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The Drow War Book Two. The Dying Of - RoseRed

The Drow War Book Two. The Dying Of - RoseRed

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34<br />

and electricity 10, spider climb, undead traits, vampire<br />

weaknesses; AL CE; SV Fort +4, Ref +6, Will +4; Str<br />

22, Dex 17, Con —, Int 12, Wis 16, Cha 12.<br />

Skills & Feats: Climb +5, Handle Animal +1, Intimidate<br />

+1, Jump +5, Listen +5, Ride +3, Spot +5, Swim +4;<br />

Alertness B , Cleave, Combat Reflexes B , Dodge B , Great<br />

Cleave, Improved Initiative B , Lightning Reflexes B ,<br />

Power Attack, Weapon Focus (falchion), Weapon Focus<br />

(longbow), Weapon Specialisation (falchion).<br />

<strong>The</strong> DC for the Will saving throw against a vampire<br />

crewmember’s domination ability is 13, as is the DC to<br />

remove a negative level caused by its energy drain.<br />

Equipment & Treasure: +1 falchion, arrows (20),<br />

composite longbow, studded leather armour.<br />

Ghost Ship Treasure: <strong>The</strong> undead crews of ghost ships<br />

have no use for treasure but they still amass it in their<br />

holds, out of habit and because they enjoy the misery it<br />

causes when they take it away from its owners. Ghost<br />

ship cargo holds typically have the standard treasure for<br />

a CR 10 creature, with double coins.<br />

Calenture Patch<br />

This is a bright green algae that grows on the surface<br />

of the sea, in stretches up to a mile across. It is found<br />

only in equatorial climes, not in colder regions. A ship<br />

passing through the stuff seems to be passing through<br />

the grass of a summer meadow rather than the open sea.<br />

Experienced mariners avoid these growths if they can,<br />

with good reason. <strong>The</strong>y are the ocean-going equivalent<br />

of desert mirages that lure travellers to their deaths.<br />

Being surrounded by a calenture patch, especially when<br />

becalmed, is exactly like being surrounded by grassy<br />

land. <strong>The</strong> power of this illusion is so compelling that<br />

any non-aquatic air-breathing creature who can see the<br />

patch while the ship is surrounded by it must make a<br />

Will saving throw (DC 15) or be compelled to jump<br />

overboard, as if by a suggestion spell. This is a mindaffecting<br />

supernatural effect of the algae. If the ship<br />

is stationary, the DC of the saving throw is increased<br />

to 17 as the illusion is more compelling. If the victim<br />

actually lands in the water, the illusion is dispelled.<br />

<strong>The</strong> victims are totally convinced that the sea is in fact<br />

solid ground and will support their weight. This effect<br />

lasts while the victim can see the algae and for 1d6+6<br />

minutes afterwards. Characters who successfully save<br />

against the algae’s effect are immune to it for the next<br />

24 hours.<br />

<strong>The</strong> condition of believing the algae to be solid ground<br />

is called ‘the calenture’ and gives its name to the algae.<br />

Sea monsters are aware of its effects and take advantage<br />

of it to hide, as they gain total concealment beneath the<br />

green blanket and can easily snatch floundering sailors.<br />

Sea hags are especially fond of the stuff; there is even a<br />

legend that they are responsible for creating it.<br />

A calenture patch has a CR of 3. Fire has no effect upon<br />

it but cold damage destroys it instantly. However, there<br />

is usually so much of it that destroying isolated patches<br />

is fruitless.<br />

Giant Sea Snake (False Sea Serpent)<br />

Huge Animal (Aquatic)<br />

Hit Dice: 10d8+20 (65 hp)<br />

Initiative: +6<br />

Speed: 20 ft. (4 squares), climb 20 ft., swim 20 ft.<br />

Armour Class: 16 (–2 size, +2 Dex, +6 natural), touch<br />

10, flat-footed 14<br />

Base Attack/Grapple: +7/+18<br />

Attack: Bite +10 melee (1d6+4 plus poison)<br />

Full Attack: Bite +10 melee (1d6+4 plus poison)<br />

Space/Reach: 15 ft./10 ft.<br />

Special Attacks: Poison<br />

Special Qualities: Amphibious, low-light vision, scent<br />

Saves: Fort +9, Ref +9, Will +4<br />

Abilities: Str 16, Dex 15, Con 14, Int 1, Wis 12, Cha 2<br />

Skills: Balance +5, Climb +6, Hide +3, Listen 4, Spot<br />

4, Swim +6<br />

Feats: Improved Initiative, Improved Natural Armour,<br />

Run, Weapon Focus (bite)<br />

Environment: Temperate aquatic<br />

Organisation: Solitary<br />

Challenge Rating: 5<br />

Treasure: None<br />

Alignment: Always neutral<br />

Advancement: 11–20 HD (Huge)<br />

Level Adjustment: —<br />

Ibon Presno Gonzalez (order #73006) 8

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