea<br />

Harriers.<br />

Entry <strong>Two</strong><br />

<strong>The</strong> Pirates of the Shard have proved useless, though<br />

I seem to have fathered a brat on one of them, which<br />

added some spice to the trip. <strong>The</strong>y are simply too fond<br />

of chaos. One can sustain their interest only with gold<br />

or the promise of gold and even that is no guarantee<br />

that they will keep to a bargain. <strong>The</strong>y have no ‘fleet’<br />

to speak of; it is only a shabby gathering of brigand<br />

vessels, working on the principle of each man for<br />

himself, united by nothing more than terror of capture<br />

and punishment.<br />

<strong>The</strong> Sea Harriers have proved far more worthy of my<br />

time. <strong>The</strong> problem is that they do not think me worthy<br />

of theirs. <strong>The</strong>y call me ‘grubbesh’ and think me, a<br />

noble of the Crevasse of Concatenate Lanterns, to be<br />

a mere hedge-wizard. My anger is so great that I must<br />

discharge it in private with small acts of torture, which<br />

at least grant me sleep.<br />

My only recourse is to make myself indispensable to<br />

them. Let me, then, climb this arduous ladder. For<br />

Tzummu and the Ennead! For Arkady!<br />

Entry Three<br />

One is now an honoured navigator. One is satisfied.<br />

Even so, my privileges are limited. <strong>The</strong> amma hadrak<br />

sees all, controls all. Without her word, the Harriers<br />

will not lift a finger to aid us. As yet, she has baulked at<br />

any suggestion that they might take sides in a war. It is<br />

not their way, she says. She quipped a saying at me: the<br />

fisherman does not choose sides in a battle of fish.<br />

Some days the insularity and hauteur of these people<br />

infuriates me. On others it seems that they are more<br />

like us than any other race of the upper world. I have<br />

dealt with the rage in the usual manner. Part of me<br />

wonders, in an alarmingly disconnected and abstract<br />

fashion, what would become of me if the remains were<br />

found. Perhaps this life of eternal seas and open skies<br />

is driving me mad. I have been compelled to huddle<br />

in the cupboard to remind myself what it is like to be<br />

enclosed by stone.<br />

Entry Four<br />

Disaster. <strong>The</strong> amma hadrak has forbidden any further<br />

discussion of the blockade plan. She feels that the<br />

Celebration would be in too much danger of discovery.<br />

<strong>The</strong>ir way is to strike fast and vanish fast, not to sit like…<br />

what was the phrase?… a whale with his mouth open,<br />

waiting for prey to swim in. Damn her greasy hide.<br />

Damn all of them. Damn this cat’s water I am obliged<br />

to drink to quieten my head. This demands something<br />

more. Yes, I know what will settle my seething brains.<br />

Entry Five<br />

I am filled with joy, as if the sun had all of a sudden<br />

vanished behind a mighty thundercloud.<br />

<strong>The</strong> tales speak of three artefacts, resembling standing<br />

stones in their outward appearance, that have the power<br />

to lift entire masses of land into the air. <strong>The</strong> Stone of<br />

Caradeth was one such; Bruin the Abjurer transported it<br />

to the island of Chillhame, according to legend, though<br />

what became of it then is not known. Another was the<br />

Stone of Zaul, which the formidable but mad Shura Krai<br />

of Kandang employed to hoist off the mountain peak<br />

beneath which his enemies were hiding, exposing their<br />

Ibon Presno Gonzalez (order #73006) 8<br />

61

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