The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
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Player Characters Fail To Destroy the Tenebrium:<br />
Not all heroic sagas go according to plan. It is possible<br />
that the attack on Crom Calamar will have to begin with<br />
the dome of darkness still in place above the city. If<br />
this is the case, then the drow warriors are at a massive<br />
advantage. If the Player Characters have military<br />
support from the dwarves of Svarth, then the bonus to<br />
the drow is only +25, as the dwarves can fight in the<br />
dark.<br />
Dragons Involved In Fighting: Either Aristeele or<br />
Scallandriax can be involved in the fighting. If they<br />
are fighting each other (which they will do as soon as<br />
possible) or fighting Player Characters, then no troop<br />
strength modifier applies, as the dragon’s attention is<br />
taken up with its immediate opponents.<br />
If one of the dragons is killed or otherwise removed<br />
from the fighting (or was never present in the first<br />
place) then the remaining dragon is free to attack the<br />
enemy warriors and confers a +6 point troop strength<br />
modifier to its side.<br />
Defensive Modifi ers<br />
As the drow took Crom Calamar from within, the mighty<br />
outer fortifications are still intact. <strong>The</strong> battlements<br />
confer a +10 bonus to the defenders’ battle checks until<br />
the attackers succeed in breaking in.<br />
<strong>The</strong> Gates<br />
<strong>The</strong> gates of Crom Calamar are made from iron, in<br />
keeping with the iron-bound fortifications on the rest<br />
of the city.<br />
Breaking through the main gate to Crom Calamar is a<br />
tactical objective with a +14 target to the battle check.<br />
If the Player Characters’ forces have Aristeele on their<br />
side, she can break open the gates as a full-round action,<br />
with a successful Strength check (DC 28). Aristeele’s<br />
Strength modifier is +16. <strong>The</strong> Player Characters can<br />
doubtless come up with their own tactics for breaking<br />
the gates if Aristeele is not present.<br />
Gate Statistics: Thickness 2 in; Hardness 10; hp 60;<br />
Break DC 28.<br />
Command Bonuses<br />
For simplicity’s sake, assume that the command<br />
bonuses of the commanders on the enemy’s side and<br />
those on the Player Characters’ side cancel each other<br />
out, as they are of roughly equivalent competence. <strong>The</strong><br />
sole exception is if a Player Character is in a command<br />
position. In this event, calculate his command bonus<br />
as normal.<br />
Combatant Statistics<br />
<strong>The</strong> following statistics are provided for the battle<br />
encounters that Player Characters face, if they are<br />
involved in the fighting.<br />
Encounter Results<br />
Opponent <strong>Drow</strong> Infantryman*<br />
Minor Hero Barbarian Champion of Visk<br />
Major Hero <strong>Drow</strong> <strong>War</strong>-Mage*<br />
Major Hero Kandang Sorcerer<br />
Minor <strong>Of</strong>fi cer <strong>Drow</strong> Lieutenant*<br />
Major <strong>Of</strong>fi cer <strong>Drow</strong> Captain*<br />
Army Commander Archmage Rannirak<br />
Army Commander Ozzariah Yazroch*<br />
* Statistics for these are given on page 3.<br />
Minor Hero: Barbarian Champion of Visk<br />
Visk’s allegiance with the drow has brought barbarians<br />
into the city, eager for the debauchery that the drow<br />
can provide and itching to wet their blades in foreign<br />
blood.<br />
Barbarian Champion of Visk: Human barbarian 8;<br />
Medium humanoid; CR 8; HD 8d12+16; hp 68; Init +1;<br />
Spd 30 ft. in armour (base 40 ft.); AC 16 (+5 breastplate,<br />
+1 Dex); Base attack/grapple +8/+11; Atk +3 greataxe<br />
+15 melee (1d12+7/19–20x3); Full atk +3 greataxe<br />
+15/+10 melee (1d12+7/19–20x3); Space/Reach 5<br />
ft./5 ft; SA rage 3/day; SQ fast movement, illiteracy,<br />
trap sense +2, damage reduction 1/–, improved uncanny<br />
dodge; AL CE; SV: Fort +8, Ref +3, Will +3; Str 17,<br />
Dex 13, Con 14, Int 8, Wis 12, Cha 10<br />
Skills & Feats: Climb +6, Craft (trapmaking) +2, Handle<br />
Animal +3, Intimidate +6, Jump +6, Listen +8, Ride<br />
+10, Survival +8, Swim +6; Cleave, Improved Critical<br />
(greataxe), Power Attack, Weapon Focus (greataxe).<br />
Equipment & Treasure: Breastplate, +3 greataxe.<br />
Rage (Ex): When raging, this barbarian gains a +4 bonus<br />
to Strength, a +4 bonus to Constitution and a +2 morale<br />
bonus on Will saving throws, but he takes a –2 penalty<br />
to Armour Class. <strong>The</strong> increase in Constitution adds 16<br />
hit points to the barbarian’s total but these hit points go<br />
away at the end of the rage when his Constitution score<br />
drops back to normal.<br />
Ibon Presno Gonzalez (order #73006) 8<br />
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