The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
Encounter Table: Decks A, B and C<br />
d% Encounter Purpose<br />
Average<br />
EL<br />
01 One of the amma hadrak’s<br />
prying eyes (see below)<br />
Roaming through the ship, watching over her people —<br />
02–10 1–3 ship’s cats (see below) Prowling the corridors, sniffi ng out trouble 10<br />
11–24 2d4 sailors On cleaning duty, scrubbing down the fl oors 10<br />
25–45 One lieutenant and 1d4 sailors Fetching new weapons from the armoury, prior to a raid 11<br />
45–57 A captain and her lieutenant On the way to (or from) the Map Room, planning a raid 12<br />
58–78 1d3 lieutenants Singing loudly, celebrating their recent victories 12<br />
79–94 1d3 captains Heading to the sick bay to have a wound looked at, or<br />
visiting the Hall of Claw and Fang<br />
12<br />
95–100 <strong>The</strong> amma hadrak herself with<br />
1d3 captains<br />
Discussing what to do about the prisoner 13<br />
Encounter Table: Decks D, E and F<br />
d% Encounter Purpose<br />
Average<br />
EL<br />
01 One of the amma hadrak’s<br />
prying eyes (see below)<br />
Roaming through the ship, watching over her people —<br />
02–15 1d4 unaccompanied children Playing in the corridors —<br />
16–24 3d6 children and one sailor Heading to or from the Tutelary Halls 5<br />
25–45 1d3 sailors Fetching provisions from the hold 6<br />
45–57 2d4 children and 1–2 ship’s cats Exploring the ship while the cats watch over them 10<br />
58–78 One captain or lieutenant plus<br />
one ship’s cat<br />
Trying to fi nd a family member who has wandered off 11<br />
79–94 One captain and 2d4 sailors Going for a meal 12<br />
95–100 One captain and one lieutenant Arguing loudly, heading for their cabin 12<br />
anywhere but Deck H, where nobody ever goes unless<br />
there is an emergency. If they are in a room, there is a<br />
10% chance per hour of an encounter. As the different<br />
decks have different populations, they have separate<br />
encounter tables.<br />
Note: As encounters with non-combatants, such as<br />
children, can still get the party killed (all the children<br />
have to do is scream for help) the Games Master may<br />
wish to assign CRs to them. We recommend a CR of<br />
between 6 and 8, depending on how shrewd the noncombatants<br />
are and how much trouble they give the<br />
Player Characters.<br />
Non-Player Character Group: <strong>The</strong> ‘Ship’s<br />
Cats’<br />
On board a ship as huge as the Celebration, rats are a<br />
problem. To keep their numbers down, Sea Harriers<br />
train amphibious catlike creatures called galekki<br />
(singular: galek) up from kittenhood as companions.<br />
Galek<br />
Large Magical Beast (Aquatic)<br />
Hit Dice: 8d10+24 (68 hp)<br />
Initiative: +7<br />
Speed: 40 ft. (8 squares), swim 40 ft.<br />
Armour Class: 19 (–1 size, +3 Dex, +7 natural), touch<br />
12, flat-footed 16<br />
Base Attack/Grapple: +8/+18<br />
Attack: Claw +13 melee (1d8+6)<br />
Full Attack: 2 claws +13 melee (1d8+6) and bite +8<br />
melee (2d8+3)<br />
Space/Reach: 15 ft./10 ft.<br />
Special Attacks: Enlarge self, improved grab, pounce,<br />
rake 1d8+3<br />
Special Qualities: Amphibious, darkvision 60 ft.,<br />
gelid, low-light vision, poison barbs, resistance to cold<br />
10, scent, spell resistance 19<br />
Saves: Fort +9, Ref +9, Will +4<br />
Abilities: Str 23, Dex 17, Con 17, Int 10, Wis 14, Cha<br />
10<br />
Skills: Balance +6, Climb +9, Hide +5, Jump +7, Listen<br />
+5, Move Silently +6, Spot +5, Swim +14<br />
Feats: Dodge, Improved Initiative, Track<br />
Ibon Presno Gonzalez (order #73006) 8<br />
51