15.01.2013 Views

The Drow War Book Two. The Dying Of - RoseRed

The Drow War Book Two. The Dying Of - RoseRed

The Drow War Book Two. The Dying Of - RoseRed

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

246<br />

If the Stars Should Fall<br />

In this penultimate chapter, the assault on Crom<br />

Calamar begins. <strong>The</strong> Player Characters must<br />

attempt to enter Crom Calamar and destroy the<br />

tenebrium in the Darkspear, thus dispelling the dome of<br />

darkness that hangs over the city.<br />

Preparations for <strong>War</strong><br />

<strong>The</strong> background to the closing chapters of this stage of<br />

the campaign cannot be planned out as definitely as the<br />

others, as it depends upon the Player Characters’ actions<br />

so far. <strong>The</strong>y may only have the Phoenix Legions from the<br />

Topaz Dominions as allies, with a desperate and almost<br />

certainly suicidal battle ahead. Alternatively, the city of<br />

Crom Calamar may be on the verge of liberation, with<br />

the forces of several nations, backed by the ships of the<br />

elves from Xoth Sarandi, ready to emerge through the<br />

sea-portal (now that the kraken is gone) and land troops<br />

on the southern shores; perhaps the Caldrazans and the<br />

men of Ghael have finally set aside their differences<br />

and are approaching from the northwest, with Aristeele<br />

circling in the sky above. It all depends on how the<br />

previous adventures have played out.<br />

Information: <strong>The</strong> <strong>Drow</strong> Reinforcements<br />

Reports from inside Crom Calamar tell of absurd<br />

numbers of drow warriors emerging from the Darkspear,<br />

far more than it could possibly have held when it first<br />

rose. Evidently the drow are ascending from their<br />

caverns through the Darkspear by magic or some other<br />

means.<br />

Although many thousands of soldiers are now in position,<br />

the greater part of the drow force is still underground.<br />

<strong>The</strong>ir tunnels are far below Crom Calamar, deeper than<br />

the deepest tombs or the mines of the Svarth dwarves.<br />

When the Darkspear rose, disintegrating the rock<br />

and earth in its path, it created a wide vertical shaft<br />

connecting the tunnels of the drow to the upper world.<br />

<strong>The</strong> drow planned for this for many years and so<br />

included a cunning additional feature to make their<br />

invasion easier. As the Darkspear ascended it rotated,<br />

scything a gigantic spiral ramp into the rock walls of the<br />

shaft, so the drow forces can now march up the sides of<br />

the shaft and into the upper world. Although the march<br />

from the drow caverns to the upper realms is easily ten<br />

miles long, it is still far easier and more direct than any<br />

other route.<br />

As if this were not enough, the Darkspear also<br />

incorporates a levitating platform in its base, by means<br />

of which whole divisions of drow soldiers can ascend<br />

the shaft in minutes. This is how they have entrenched<br />

their position so swiftly.<br />

<strong>The</strong> Darkspear is thus not just a magical transport vehicle<br />

or a device to cloak a city in darkness; it is the gateway<br />

that closes off the route to and from the underworld. In<br />

creating this direct link, the drow have made themselves<br />

vulnerable. <strong>The</strong> Darkspear is their protection as well as<br />

their main means of attack.<br />

Plot Event: Presentation of the Star-Wands<br />

This event must take place before the Player Characters<br />

leave for Crom Calamar.<br />

<strong>The</strong> Conclave assembles for what you all know is likely<br />

to be the last time. <strong>The</strong> elves have dressed themselves<br />

formally in robes of office – a strange thing for people to<br />

do whom you have perhaps come to see as friends. On<br />

a tavern table, covered by a silk cloth, lie three simple<br />

rods of glass. It seems strange that so much depends<br />

upon these brittle, unremarkable things.<br />

‘<strong>The</strong>se are the star-wands,’ explains Archimandrus.<br />

‘Each one can project a focused beam of energy, tuned<br />

to exactly the right arcane frequency to disrupt the<br />

tenebrium’s structure. <strong>The</strong> range is 80 feet, and each<br />

one has ten charges…’ His voice trails off and he seems<br />

unable to look you in the eye.<br />

Cadfannan finishes for him. ‘Based on what we found<br />

out, when we tested them on the chunks you brought<br />

back, well… the tenebrium explodes with quite a bit<br />

of force. To put it bluntly, if you’re in range to hit the<br />

stuff with one of these, you’re more than in range of<br />

the blast. Whichever one of you discharges the wand<br />

into the tenebrium core at the top of that Darkspear of<br />

theirs isn’t going to have a hope in hell of escaping the<br />

explosion. And because this stuff is saturated with the<br />

Dark, we can’t even be sure that your soul will survive.<br />

<strong>The</strong>re’s precious little that can destroy a soul, but this<br />

could.<br />

‘We’ve been able to reunite Starborn souls with their<br />

bodies before, even when there was only a scrap of<br />

flesh remaining. But we’ve never brought anyone back<br />

Ibon Presno Gonzalez (order #73006) 8

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!