The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
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246<br />
If the Stars Should Fall<br />
In this penultimate chapter, the assault on Crom<br />
Calamar begins. <strong>The</strong> Player Characters must<br />
attempt to enter Crom Calamar and destroy the<br />
tenebrium in the Darkspear, thus dispelling the dome of<br />
darkness that hangs over the city.<br />
Preparations for <strong>War</strong><br />
<strong>The</strong> background to the closing chapters of this stage of<br />
the campaign cannot be planned out as definitely as the<br />
others, as it depends upon the Player Characters’ actions<br />
so far. <strong>The</strong>y may only have the Phoenix Legions from the<br />
Topaz Dominions as allies, with a desperate and almost<br />
certainly suicidal battle ahead. Alternatively, the city of<br />
Crom Calamar may be on the verge of liberation, with<br />
the forces of several nations, backed by the ships of the<br />
elves from Xoth Sarandi, ready to emerge through the<br />
sea-portal (now that the kraken is gone) and land troops<br />
on the southern shores; perhaps the Caldrazans and the<br />
men of Ghael have finally set aside their differences<br />
and are approaching from the northwest, with Aristeele<br />
circling in the sky above. It all depends on how the<br />
previous adventures have played out.<br />
Information: <strong>The</strong> <strong>Drow</strong> Reinforcements<br />
Reports from inside Crom Calamar tell of absurd<br />
numbers of drow warriors emerging from the Darkspear,<br />
far more than it could possibly have held when it first<br />
rose. Evidently the drow are ascending from their<br />
caverns through the Darkspear by magic or some other<br />
means.<br />
Although many thousands of soldiers are now in position,<br />
the greater part of the drow force is still underground.<br />
<strong>The</strong>ir tunnels are far below Crom Calamar, deeper than<br />
the deepest tombs or the mines of the Svarth dwarves.<br />
When the Darkspear rose, disintegrating the rock<br />
and earth in its path, it created a wide vertical shaft<br />
connecting the tunnels of the drow to the upper world.<br />
<strong>The</strong> drow planned for this for many years and so<br />
included a cunning additional feature to make their<br />
invasion easier. As the Darkspear ascended it rotated,<br />
scything a gigantic spiral ramp into the rock walls of the<br />
shaft, so the drow forces can now march up the sides of<br />
the shaft and into the upper world. Although the march<br />
from the drow caverns to the upper realms is easily ten<br />
miles long, it is still far easier and more direct than any<br />
other route.<br />
As if this were not enough, the Darkspear also<br />
incorporates a levitating platform in its base, by means<br />
of which whole divisions of drow soldiers can ascend<br />
the shaft in minutes. This is how they have entrenched<br />
their position so swiftly.<br />
<strong>The</strong> Darkspear is thus not just a magical transport vehicle<br />
or a device to cloak a city in darkness; it is the gateway<br />
that closes off the route to and from the underworld. In<br />
creating this direct link, the drow have made themselves<br />
vulnerable. <strong>The</strong> Darkspear is their protection as well as<br />
their main means of attack.<br />
Plot Event: Presentation of the Star-Wands<br />
This event must take place before the Player Characters<br />
leave for Crom Calamar.<br />
<strong>The</strong> Conclave assembles for what you all know is likely<br />
to be the last time. <strong>The</strong> elves have dressed themselves<br />
formally in robes of office – a strange thing for people to<br />
do whom you have perhaps come to see as friends. On<br />
a tavern table, covered by a silk cloth, lie three simple<br />
rods of glass. It seems strange that so much depends<br />
upon these brittle, unremarkable things.<br />
‘<strong>The</strong>se are the star-wands,’ explains Archimandrus.<br />
‘Each one can project a focused beam of energy, tuned<br />
to exactly the right arcane frequency to disrupt the<br />
tenebrium’s structure. <strong>The</strong> range is 80 feet, and each<br />
one has ten charges…’ His voice trails off and he seems<br />
unable to look you in the eye.<br />
Cadfannan finishes for him. ‘Based on what we found<br />
out, when we tested them on the chunks you brought<br />
back, well… the tenebrium explodes with quite a bit<br />
of force. To put it bluntly, if you’re in range to hit the<br />
stuff with one of these, you’re more than in range of<br />
the blast. Whichever one of you discharges the wand<br />
into the tenebrium core at the top of that Darkspear of<br />
theirs isn’t going to have a hope in hell of escaping the<br />
explosion. And because this stuff is saturated with the<br />
Dark, we can’t even be sure that your soul will survive.<br />
<strong>The</strong>re’s precious little that can destroy a soul, but this<br />
could.<br />
‘We’ve been able to reunite Starborn souls with their<br />
bodies before, even when there was only a scrap of<br />
flesh remaining. But we’ve never brought anyone back<br />
Ibon Presno Gonzalez (order #73006) 8