The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
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10. <strong>The</strong> Vortex Generator<br />
<strong>The</strong> item that produces the maelstrom is secured here,<br />
fastened to the cavern floor by thick chains. It seems<br />
to be nothing more impressive than a metal cylinder ten<br />
feet long and three feet thick, with rotating fins arranged<br />
around its outer casing like a propeller. Inside there is<br />
a strange assembly of brass pipes, tiny glowing gems<br />
and leather sacs that inflate and deflate. This is clearly<br />
some amalgam of magic and mechanical engineering.<br />
A Knowledge (architecture and engineering) check<br />
(DC 15) identifies it beyond a doubt as gnomish in<br />
origin. Any Player Character examining the case finds<br />
a maker’s mark, which an Appraise check (DC 20)<br />
identifies as that of Jubal Huygens, the current master<br />
artisan of Vella (see the golden bird description above).<br />
This item was never intended to be a maelstrom<br />
generator. Huygens built it as a prototype propulsion<br />
system for ships, which would generate a magical<br />
turbine effect and power them through the waves at<br />
unimaginable speeds. <strong>The</strong> sahuagin captured it when<br />
they raided the ship that was carrying it to the Eagle<br />
Nations.<br />
Non-Player Character Group: <strong>The</strong><br />
Sahuagin<br />
<strong>The</strong> clan of sahuagin who live in this burrow are not a<br />
conventional group and there are no young here. <strong>The</strong>y<br />
are, even by sahuagin standards, a group of fanatical<br />
cultists. <strong>The</strong>y are devoted to their living idol, the One<br />
Who Must Be Fed, an ancient half-dragon dire shark<br />
who was discovered slumbering in a deep cave and<br />
believed to be an avatar of the shark deity.<br />
<strong>The</strong> priestess of the One was convinced that he would<br />
lead them to a source of unending wealth and power,<br />
which – to the joy of the cult – he did. <strong>The</strong> sahuagin<br />
do not fully understand what the vortex generator is,<br />
nor do they care. It makes whirlpools that wreck the<br />
human ships and this is good. One day they will take it<br />
from its cave and deploy it against the aquatic elves, and<br />
with the One leading them, they will tear their enemies<br />
to bloody shreds. Nobody knows when that day will<br />
come.<br />
Sahuagin Wreckers<br />
<strong>The</strong>se troops are used as sentries and fast-response<br />
warriors. <strong>The</strong>ir specialty is boarding surface vessels<br />
and slaughtering the occupants.<br />
Sahuagin Wrecker, Rgr5: CR 7; Medium monstrous<br />
humanoid (aquatic); HD 7d8+7; hp 38; Init +6; Spd<br />
30 ft., swim 60 ft.; AC 17, touch 12, flat-footed 15;<br />
Base Atk +7; Grp +9; Atk +9 melee (1d4+2, talon)<br />
or +9 melee (1d8+3, trident) or +9 ranged (1d10/19–<br />
20, heavy crossbow); Full Atk +9/+4 melee (1d8+2,<br />
trident) and +7 melee (1d4+1, bite); or +7/+2 melee<br />
(1d8+2, trident) and +7 melee (1d6+1/x3, handaxe) and<br />
+7 melee (1d4+1, bite); or +9 melee (1d4+2, 2 talons)<br />
and +7 melee (1d4+1, bite); or +9 ranged (1d10/19–20,<br />
heavy crossbow); SA blood frenzy, favoured enemies,<br />
rake 1d4+1; SQ blindsense 30 ft., darkvision 60 ft.,<br />
freshwater sensitivity, light blindness, speak with<br />
sharks, water dependent, wild empathy; AL N; SV Fort<br />
+7, Ref +9, Will +5; Str 14, Dex 14, Con 12, Int 14, Wis<br />
13, Cha 9.<br />
Skills & Feats: Handle Animal +4*, Hide +6*, Listen<br />
+12*, Move Silently +8, Profession (hunter) +1*, Ride<br />
+11, Search +8, Spot +12*, Survival +1*, Use Rope<br />
+8; Alertness, Endurance B , Great Fortitude, Improved<br />
Initiative, Multiattack B , Track B .<br />
Equipment & Treasure: Crossbow bolts (10), heavy<br />
crossbow, trident.<br />
Favoured Enemies: Wreckers gain a +2 bonus on Bluff,<br />
Listen, Sense Motive, Spot and Survival checks and a<br />
+2 bonus on weapon damage rolls when using skills<br />
against or attacking humans. Against aquatic elves, the<br />
same checks and rolls receive a +4 bonus.<br />
*A wrecker can handle his shark companion as a<br />
free action or push it as a move action. He gains a<br />
+4 circumstance bonus on all wild empathy checks<br />
and Handle Animal checks made regarding his shark<br />
companion.<br />
Animal Companion, Shark: CR 1; Medium magical<br />
beast (aquatic); HD 3d8+3; hp 16; Init +2; Swim 60 ft.;<br />
AC 15, touch 12, flat-footed 13; Base Atk +2; Grp +3;<br />
Atk +4 melee (1d6+1, bite); Full Atk +4 melee (1d6+1,<br />
bite); SQ blindsense, keen scent, link, share spells; AL<br />
N; SV Fort +4, Ref +5, Will +2; Str 13, Dex 15, Con 13,<br />
Int 1, Wis 12, Cha 2.<br />
Skills & Feats: Listen +6, Spot +6, Swim +9; Alertness,<br />
Weapon Finesse.<br />
Tricks: Attack, defend, guard and seek.<br />
Ibon Presno Gonzalez (order #73006) 8<br />
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