The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
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36<br />
light slashing or piercing weapon to deal 25 points of<br />
damage to the stomach walls (AC 17), though as the<br />
serpent is usually underwater, the victim’s problems do<br />
not end there. Once the creature exits, muscular action<br />
closes the hole; another swallowed opponent must cut<br />
its own way out. A Gargantuan serpent’s interior can<br />
hold two Large, eight Medium, 32 Small, 128 Tiny or<br />
512 Diminutive or smaller opponents.<br />
Water Spray (Ex): A true serpent can expel water from<br />
its mouth in a powerful jet once every 1d4 rounds. <strong>The</strong><br />
jet is 20 feet wide and 80 feet long; serpents like to<br />
spray water into the air in play, a phenomenon visible<br />
from miles away and often mistaken for whales venting.<br />
This jet deals no damage but knocks creatures off their<br />
feet and can wash them away. Creatures in the area<br />
of effect are affected as if a force of 35 Strength had<br />
made a bull rush attempt on them, intending to push<br />
them directly backwards as far as possible. Characters<br />
who are pushed back more than five feet by this attack<br />
must also make a Reflex saving throw (DC 30) or fall<br />
prone. Use of this ability does not provoke attacks of<br />
opportunity. <strong>The</strong> save DC is Strength-based.<br />
<strong>The</strong> Charybdis Device<br />
Summary: An undersea city, inhabited by sahuagin,<br />
uses a monstrous turbine to generate magical whirlpools,<br />
sucking ships down from the surface. <strong>The</strong> raiders then<br />
pick through the remains, salvaging what they want. <strong>The</strong><br />
Sea Harriers know about this and avoid the region. If<br />
the Player Characters can defeat the sahuagin warlords,<br />
they will earn the gratitude and assistance of a nearby<br />
clan of tritons who can help them solve the riddle of<br />
Omorogg the Kraken.<br />
This entire adventure is optional and can be omitted<br />
if desired. Its main purpose is to increase Player<br />
Character experience points and provide additional plot<br />
information.<br />
Event: And I Alone Survived<br />
<strong>The</strong> Player Characters see a group of creatures<br />
swimming towards them. Three of them are bluishskinned<br />
humanoids and one is human, seemingly<br />
unconscious or dead. One of the humanoids is holding<br />
the human’s head above water so that he can breathe.<br />
<strong>The</strong>y all have grim expressions.<br />
<strong>The</strong>y hail the Player Characters’ ship, introducing<br />
themselves abruptly as members of the triton race,<br />
neither friend nor foe but fellow voyagers in the ocean.<br />
<strong>The</strong> human, they explain, is a sailor they found drifting<br />
in the open sea, clinging to a spar:<br />
‘His ship was smashed to fragments. We did not wish to<br />
let him die. <strong>The</strong> other humans are dead. <strong>The</strong>y drowned.<br />
We know what did this. <strong>The</strong> creatures that did this are<br />
our enemies. We can show you where they are. If you<br />
are willing to stop them, then we can perhaps help you.<br />
You have the same enemy as us now.’<br />
<strong>The</strong> tritons are clearly uneasy about the situation. A<br />
Sense Motive check (DC 15) reveals that they want<br />
more than they are saying and that their gruffness is a<br />
front. If the Player Characters hesitate, they will snap<br />
that one of their own race is dying; what manner of<br />
creatures are they to let a man drown?<br />
Unless they have some special reason not to – in which<br />
case the tritons will simply fix the unconscious sailor<br />
to the ship’s hull with a dagger through his jacket<br />
and swim away, leaving him to his fate – the Player<br />
Characters will bring the sailor on board. He recovers<br />
consciousness in a few minutes (more quickly if helped<br />
with magic or restoratives) and begins to panic, not yet<br />
realising that he is safe. Once he has calmed down, he<br />
explains:<br />
‘<strong>The</strong> name’s Eldrad… Ben Eldrad, of the Sally Lunn.<br />
By hell, it’s good to be alive. I was sure I was bound<br />
for the black that time. Well, I don’t rightly know how<br />
to describe what happened. We were hauling it over<br />
the sea from Kandang, bound for the Eagle Nations,<br />
see, making good time under a fair breeze. <strong>The</strong>n out of<br />
the blue there’s this roaring like a cataract, see, and in<br />
front of us the ocean just opens up, in a huge wheel that<br />
looked to be miles wide!’<br />
‘A maelstrom it was, and out in the open sea, too, which<br />
don’t make no sense at all. Well, Captain Chard was<br />
hollering to wheel the ship about and get us out of there,<br />
but he may as well have ordered us to grow wings and<br />
fly, for all the good it did. We were caught in the pull of<br />
it, see, and next thing I knew the whole ship lurched and<br />
I went over. <strong>The</strong> last thing I remember is the cold, cold<br />
water closing over my head for the third time and me<br />
thinking this is it, it’s the third time that gets you…’<br />
Eldrad will ramble on in this vein for as long as the<br />
Player Characters are willing to let him. If they ask him<br />
any questions about his ship, he will respond in vague<br />
terms, saying that she was ‘a trader in spices, too poor<br />
to afford the sea-portal charges’.<br />
<strong>The</strong> tritons will wait patiently for the Player Characters<br />
to come to a decision. If they are willing to help, then<br />
the tritons will guide them to the limit of the safe area<br />
(see below); if not, they will abruptly vanish below with<br />
a flick of their tails, leaving the water empty as if they<br />
had never been there.<br />
Ibon Presno Gonzalez (order #73006) 8