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The Drow War Book Two. The Dying Of - RoseRed

The Drow War Book Two. The Dying Of - RoseRed

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When he is at work, Seaclaw squats in the depression,<br />

working on several projects at once with his multiple<br />

arms. <strong>The</strong> grey rocks are whetstones.<br />

Although the rules of the cult state that all treasure is<br />

to be offered up in tribute to the One Who Must Be<br />

Fed, Scathla has made an exception where weapons<br />

are concerned. <strong>The</strong> cult may keep any weapons taken<br />

from wrecked ships. Weapons made from metals prone<br />

to rust (the majority of them) are discarded as useless,<br />

while the useful ones are used to arm the warriors, so<br />

the only weapons left here are unusual ones that the<br />

sahuagin do not want to discard but are too superstitious<br />

to use. <strong>The</strong> Player Characters can dig up the following,<br />

each one requiring a Search check (DC 20) to find:<br />

A silvered ceremonial greatsword (masterwork) with<br />

the crest of the Caldrazan royal family on it.<br />

A +3 gnome hooked hammer.<br />

A +2 undead bane sickle.<br />

An adamantine battleaxe.<br />

A +1 thundering dire flail.<br />

8. Shrine of the One<br />

This cavern has barbaric images carved into the walls,<br />

floor and ceiling. Most of them depict some sort of<br />

marine monster like a shark with arms, with a host of<br />

stick figures worshipping it. <strong>The</strong> carvings show the<br />

shark-monster ripping the heads and limbs off other<br />

stick figures, which have exaggerated pointy ears or<br />

fishtails for legs. <strong>The</strong> most bizarre of all seems to show<br />

a crowned stick figure holding the hand of the sharkthing<br />

beneath an arch of seaweed, as if in marriage. At<br />

the chamber’s far end is an opening, with crossed metal<br />

bars bolted into place across it.<br />

<strong>The</strong> sahuagin priestess, Scathla, practises her devotions<br />

to the One in this chamber. She can look through the<br />

barred window at her deity’s avatar without risk of being<br />

eaten by him. Though this would be a holy privilege, it<br />

is not quite time for that yet – there is still work left to<br />

do. If she sees that the One is in danger, she will cast<br />

spells to defend it from here.<br />

Drifting loosely in the water, still weighed down by<br />

their chains, are eight drowned slaves from the Sally<br />

Lunn, the last of the cargo. Scathla has carved signs of<br />

blessing into their flesh, preparing them for the honour<br />

of being devoured by the One.<br />

9. <strong>The</strong> One Who Must Be Fed<br />

<strong>The</strong> water in this cavern is freezing cold. No light at all<br />

reaches here from the world above. Swirling sediment<br />

fills the water in clouds. Down below the ledge,<br />

something the size of a ship, dead white and fishlike, is<br />

swimming in slow circles.<br />

<strong>The</strong> sediment clouds in the cavern provide concealment<br />

for all creatures therein. <strong>The</strong> One is waiting for its next<br />

meal and is growing impatient. It knows that Scathla<br />

has sacrifices for it. If it notices the Player Characters,<br />

which it is very likely to do given its keen scent ability,<br />

it assumes that they are the next offering and attempts<br />

to devour them immediately.<br />

At the cavern’s bottom is a layer of jumbled remains<br />

similar to that in Room 5, with one major difference;<br />

this one is shot through with gleams of gold and silver.<br />

<strong>The</strong> sahuagin have flung all the treasure garnered from<br />

wrecked ships down here. If the Player Characters take<br />

the time to search through the filth, they can find the<br />

following:<br />

3,441 silver pieces, 6,720 gold pieces and 595 platinum<br />

pieces in coin.<br />

30 solid gold ingots stamped with the seal of Kahoor,<br />

each one worth 500 gp.<br />

17 small items of personal jewellery (brooches, rings<br />

and necklaces) worth 350 gp each.<br />

A golden mechanical bird with pearl eyes, within a cage<br />

of gold wire, worth 4,500 gp. <strong>The</strong> bird is not functional,<br />

but a suitable Craft check (DC 30) would get it working<br />

again and double its value. <strong>The</strong> maker’s mark identifies<br />

this as the work of Jubal Huygens, the gnome master<br />

craftsman of Vella. An Appraise skill check that<br />

correctly identifies the item’s value also provides this<br />

additional information.<br />

A ship’s compass set in a solid gold case, engraved with<br />

the initials N. N. and still functioning, worth 1,300 gp.<br />

A periapt of wisdom +4.<br />

<strong>Two</strong> ioun stones, one clear, one pink and blue.<br />

<strong>The</strong> One Who Must Be Fed, Male Dire Shark Half-<br />

Dragon: CR 11; Huge dragon (augmented animal);<br />

HD 18d10+84; hp 183; Init +2; Spd swim 60 ft.; AC<br />

21, touch 10, flat-footed 19; Base Atk +13; Grp +31;<br />

Atk +22 melee (1d8+10, claw); Full Atk +22 melee<br />

(1d8+10, 2 claws) and +16 melee (2d8+5, bite); Space/<br />

Reach 15 ft./10 ft.; SA breath weapon, improved grab,<br />

swallow whole; SQ darkvision 60 ft., keen scent,<br />

immunity to sleep, paralysis and cold; AL NE; SV Fort<br />

+15, Ref +13, Will +12; Str 31, Dex 15, Con 19, Int 3,<br />

Wis 12, Cha 12.<br />

Skills & Feats: Listen +13, Spot +11, Swim +18;<br />

Improved Natural Attack (bite), Toughness (4), Weapon<br />

Focus (bite).<br />

Ibon Presno Gonzalez (order #73006) 8<br />

41

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