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The Drow War Book Two. The Dying Of - RoseRed

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10. <strong>The</strong> Vortex Generator<br />

<strong>The</strong> item that produces the maelstrom is secured here,<br />

fastened to the cavern floor by thick chains. It seems<br />

to be nothing more impressive than a metal cylinder ten<br />

feet long and three feet thick, with rotating fins arranged<br />

around its outer casing like a propeller. Inside there is<br />

a strange assembly of brass pipes, tiny glowing gems<br />

and leather sacs that inflate and deflate. This is clearly<br />

some amalgam of magic and mechanical engineering.<br />

A Knowledge (architecture and engineering) check<br />

(DC 15) identifies it beyond a doubt as gnomish in<br />

origin. Any Player Character examining the case finds<br />

a maker’s mark, which an Appraise check (DC 20)<br />

identifies as that of Jubal Huygens, the current master<br />

artisan of Vella (see the golden bird description above).<br />

This item was never intended to be a maelstrom<br />

generator. Huygens built it as a prototype propulsion<br />

system for ships, which would generate a magical<br />

turbine effect and power them through the waves at<br />

unimaginable speeds. <strong>The</strong> sahuagin captured it when<br />

they raided the ship that was carrying it to the Eagle<br />

Nations.<br />

Non-Player Character Group: <strong>The</strong><br />

Sahuagin<br />

<strong>The</strong> clan of sahuagin who live in this burrow are not a<br />

conventional group and there are no young here. <strong>The</strong>y<br />

are, even by sahuagin standards, a group of fanatical<br />

cultists. <strong>The</strong>y are devoted to their living idol, the One<br />

Who Must Be Fed, an ancient half-dragon dire shark<br />

who was discovered slumbering in a deep cave and<br />

believed to be an avatar of the shark deity.<br />

<strong>The</strong> priestess of the One was convinced that he would<br />

lead them to a source of unending wealth and power,<br />

which – to the joy of the cult – he did. <strong>The</strong> sahuagin<br />

do not fully understand what the vortex generator is,<br />

nor do they care. It makes whirlpools that wreck the<br />

human ships and this is good. One day they will take it<br />

from its cave and deploy it against the aquatic elves, and<br />

with the One leading them, they will tear their enemies<br />

to bloody shreds. Nobody knows when that day will<br />

come.<br />

Sahuagin Wreckers<br />

<strong>The</strong>se troops are used as sentries and fast-response<br />

warriors. <strong>The</strong>ir specialty is boarding surface vessels<br />

and slaughtering the occupants.<br />

Sahuagin Wrecker, Rgr5: CR 7; Medium monstrous<br />

humanoid (aquatic); HD 7d8+7; hp 38; Init +6; Spd<br />

30 ft., swim 60 ft.; AC 17, touch 12, flat-footed 15;<br />

Base Atk +7; Grp +9; Atk +9 melee (1d4+2, talon)<br />

or +9 melee (1d8+3, trident) or +9 ranged (1d10/19–<br />

20, heavy crossbow); Full Atk +9/+4 melee (1d8+2,<br />

trident) and +7 melee (1d4+1, bite); or +7/+2 melee<br />

(1d8+2, trident) and +7 melee (1d6+1/x3, handaxe) and<br />

+7 melee (1d4+1, bite); or +9 melee (1d4+2, 2 talons)<br />

and +7 melee (1d4+1, bite); or +9 ranged (1d10/19–20,<br />

heavy crossbow); SA blood frenzy, favoured enemies,<br />

rake 1d4+1; SQ blindsense 30 ft., darkvision 60 ft.,<br />

freshwater sensitivity, light blindness, speak with<br />

sharks, water dependent, wild empathy; AL N; SV Fort<br />

+7, Ref +9, Will +5; Str 14, Dex 14, Con 12, Int 14, Wis<br />

13, Cha 9.<br />

Skills & Feats: Handle Animal +4*, Hide +6*, Listen<br />

+12*, Move Silently +8, Profession (hunter) +1*, Ride<br />

+11, Search +8, Spot +12*, Survival +1*, Use Rope<br />

+8; Alertness, Endurance B , Great Fortitude, Improved<br />

Initiative, Multiattack B , Track B .<br />

Equipment & Treasure: Crossbow bolts (10), heavy<br />

crossbow, trident.<br />

Favoured Enemies: Wreckers gain a +2 bonus on Bluff,<br />

Listen, Sense Motive, Spot and Survival checks and a<br />

+2 bonus on weapon damage rolls when using skills<br />

against or attacking humans. Against aquatic elves, the<br />

same checks and rolls receive a +4 bonus.<br />

*A wrecker can handle his shark companion as a<br />

free action or push it as a move action. He gains a<br />

+4 circumstance bonus on all wild empathy checks<br />

and Handle Animal checks made regarding his shark<br />

companion.<br />

Animal Companion, Shark: CR 1; Medium magical<br />

beast (aquatic); HD 3d8+3; hp 16; Init +2; Swim 60 ft.;<br />

AC 15, touch 12, flat-footed 13; Base Atk +2; Grp +3;<br />

Atk +4 melee (1d6+1, bite); Full Atk +4 melee (1d6+1,<br />

bite); SQ blindsense, keen scent, link, share spells; AL<br />

N; SV Fort +4, Ref +5, Will +2; Str 13, Dex 15, Con 13,<br />

Int 1, Wis 12, Cha 2.<br />

Skills & Feats: Listen +6, Spot +6, Swim +9; Alertness,<br />

Weapon Finesse.<br />

Tricks: Attack, defend, guard and seek.<br />

Ibon Presno Gonzalez (order #73006) 8<br />

43

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