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The Drow War Book Two. The Dying Of - RoseRed

The Drow War Book Two. The Dying Of - RoseRed

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26<br />

they announce that one of the captives has been killed<br />

because the populace has not yet surrendered. This<br />

is intended to break the morale of the defenders. <strong>The</strong><br />

Player Characters can hear the sobs of those who have<br />

had family members taken.<br />

During this phase, the Player Characters can encounter<br />

the following situations:<br />

• A crowd of citizens has built a makeshift barricade<br />

in the centre of their street and is defending it as best<br />

they can from the drow brigade advancing towards<br />

them. <strong>The</strong>y would welcome any help.<br />

• A drow brigade has captured a father and his two<br />

children and is taking them back to the Darkspear to<br />

be used as bargaining tools. <strong>The</strong> warrior mother, her<br />

legs hacked nearly off, is screaming for help to bring<br />

them back.<br />

Retreat<br />

During this stage, the citizens begin to retreat as the<br />

sheer numbers of drow overwhelm them. <strong>The</strong> streets<br />

closest to the Darkspear are empty of all but drow; the<br />

citizens have hidden in their homes and barricaded the<br />

doors. Some have tried to flee to the upper city for<br />

sanctuary and have been refused entry by the terrified<br />

sentries. A drow force is now surging up the Shadrill<br />

Stair, cutting the trapped citizens to shreds. <strong>The</strong> upper<br />

city is still secure for the moment. Many citizens in the<br />

lower city are fleeing to the gates and the docks, taking<br />

what they can carry.<br />

During this phase, the Player Characters can encounter<br />

the following situations:<br />

• <strong>The</strong> fleeing citizens in the lower city have reached<br />

the gates but the guards are refusing to open them,<br />

claiming that the Iron Dukes have ordered all citizens<br />

to stand and fight. <strong>The</strong> Player Characters must either<br />

rally the citizens for a stand against the drow (in which<br />

there will be both glory and death) or find some way<br />

to open the city gates by negotiation, force or trickery.<br />

• Bomber Haggon, bleeding from a gash to his face,<br />

asks the Player Characters to help him reach his<br />

famous armoury so that he can defend it from the drow<br />

forces. <strong>The</strong>re are weapons and armour of splendid<br />

quality there which deserve better owners than the<br />

despicable drow. Without actually saying so, Haggon<br />

implies that the Player Characters will be able to take<br />

their pick of his stock if they help him get to it. ‘I<br />

can be surprisingly generous,’ he says, ‘for a dwarf.’<br />

In reality, Haggon only wants to ensure that his<br />

money and items are kept safe from looters. He<br />

has been cut off from reaching his store by mobs of<br />

people running in the street. He knows more than<br />

most about the invasion, as he has been selling arms<br />

and raw materials (mostly adamantine) to the duergar<br />

and their drow allies for several months now. Haggon<br />

is expecting to be treated well in the new regime and<br />

knows that all he will have to do is sit tight; if the<br />

Player Characters are foolish enough to help him<br />

defend his armoury, then the drow can take them.<br />

<strong>The</strong> truth is that the drow have no need of Haggon<br />

and are planning to ransack his armoury. This<br />

will come as a shock to him and he will have no<br />

choice but to grab what he can carry and flee Crom<br />

Calamar, possibly with the Player Characters’ help<br />

(see below).<br />

• One of the Iron Dukes, Ambar Lone, was in<br />

the lower city when the Darkspear rose, as he<br />

has a special responsibility to defend it. He is<br />

now refusing to retreat to the upper city and<br />

the safety of Burgenstoch, insisting that he ‘is<br />

not titled the Protector of the City for nothing!’<br />

Inspired by his example, a crowd of citizens and<br />

city guards has joined him, and together they are<br />

successfully holding the town square. <strong>The</strong> Player<br />

Characters can try to persuade him to retreat,<br />

join him in his stand or form a further battle plan<br />

with him, such as fighting through to the docks.<br />

Whichever option they choose, the drow captains have<br />

noted his tenacity and have called upon Scallandriax<br />

to remove this annoying obstacle. In five rounds, the<br />

black dragon will unleash his ire upon the brave duke<br />

and his companions.<br />

Scallandriax: Colossal dragon (great wyrm); CR 24;<br />

HD 37d12+296; hp 536; Init +4; Spd 60 ft., fly 200 ft.<br />

(clumsy), swim 60 ft.; AC 42, touch 6, flat-footed 42;<br />

Base Atk +37; Grp +62; Atk +47 melee (4d8+13/19–<br />

20, bite); Full Atk +47 melee (4d8+13/19-20, bite) and<br />

+45 melee (4d6+6, 2 claws) and +44 melee (2d8+6, 2<br />

wings) and +44 melee (4d6+19, tail slap); Space/Reach<br />

30 ft./20 ft. (30 ft. with bite); SA breath weapon, crush,<br />

frightful presence, tail sweep, corrupt water, darkness,<br />

insect plague, charm reptiles; SQ blindsense, immunity<br />

to acid, keen senses, sleep and paralysis, water breathing,<br />

plant growth, DR 20/magic, SR 28; AL CE; SV Fort<br />

+28, Ref +20, Will +25; Str 37, Dex 10, Con 27, Int 20,<br />

Wis 21, Cha 20.<br />

Ibon Presno Gonzalez (order #73006) 8

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