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The Drow War Book Two. The Dying Of - RoseRed

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244<br />

Skills & Feats: Bluff +53, Concentration +53,<br />

Diplomacy +61, Disguise +53 (+57 when acting),<br />

Intimidate +57, Jump +63, Listen +55, Knowledge<br />

(arcana) +53, Knowledge (history) +53, Knowledge<br />

(nature) +53, Knowledge (religion) +53, Knowledge<br />

(the planes) +53, Search +53, Sense Motive +53, Spot<br />

+55, Use Magic Device +53; Alertness, Blind-Fight,<br />

Cleave, Flyby Attack, Hover, Improved Initiative,<br />

Improved Sunder, Multiattack, Power Attack, Snatch,<br />

Weapon Focus (bite), Weapon Focus (claw), Wingover.<br />

Blindsense (Ex): See above.<br />

Keen Senses (Ex): See above.<br />

Breath Weapon (Su): Aristeele has two types of breath<br />

weapon: a cone of cold and a cone of paralysing gas<br />

(70 ft.) Creatures within the cone of gas must succeed<br />

on a Fortitude saving throw or be paralysed for 1d6+12<br />

rounds. <strong>The</strong> cone of cold deals 24d8 cold damage, with<br />

a Reflex saving throw for half damage. <strong>The</strong> saving<br />

throw DC against either attack is 40.<br />

Crush (Ex): See above. Saving throw DC is 40; the<br />

damage is 4d8+24. <strong>The</strong> crush only affects creatures of<br />

Large size or smaller.<br />

Frightful Presence (Su): See above. <strong>The</strong> saving throw<br />

DC is 40 and the ability affects creatures with fewer<br />

than 40 Hit Dice within 360 feet.<br />

Tail Sweep (Ex): As above. Half-circle radius is 40 feet,<br />

the sweep affects creatures of Medium size or smaller<br />

and it automatically deals 2d8+24 damage. Affected<br />

creatures can attempt Reflex saving throws to take half<br />

damage (DC 40).<br />

Alternate Form (Su): Aristeele can assume any animal or<br />

humanoid form of Medium size or smaller as a standard<br />

action three times per day. This ability functions as a<br />

polymorph spell cast on herself at its caster level, except<br />

that she does not regain hit points for changing form and<br />

can only assume the form of an animal or humanoid.<br />

Aristeele can remain in her animal or humanoid form<br />

until she chooses to assume a new one or return to her<br />

natural form.<br />

Manacles of Form Binding<br />

<strong>The</strong>se magical adamantine restraints suppress<br />

a creature’s power to change form. When the<br />

manacles are applied, the creature is trapped in its<br />

current shape. An additional dweomer renders the<br />

creature exhausted.<br />

Strong transmutation: CL 17 th ; Craft Wondrous<br />

Item, shape change, waves of exhaustion; price<br />

82,000 gp.<br />

Cloudwalking (Su): Aristeele can tread on clouds or<br />

fog as though on solid ground. <strong>The</strong> ability functions<br />

continuously but can be negated or resumed at will.<br />

Spell-Like Abilities: 3/day: fog cloud, control winds;<br />

2/day: feather fall; 1/day: control weather, reverse<br />

gravity.<br />

Spells Per Day: Aristeele casts spells as a 19 th level<br />

sorcerer.<br />

Spells Known (6/9/9/8/8/8/8/7/7/5; save DC 20 + spell<br />

level): 0 th – detect magic, detect poison, guidance, read<br />

magic, resistance, dancing lights, cure minor wounds,<br />

mage hand, open/close; 1 st – cure light wounds,<br />

protection from evil, magic missile, shield, charm<br />

person; 2 nd – resist energy, aid, cure moderate wounds,<br />

lesser restoration, hypnotic pattern; 3 rd – lightning<br />

bolt, cure serious wounds, dispel magic, protection<br />

from energy; 4 th – stoneskin, wall of ice, fire shield,<br />

cure critical wounds; 5 th – mass cure light wounds, true<br />

seeing, plane shift, cone of cold; 6 th – chain lightning,<br />

freezing sphere, mass cure moderate wounds, heal; 7 th -<br />

regenerate, prismatic spray, grasping hand; 8 th – polar<br />

ray, sunburst, mass cure critical wounds; 9 th – mass<br />

heal, foresight.<br />

Ibon Presno Gonzalez (order #73006) 8

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