The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
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26<br />
they announce that one of the captives has been killed<br />
because the populace has not yet surrendered. This<br />
is intended to break the morale of the defenders. <strong>The</strong><br />
Player Characters can hear the sobs of those who have<br />
had family members taken.<br />
During this phase, the Player Characters can encounter<br />
the following situations:<br />
• A crowd of citizens has built a makeshift barricade<br />
in the centre of their street and is defending it as best<br />
they can from the drow brigade advancing towards<br />
them. <strong>The</strong>y would welcome any help.<br />
• A drow brigade has captured a father and his two<br />
children and is taking them back to the Darkspear to<br />
be used as bargaining tools. <strong>The</strong> warrior mother, her<br />
legs hacked nearly off, is screaming for help to bring<br />
them back.<br />
Retreat<br />
During this stage, the citizens begin to retreat as the<br />
sheer numbers of drow overwhelm them. <strong>The</strong> streets<br />
closest to the Darkspear are empty of all but drow; the<br />
citizens have hidden in their homes and barricaded the<br />
doors. Some have tried to flee to the upper city for<br />
sanctuary and have been refused entry by the terrified<br />
sentries. A drow force is now surging up the Shadrill<br />
Stair, cutting the trapped citizens to shreds. <strong>The</strong> upper<br />
city is still secure for the moment. Many citizens in the<br />
lower city are fleeing to the gates and the docks, taking<br />
what they can carry.<br />
During this phase, the Player Characters can encounter<br />
the following situations:<br />
• <strong>The</strong> fleeing citizens in the lower city have reached<br />
the gates but the guards are refusing to open them,<br />
claiming that the Iron Dukes have ordered all citizens<br />
to stand and fight. <strong>The</strong> Player Characters must either<br />
rally the citizens for a stand against the drow (in which<br />
there will be both glory and death) or find some way<br />
to open the city gates by negotiation, force or trickery.<br />
• Bomber Haggon, bleeding from a gash to his face,<br />
asks the Player Characters to help him reach his<br />
famous armoury so that he can defend it from the drow<br />
forces. <strong>The</strong>re are weapons and armour of splendid<br />
quality there which deserve better owners than the<br />
despicable drow. Without actually saying so, Haggon<br />
implies that the Player Characters will be able to take<br />
their pick of his stock if they help him get to it. ‘I<br />
can be surprisingly generous,’ he says, ‘for a dwarf.’<br />
In reality, Haggon only wants to ensure that his<br />
money and items are kept safe from looters. He<br />
has been cut off from reaching his store by mobs of<br />
people running in the street. He knows more than<br />
most about the invasion, as he has been selling arms<br />
and raw materials (mostly adamantine) to the duergar<br />
and their drow allies for several months now. Haggon<br />
is expecting to be treated well in the new regime and<br />
knows that all he will have to do is sit tight; if the<br />
Player Characters are foolish enough to help him<br />
defend his armoury, then the drow can take them.<br />
<strong>The</strong> truth is that the drow have no need of Haggon<br />
and are planning to ransack his armoury. This<br />
will come as a shock to him and he will have no<br />
choice but to grab what he can carry and flee Crom<br />
Calamar, possibly with the Player Characters’ help<br />
(see below).<br />
• One of the Iron Dukes, Ambar Lone, was in<br />
the lower city when the Darkspear rose, as he<br />
has a special responsibility to defend it. He is<br />
now refusing to retreat to the upper city and<br />
the safety of Burgenstoch, insisting that he ‘is<br />
not titled the Protector of the City for nothing!’<br />
Inspired by his example, a crowd of citizens and<br />
city guards has joined him, and together they are<br />
successfully holding the town square. <strong>The</strong> Player<br />
Characters can try to persuade him to retreat,<br />
join him in his stand or form a further battle plan<br />
with him, such as fighting through to the docks.<br />
Whichever option they choose, the drow captains have<br />
noted his tenacity and have called upon Scallandriax<br />
to remove this annoying obstacle. In five rounds, the<br />
black dragon will unleash his ire upon the brave duke<br />
and his companions.<br />
Scallandriax: Colossal dragon (great wyrm); CR 24;<br />
HD 37d12+296; hp 536; Init +4; Spd 60 ft., fly 200 ft.<br />
(clumsy), swim 60 ft.; AC 42, touch 6, flat-footed 42;<br />
Base Atk +37; Grp +62; Atk +47 melee (4d8+13/19–<br />
20, bite); Full Atk +47 melee (4d8+13/19-20, bite) and<br />
+45 melee (4d6+6, 2 claws) and +44 melee (2d8+6, 2<br />
wings) and +44 melee (4d6+19, tail slap); Space/Reach<br />
30 ft./20 ft. (30 ft. with bite); SA breath weapon, crush,<br />
frightful presence, tail sweep, corrupt water, darkness,<br />
insect plague, charm reptiles; SQ blindsense, immunity<br />
to acid, keen senses, sleep and paralysis, water breathing,<br />
plant growth, DR 20/magic, SR 28; AL CE; SV Fort<br />
+28, Ref +20, Will +25; Str 37, Dex 10, Con 27, Int 20,<br />
Wis 21, Cha 20.<br />
Ibon Presno Gonzalez (order #73006) 8