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The Drow War Book Two. The Dying Of - RoseRed

The Drow War Book Two. The Dying Of - RoseRed

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250<br />

Major Hero: Kandang Sorcerer<br />

Several of Kandang’s nobles have taken up positions<br />

of honour in the drow army, following the pledge of<br />

allegiance from Kandang to the drow. <strong>The</strong> sorcerers<br />

favour illusion magic. <strong>The</strong>y have an awed respect for<br />

Scallandriax, who is a legend among them.<br />

Kandang Sorcerer: Human Sorcerer 16; HD 16d4+16;<br />

hp 56; Init +2; Spd 30 ft.; AC 18 (+2 Dex, +6 bracers<br />

of armour); Base attack/grapple +8/+7; Atk staff of<br />

illusion or staff of conjuration +8 melee (1d6–1/1d6–1);<br />

Full Atk staff of illusion or staff of conjuration +8/+3<br />

melee (1d6–1/1d6–1); Space/Reach 5 ft./5 ft; SA spells;<br />

SQ none; AL LE; SV: Fort +6, Ref +8, Will +12; Str 8,<br />

Dex 14, Con 12, Int 10, Wis 14, Cha 20 (18).<br />

Skills & Feats: Bluff +11, Concentration +22, Knowledge<br />

(arcana) +8, Spellcraft +19; Combat Casting, Empower<br />

Spell, Enlarge Spell, Extend Spell, Greater Spell Focus<br />

(illusion), Skill Focus (concentration), Spell Focus<br />

(illusion).<br />

Spells Per Day: 6/8/7/7/7/7/6/5/3.<br />

Spells Known: 0 level: resistance, acid splash, detect<br />

magic, read magic, arcane mark, touch of fatigue, mage<br />

hand, open/close, detect poison; 1 st level: shield, magic<br />

missile, colour spray, obscuring mist, expeditious<br />

retreat; 2 nd level: blur, hypnotic pattern, invisibility,<br />

acid arrow, levitate; 3 rd level: displacement, invisibility<br />

sphere, gaseous form, fireball; 4 th level: greater<br />

invisibility, phantasmal killer, rainbow pattern, wall of<br />

fire; 5 th level: persistent image, mirage arcana, mind<br />

fog, magic jar; 6 th level: mislead, chain lightning, acid<br />

fog; 7 th level: spell turning, project image; 8 th level:<br />

scintillating pattern.<br />

Equipment & Treasure: Bracers of armour +6, staff<br />

of illusion or staff of conjuration, pink and green ioun<br />

stone.<br />

Army Commander: Archmage Rannirak<br />

Rannirak’s statistics are given in the next chapter. He<br />

will not stand and fight, choosing instead to flee down<br />

to the Abyssal Altar.<br />

Determining Victory<br />

If the Player Characters’ forces manage to rout the<br />

drow, or the battle continues for ten rounds after the<br />

gates are breached without the Player Character forces<br />

being repulsed, then the Player Characters have turned<br />

the tide. <strong>The</strong> drow begin to retreat to the Darkspear.<br />

This does not end the battle, it merely moves it on to the<br />

next stage, in which the Player Characters must pursue<br />

the fleeing Archmage Rannirak underground.<br />

Rannirak’s Retreat: Whether the allied forces are<br />

winning or losing, Archmage Rannirak will retreat<br />

back into the Darkspear after the first five rounds. If<br />

the Player Characters do not see this happen, then a<br />

friendly soldier should inform them.<br />

Whether the battle goes well or badly for the allied<br />

forces, the Player Characters’ next target is beneath<br />

Crom Calamar, where Rannirak waits by the Abyssal<br />

Altar….<br />

Aftermath<br />

Whichever route they choose to get into the Darkspear,<br />

the Player Characters must achieve three objectives,<br />

directly or indirectly: destroy Scallandriax, shatter<br />

the tenebrium and drive the drow back down into the<br />

darkness. If the tenebrium is destroyed, the dragon<br />

killed and sufficient drow forces lost, the drow begin to<br />

retreat, moving back down the great spiral shaft towards<br />

their home.<br />

Ibon Presno Gonzalez (order #73006) 8

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