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The Drow War Book Two. The Dying Of - RoseRed

The Drow War Book Two. The Dying Of - RoseRed

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Blindsense (Ex): See above.<br />

Keen Senses (Ex): See above.<br />

Breath Weapon (Su): Cone of fire (60 ft.) dealing 22d10<br />

points of fire damage, with a Reflex saving throw for<br />

half damage (DC 38).<br />

Crush (Ex): See above. Saving throw DC is 38; damage<br />

is 4d6+22. <strong>The</strong> crush affects creatures of Medium size<br />

or smaller.<br />

Frightful Presence (Ex): See above. <strong>The</strong> ability affects<br />

creatures with fewer than 37 HD. Saving throw DC is<br />

35.<br />

Tail Sweep (Ex): This special attack allows Yahven to<br />

sweep with its tail as a standard action. <strong>The</strong> sweep<br />

affects a half-circle with a radius of 30 feet, extending<br />

from an intersection on the edge of the dragon’s space<br />

in any direction. Creatures within the swept area are<br />

affected if they are Small size or smaller. A tail sweep<br />

automatically deals 2d6+22 damage. Affected creatures<br />

can attempt Reflex saving throws to take half damage<br />

(DC 38).<br />

Spell-like Abilities: 11/day: locate object; 3/day:<br />

suggestion; 1/day: find the path.<br />

Spells: Yahven casts spells as a 17 th level sorcerer.<br />

Spells Known (6/8/8/8/7/7/7/7/4; save DC 17 + spell<br />

level): 0 th - detect magic, detect poison, guidance, read<br />

magic, resistance, dancing lights, touch of fatigue,<br />

mage hand, open/close; 1 st - shield, identify, entropic<br />

shield, sanctuary, shield of faith; 2 nd - enthral, shatter,<br />

zone of truth, scorching ray, glitterdust; 3 rd - fireball,<br />

dispel magic, protection from energy, invisibility purge;<br />

4 th - black tentacles, fire shield, mass reduce person,<br />

fear; 5 th - wall of force, telekinesis, waves of fatigue,<br />

cloudkill; 6 th - antimagic field, greater dispel magic,<br />

forceful hand; 7 th - mass hold person, mage’s sword,<br />

repulsion; 8 th - fire storm, protection from spells.<br />

Event: Negotiations<br />

<strong>The</strong> Player Characters can either negotiate with Yahven<br />

or go for an all-out assault and attempt to slay him. If<br />

they succeed in the latter, the other dragons shrink away<br />

and refuse to confront them. <strong>The</strong> dragon-killers can<br />

take their prize and go.<br />

If they opt to negotiate, Yahven tries to extract a massive<br />

tribute of gold and gems from them in exchange for his<br />

hostage, just to see how serious they are. Gold alone<br />

does not suffice, however. If Yahven concedes and<br />

allows the Player Characters to take Aristeele away, it is<br />

on two conditions. Firstly, they must take a solemn oath<br />

not to harm Yahven or any of his kin. Secondly, they<br />

must extract the same promise from Aristeele herself.<br />

She is a lawful creature and can be expected to keep<br />

her word.<br />

Event: Into the Fire<br />

One way or another, the Player Characters eventually<br />

make their way inside Mount Graanek. <strong>The</strong>y pass<br />

through sulphurous caverns where young dragons roost<br />

on the ledges and slither over the rocks like iguanas.<br />

Puffs of flame light up the place like a marsh at night.<br />

Aristeele is held in a tiny alcove deep within the<br />

mountain, a pathetic and entirely human figure. <strong>The</strong><br />

manacles that bind her are manacles of form binding<br />

(see sidebar). Yahven allows the Player Characters<br />

to speak to her and watches from the other end of the<br />

cave to ensure that there is no treachery. <strong>The</strong> Player<br />

Characters must explain the situation to Aristeele, who<br />

listens mutely while they present their case.<br />

How this scene ends depends on the players’ skills at<br />

roleplaying, the persuasiveness of their arguments – the<br />

Games Master should certainly call for Diplomacy or<br />

Bluff checks – and how well they have divined Yahven’s<br />

true thoughts on the matter. Ultimately Aristeele is<br />

willing to swear an oath not to harm Yahven and his<br />

kin, if that is what it takes to end her bondage. She is<br />

intensely bitter at being denied the chance of vengeance<br />

against her tormentor but she knows that Scallandriax,<br />

not Yahven, is the real cause of her being here.<br />

Once she is freed, Aristeele resumes her draconian form,<br />

that of a great silver wyrm, the eldest of all the metallic<br />

dragons of Ashfar. She takes to the sky, rejoicing in a<br />

body she has not worn for far, far too long.<br />

Aristeele: Colossal dragon (great wyrm); CR 24; HD<br />

40d12+400; hp 660; Init +4; Spd 40 ft., fly 200 ft.<br />

(clumsy); AC 41, touch 2, flat-footed 41; Base Atk +40;<br />

Grp +72; Atk +49 melee (4d8+16, bite); Full Atk +49<br />

melee (4d8+16, bite) and +47 melee (4d6+8, 2 claws)<br />

and +46 melee (2d8+8, 2 wings) and +46 melee (4d6+24,<br />

tail slap); Space/Reach 30 ft./20 ft. (30 ft. with bite);<br />

SA breath weapon, crush, tail swipe, frightful presence,<br />

control winds, reverse gravity, spells; SQ alternate<br />

form, blindsense, immunity to acid, sleep, paralysis and<br />

cold, cloudwalking, keen senses, vulnerability to fire,<br />

feather fall, fog cloud, control weather, DR 20/magic,<br />

SR 32; AL LG; SV Fort +32, Ref +22, Will +32; Str 43,<br />

Dex 10, Con 31, Int 30, Wis 31, Cha 30.<br />

Ibon Presno Gonzalez (order #73006) 8<br />

243

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