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The Drow War Book Two. The Dying Of - RoseRed

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A Note on Room Description<br />

To give the Games Master more control over the<br />

occupants of the rooms, the features and furniture are<br />

mentioned first. <strong>The</strong> creatures inside a given room (and<br />

what they are doing) are determined by the approach the<br />

Player Characters take to investigating the Celebration.<br />

For example, if they choose to raid the ship at night,<br />

some of the rooms will be empty. If they make<br />

themselves invisible, then the creatures they encounter<br />

will not notice them as soon as they enter.<br />

Creatures have only been included in a room description<br />

when they are always present (such as the galekki in<br />

their lair). <strong>The</strong> Games Master should always remember<br />

to describe any occupants a room has, rather than just<br />

reading or paraphrasing the room description.<br />

Overheard Conversations<br />

A vessel the size of the Celebration can occasionally<br />

be tedious to explore, especially with so many identical<br />

rooms and so many of the combatants having similar<br />

abilities. In order to make the adventure more than<br />

just a selection of rooms to have fights in, the Games<br />

Master can include occasional snatches of overheard<br />

conversation. Player Characters can hear these when<br />

listening at doors, hiding or moving through the ship’s<br />

corridors. <strong>The</strong> following are recommended:<br />

‘He knows what he’s doing and he’s promised good<br />

payment. We know he’s good for the loot. Don’t his<br />

inky kin live down where the diamonds come from?<br />

Anyways, the amma hadrak supports the plan, so that<br />

should be good enough for you too, neh?’<br />

‘I care not for such payments. I don’t care how many of<br />

those black diamonds we stand to gain from this. <strong>The</strong><br />

island was drowned for good reason. We’re not meant<br />

to be plundering the dead. What if a saidakh should<br />

come?’<br />

‘You ever seen a saidakh?’<br />

‘No. And nobody who’s ever been drowned by one saw<br />

one, either…’<br />

* * *<br />

‘How much do you think she saw?’<br />

‘Truly? I don’t think she saw a thing. Barrington’s men<br />

were on her too quick.’<br />

‘She was casting a spell, though. What if she sent for<br />

help?’<br />

‘What if she did? <strong>The</strong>re’s not a soul on the seas can<br />

scratch us, and you know it…’<br />

* * *<br />

‘You’re a scabby-arsed lorun gach, you bloody<br />

dongobel.’<br />

‘You calling me out, you pezwen? I’ll have your<br />

gachbekken skull for a drinking cup.’<br />

‘You? You don’t have the blood in you to drown a flea.<br />

I say you sicken for the land. I say your mother was a<br />

grubbesh and you are a grubbesh too.’<br />

‘That’s it. That’s the limit. I’ll see you in the Hall of<br />

Claw and Fang, where I’ll wet my father’s good steel in<br />

the jelly of your eyes, you hull-scraping…’<br />

* * *<br />

‘Raishel aid me. Bethecca aid me. Oh, sweet seamothers,<br />

I am in trouble. I can’t believe I lost it. <strong>The</strong>y’ll<br />

think it was stolen. Oh, gods of my forefathers, what the<br />

hell am I to do…’<br />

* * *<br />

‘But mother, I did see it!’<br />

‘Hush now. <strong>The</strong>re are no ghosties in the bilges. And<br />

you are never, never to go down there again without a<br />

grown-up, do you hear me? It’s a wonder the vermin<br />

didn’t eat you alive. I swear, I’ll flay you if I hear of<br />

such a thing again.’<br />

‘But there was a skellington with bones and a skull and<br />

everythink…’<br />

A. Deck Level<br />

<strong>The</strong> fog curls around the railings on the edge of the deck.<br />

Despite the grey haze, you can make out some details.<br />

Towards the stern, the deck rises in a forecastle-like<br />

structure, with a pepperpot-shaped tower poking from<br />

it. At the other end, there is a square hatchway 20 feet<br />

across that you guess leads down to the hold. Beside<br />

the hatch is a crane and windlass, draped with chains.<br />

Right in the centre of the deck is something like a metal<br />

flower or perhaps a trumpet, mounted on a stand.<br />

Currently, only a few people are on deck. <strong>The</strong> Sea<br />

Harriers do not expect any visitors and there are no sea<br />

monsters nearby, so there is no need for more than a<br />

token watch. Those who do stand at the rails are more<br />

Ibon Presno Gonzalez (order #73006) 8<br />

53

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