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The Drow War Book Two. The Dying Of - RoseRed

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Player Characters Fail To Destroy the Tenebrium:<br />

Not all heroic sagas go according to plan. It is possible<br />

that the attack on Crom Calamar will have to begin with<br />

the dome of darkness still in place above the city. If<br />

this is the case, then the drow warriors are at a massive<br />

advantage. If the Player Characters have military<br />

support from the dwarves of Svarth, then the bonus to<br />

the drow is only +25, as the dwarves can fight in the<br />

dark.<br />

Dragons Involved In Fighting: Either Aristeele or<br />

Scallandriax can be involved in the fighting. If they<br />

are fighting each other (which they will do as soon as<br />

possible) or fighting Player Characters, then no troop<br />

strength modifier applies, as the dragon’s attention is<br />

taken up with its immediate opponents.<br />

If one of the dragons is killed or otherwise removed<br />

from the fighting (or was never present in the first<br />

place) then the remaining dragon is free to attack the<br />

enemy warriors and confers a +6 point troop strength<br />

modifier to its side.<br />

Defensive Modifi ers<br />

As the drow took Crom Calamar from within, the mighty<br />

outer fortifications are still intact. <strong>The</strong> battlements<br />

confer a +10 bonus to the defenders’ battle checks until<br />

the attackers succeed in breaking in.<br />

<strong>The</strong> Gates<br />

<strong>The</strong> gates of Crom Calamar are made from iron, in<br />

keeping with the iron-bound fortifications on the rest<br />

of the city.<br />

Breaking through the main gate to Crom Calamar is a<br />

tactical objective with a +14 target to the battle check.<br />

If the Player Characters’ forces have Aristeele on their<br />

side, she can break open the gates as a full-round action,<br />

with a successful Strength check (DC 28). Aristeele’s<br />

Strength modifier is +16. <strong>The</strong> Player Characters can<br />

doubtless come up with their own tactics for breaking<br />

the gates if Aristeele is not present.<br />

Gate Statistics: Thickness 2 in; Hardness 10; hp 60;<br />

Break DC 28.<br />

Command Bonuses<br />

For simplicity’s sake, assume that the command<br />

bonuses of the commanders on the enemy’s side and<br />

those on the Player Characters’ side cancel each other<br />

out, as they are of roughly equivalent competence. <strong>The</strong><br />

sole exception is if a Player Character is in a command<br />

position. In this event, calculate his command bonus<br />

as normal.<br />

Combatant Statistics<br />

<strong>The</strong> following statistics are provided for the battle<br />

encounters that Player Characters face, if they are<br />

involved in the fighting.<br />

Encounter Results<br />

Opponent <strong>Drow</strong> Infantryman*<br />

Minor Hero Barbarian Champion of Visk<br />

Major Hero <strong>Drow</strong> <strong>War</strong>-Mage*<br />

Major Hero Kandang Sorcerer<br />

Minor <strong>Of</strong>fi cer <strong>Drow</strong> Lieutenant*<br />

Major <strong>Of</strong>fi cer <strong>Drow</strong> Captain*<br />

Army Commander Archmage Rannirak<br />

Army Commander Ozzariah Yazroch*<br />

* Statistics for these are given on page 3.<br />

Minor Hero: Barbarian Champion of Visk<br />

Visk’s allegiance with the drow has brought barbarians<br />

into the city, eager for the debauchery that the drow<br />

can provide and itching to wet their blades in foreign<br />

blood.<br />

Barbarian Champion of Visk: Human barbarian 8;<br />

Medium humanoid; CR 8; HD 8d12+16; hp 68; Init +1;<br />

Spd 30 ft. in armour (base 40 ft.); AC 16 (+5 breastplate,<br />

+1 Dex); Base attack/grapple +8/+11; Atk +3 greataxe<br />

+15 melee (1d12+7/19–20x3); Full atk +3 greataxe<br />

+15/+10 melee (1d12+7/19–20x3); Space/Reach 5<br />

ft./5 ft; SA rage 3/day; SQ fast movement, illiteracy,<br />

trap sense +2, damage reduction 1/–, improved uncanny<br />

dodge; AL CE; SV: Fort +8, Ref +3, Will +3; Str 17,<br />

Dex 13, Con 14, Int 8, Wis 12, Cha 10<br />

Skills & Feats: Climb +6, Craft (trapmaking) +2, Handle<br />

Animal +3, Intimidate +6, Jump +6, Listen +8, Ride<br />

+10, Survival +8, Swim +6; Cleave, Improved Critical<br />

(greataxe), Power Attack, Weapon Focus (greataxe).<br />

Equipment & Treasure: Breastplate, +3 greataxe.<br />

Rage (Ex): When raging, this barbarian gains a +4 bonus<br />

to Strength, a +4 bonus to Constitution and a +2 morale<br />

bonus on Will saving throws, but he takes a –2 penalty<br />

to Armour Class. <strong>The</strong> increase in Constitution adds 16<br />

hit points to the barbarian’s total but these hit points go<br />

away at the end of the rage when his Constitution score<br />

drops back to normal.<br />

Ibon Presno Gonzalez (order #73006) 8<br />

249

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