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The Drow War Book Two. The Dying Of - RoseRed

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52<br />

Environment: Temperate aquatic<br />

Organisation: Solitary, pair, or pride (6–10)<br />

Challenge Rating: 8<br />

Treasure: None<br />

Alignment: Usually lawful evil<br />

Advancement: 9–10 HD (Large); 11–24 HD (Huge)<br />

Level Adjustment: —<br />

A galek resembles a tailless greenish cat the size of a<br />

lioness, with thick jelly-like strands covering its body<br />

instead of fur like the fronds of an anemone. Its eyes<br />

are hourglass-pupilled, more like those of octopi or<br />

frogs than those of cats. <strong>The</strong>re is webbing between its<br />

claws.<br />

Though they usually subsist on fish, galekki love to eat<br />

warm-blooded creatures. <strong>The</strong>y eat rats enthusiastically,<br />

but will not refuse larger prey such as seals and<br />

dolphins.<br />

Amphibious (Ex): A galek can breathe in air and<br />

underwater.<br />

Enlarge Self (Su): When galekki are annoyed, they<br />

hiss and their fronds stand on end, making them look<br />

larger than they are. When they are enraged, they<br />

spontaneously enlarge in size as if by the animal growth<br />

spell. An enlarged galek increases in size to Huge. It<br />

gains a +8 size bonus to Strength, a +4 size bonus to<br />

Constitution (and thus gains an additional two hit points<br />

per Hit Die) and takes a –2 size penalty to Dexterity.<br />

Its natural armour bonus increases by two. It takes a<br />

further –3 size penalty to attack rolls and Armour Class.<br />

<strong>The</strong> base damage for its claw attacks increases to 2d6<br />

and the base damage for its bite attack increases to 3d8.<br />

Finally, it gains damage reduction 10/magic and a +4<br />

resistance bonus to all saving throws. Galekki can<br />

remain enlarged for a maximum of five rounds plus one<br />

round per HD. <strong>The</strong>y can end the enlargement at will.<br />

Gelid (Ex): Galekki are naturally slimy to the touch and<br />

are composed mostly of jelly-like substances. <strong>The</strong>y can<br />

squeeze through gaps as if they were one size category<br />

smaller than they are.<br />

Improved Grab (Ex): To use this ability, a galek must<br />

hit with its bite attack. It can then attempt to start a<br />

grapple as a free action without provoking an attack of<br />

opportunity. If it wins the grapple check, it establishes<br />

a hold and can rake.<br />

Poison Barbs (Ex): A galek’s fronds are covered<br />

with tiny stinging barbs like those of a jellyfish. Any<br />

creature that is in a grapple with the galek or strikes the<br />

galek with a natural weapon is exposed to the poisonous<br />

barbs and must make a Reflex saving throw (DC 17) to<br />

avoid them. Creatures who do not avoid the barbs must<br />

make a Fortitude saving throw (DC 21) against their<br />

poison; primary damage paralysis, secondary damage<br />

1d6 Strength. <strong>The</strong> saving throw is Constitution-based<br />

and includes a +4 racial bonus.<br />

Pounce (Ex): If a galek charges, it can make a full<br />

attack, including two rake attacks.<br />

Rake (Ex): Attack bonus +13 melee, damage 1d8+3.<br />

Skills: A galek has a +8 racial bonus on any Swim<br />

check to perform some special action or avoid a hazard.<br />

It can always choose to take 10 on a Swim check, even<br />

if distracted or endangered. It can use the run action<br />

while swimming, provided it swims in a straight line.<br />

Fire Hoses<br />

A wooden structure the size of the Celebration is a<br />

fire hazard, so whoever constructed it has included<br />

insurance against conflagrations. At the points on<br />

the map marked FH are fire hoses. <strong>The</strong>se are lengths<br />

of hosepipe connected up to the pumps in the engine<br />

room (see below) via internal plumbing. Each hose can<br />

extend up to 30 feet from its anchor point.<br />

<strong>The</strong> water flow has to be turned on via a valve in the<br />

anchor point. When a hose is running at full blast it<br />

produces a 20-foot-long, one-foot-wide stream that<br />

delivers 30 gallons of sea water per round. <strong>The</strong> water<br />

stream causes considerable back pressure, requiring the<br />

holder to make a Strength check (DC 12) each round<br />

to avoid being knocked down. <strong>The</strong> force of the stream<br />

deals 1d4 points of damage but can only affect one<br />

target per round. Creatures struck by the stream must<br />

also make Strength checks (DC 12) or fall prone.<br />

Ibon Presno Gonzalez (order #73006) 8

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