The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
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Heart of Darkness<br />
<strong>The</strong> final conflict in the book is with the archmage<br />
Rannirak in the tunnels below Crom Calamar.<br />
<strong>The</strong> Player Characters should, by now, realise<br />
the importance of the Abyssal Altar, which Rannirak is<br />
keeping below the city in the caverns from which the<br />
Darkspear arose. <strong>The</strong> Abyssal Altar is the Dark’s anchor<br />
on this plane. If it is destroyed, the Dark’s conduit of<br />
power will be broken.<br />
Information: What About the Rest of the<br />
<strong>Drow</strong>?<br />
<strong>The</strong> Ennead, the ruling body of the drow, are safely<br />
within their own caverns further to the northeast. <strong>The</strong>y<br />
have entrusted Rannirak with the defence of Crom<br />
Calamar. Although they knew that a force was being<br />
mustered against them, they believed that it would be<br />
cut to pieces. Not one member of the Ennead thought<br />
that the city of Crom Calamar, much less the Abyssal<br />
Altar, was in any serious danger.<br />
Event: Reaching Rannirak<br />
To reach Rannirak, the Player Characters must fight<br />
their way into the Darkspear and activate the levitating<br />
stone platform that drops down into the drow caverns.<br />
If the drow are already in retreat, then hordes of them<br />
will already be heading this way, trying to escape into<br />
the underworld.<br />
<strong>The</strong> platform is activated by a command word, but a<br />
Use Magic Device check (DC 25) activates it without<br />
needing this. If the Player Characters prefer, they can<br />
run down the stone ramp that corkscrews around the<br />
outside of the shaft or fly directly down. <strong>The</strong> shaft is<br />
1,200 feet deep. Depending upon how well the battle is<br />
going for them above, drow soldiers may be falling past<br />
the Player Characters, screaming as they fall.<br />
<strong>The</strong> Abyssal Altar<br />
At the bottom, the shaft opens out into a vast cave. To the<br />
north, many little tunnels lead off into the underworld.<br />
<strong>The</strong>se connect to the cavern systems and underground<br />
settlements of the drow and are beyond the scope of<br />
this book.<br />
To the south is an opening ten feet across. Within it<br />
a figure wreathed in flames stands between the Player<br />
Characters and their goal. Beyond it the Player<br />
Characters can see the Abyssal Altar for the first time.<br />
Rannirak has gated in a balor, Skoreth, to slow the<br />
Player Characters down while he casts spells to prepare<br />
himself for the fight. <strong>The</strong> demon is under orders to<br />
prevent anyone from reaching Rannirak; it lashes its<br />
flaming whip at the Player Characters.<br />
Skoreth (balor): CR 20; Large outsider (chaotic,<br />
extraplanar, evil); HD 20d8+200; hp 290; Init +11; Spd<br />
40 ft., fly 90 ft. (good); AC 35, touch 16, flat-footed 28;<br />
Base Atk +20; Grp +36; Atk +33 melee (2d6+8/19–20,<br />
+1 vorpal longsword); Full Atk +31/+26/+21/+16 melee<br />
(2d6+8/19–20, +1 vorpal longsword) and +30/+25<br />
melee (1d4+4 plus 1d6 fire plus entangle, +1 flaming<br />
whip) or +31 melee (1d10+7, 2 slams); Space/Reach 10<br />
ft./10 ft. (20 ft. with +1 flaming whip); SA death throes,<br />
entangle, spell-like abilities, summon demon, vorpal<br />
sword; SQ damage reduction 15/cold iron and good,<br />
darkvision 60 ft., flaming body, immunity to electrical<br />
Ibon Presno Gonzalez (order #73006) 8<br />
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