The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
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A Note on Room Description<br />
To give the Games Master more control over the<br />
occupants of the rooms, the features and furniture are<br />
mentioned first. <strong>The</strong> creatures inside a given room (and<br />
what they are doing) are determined by the approach the<br />
Player Characters take to investigating the Celebration.<br />
For example, if they choose to raid the ship at night,<br />
some of the rooms will be empty. If they make<br />
themselves invisible, then the creatures they encounter<br />
will not notice them as soon as they enter.<br />
Creatures have only been included in a room description<br />
when they are always present (such as the galekki in<br />
their lair). <strong>The</strong> Games Master should always remember<br />
to describe any occupants a room has, rather than just<br />
reading or paraphrasing the room description.<br />
Overheard Conversations<br />
A vessel the size of the Celebration can occasionally<br />
be tedious to explore, especially with so many identical<br />
rooms and so many of the combatants having similar<br />
abilities. In order to make the adventure more than<br />
just a selection of rooms to have fights in, the Games<br />
Master can include occasional snatches of overheard<br />
conversation. Player Characters can hear these when<br />
listening at doors, hiding or moving through the ship’s<br />
corridors. <strong>The</strong> following are recommended:<br />
‘He knows what he’s doing and he’s promised good<br />
payment. We know he’s good for the loot. Don’t his<br />
inky kin live down where the diamonds come from?<br />
Anyways, the amma hadrak supports the plan, so that<br />
should be good enough for you too, neh?’<br />
‘I care not for such payments. I don’t care how many of<br />
those black diamonds we stand to gain from this. <strong>The</strong><br />
island was drowned for good reason. We’re not meant<br />
to be plundering the dead. What if a saidakh should<br />
come?’<br />
‘You ever seen a saidakh?’<br />
‘No. And nobody who’s ever been drowned by one saw<br />
one, either…’<br />
* * *<br />
‘How much do you think she saw?’<br />
‘Truly? I don’t think she saw a thing. Barrington’s men<br />
were on her too quick.’<br />
‘She was casting a spell, though. What if she sent for<br />
help?’<br />
‘What if she did? <strong>The</strong>re’s not a soul on the seas can<br />
scratch us, and you know it…’<br />
* * *<br />
‘You’re a scabby-arsed lorun gach, you bloody<br />
dongobel.’<br />
‘You calling me out, you pezwen? I’ll have your<br />
gachbekken skull for a drinking cup.’<br />
‘You? You don’t have the blood in you to drown a flea.<br />
I say you sicken for the land. I say your mother was a<br />
grubbesh and you are a grubbesh too.’<br />
‘That’s it. That’s the limit. I’ll see you in the Hall of<br />
Claw and Fang, where I’ll wet my father’s good steel in<br />
the jelly of your eyes, you hull-scraping…’<br />
* * *<br />
‘Raishel aid me. Bethecca aid me. Oh, sweet seamothers,<br />
I am in trouble. I can’t believe I lost it. <strong>The</strong>y’ll<br />
think it was stolen. Oh, gods of my forefathers, what the<br />
hell am I to do…’<br />
* * *<br />
‘But mother, I did see it!’<br />
‘Hush now. <strong>The</strong>re are no ghosties in the bilges. And<br />
you are never, never to go down there again without a<br />
grown-up, do you hear me? It’s a wonder the vermin<br />
didn’t eat you alive. I swear, I’ll flay you if I hear of<br />
such a thing again.’<br />
‘But there was a skellington with bones and a skull and<br />
everythink…’<br />
A. Deck Level<br />
<strong>The</strong> fog curls around the railings on the edge of the deck.<br />
Despite the grey haze, you can make out some details.<br />
Towards the stern, the deck rises in a forecastle-like<br />
structure, with a pepperpot-shaped tower poking from<br />
it. At the other end, there is a square hatchway 20 feet<br />
across that you guess leads down to the hold. Beside<br />
the hatch is a crane and windlass, draped with chains.<br />
Right in the centre of the deck is something like a metal<br />
flower or perhaps a trumpet, mounted on a stand.<br />
Currently, only a few people are on deck. <strong>The</strong> Sea<br />
Harriers do not expect any visitors and there are no sea<br />
monsters nearby, so there is no need for more than a<br />
token watch. Those who do stand at the rails are more<br />
Ibon Presno Gonzalez (order #73006) 8<br />
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