The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
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242<br />
Skills & Feats: Appraise +24, Bluff +14, Diplomacy<br />
+18, Intimidate +26, Jump +24, Knowledge (local)<br />
+14, Listen +26, Search +24, Sense Motive +12, Spot<br />
+26, Use Magic Device +12; Alertness, Cleave, Flyby<br />
Attack, Improved Initiative, Multiattack, Power Attack,<br />
Weapon Focus (bite).<br />
Blindsense (Ex): Dragons can pinpoint creatures within<br />
a distance of 60 feet. Opponents the dragon cannot<br />
actually see still have total concealment against the<br />
dragon.<br />
Keen Senses (Ex): A dragon sees four times as well a<br />
human in shadowy illumination and twice as well in<br />
normal light. It also has darkvision out to 120 feet.<br />
Breath Weapon (Su): <strong>The</strong> dragon can breathe a 50 ft.<br />
cone of fire that deals 10d10 fire damage (Reflex saving<br />
throw DC 24). Once the dragon breathes, it cannot<br />
breathe again until 1d4 rounds later.<br />
Crush (Ex): When flying or jumping, the dragon land<br />
on opponents as a standard action, using its whole body<br />
to crush them. Crush attacks are effective only against<br />
opponents of Small size or smaller.<br />
A crush attack affects as many creatures as can fit under<br />
the dragon’s body. Creatures in the affected area must<br />
succeed on a Reflex saving throw (DC 24) or be pinned,<br />
automatically taking bludgeoning damage during the<br />
next round unless the dragon moves off them. If the<br />
dragon chooses to maintain the pin, treat it as a normal<br />
grapple attack. Pinned opponents take damage from the<br />
crush each round if they do not escape. A crush attack<br />
deals 2d8+15 points of damage.<br />
Frightful Presence (Ex): <strong>The</strong> dragon can unsettle<br />
foes with its mere presence. <strong>The</strong> ability takes effect<br />
automatically whenever the dragon attacks, charges, or<br />
flies overhead. Creatures within a radius of 150 feet<br />
are subject to the effect if they have fewer than 19 Hit<br />
Dice. A potentially affected creature that succeeds on<br />
a Will saving throw (DC 21) remains immune to that<br />
dragon’s frightful presence for 24 hours. On a failure,<br />
creatures with 4 or less HD become panicked for 4d6<br />
rounds and those with 5 or more HD become shaken for<br />
4d6 rounds. <strong>The</strong> dragon ignores the frightful presence<br />
of other dragons.<br />
Locate Object (Sp): <strong>The</strong> dragon can use this ability as<br />
the spell of the same name, five times per day.<br />
Spells: Yahven’s spawn casts spells as a 5 th level<br />
sorcerer.<br />
Spells Known (6/7/5; save DC 12 + spell level): 0 th –<br />
read magic, resistance, guidance, flare, touch of fatigue,<br />
detect magic; 1 st – alarm, true strike, ventriloquism, ray<br />
of enfeeblement; 2 nd – resist energy, hold person.<br />
Non-Player Character: Yahven the<br />
Desolator<br />
Yahven is a red wyrm, only slightly younger than<br />
Scallandriax. He remembers the destruction of the<br />
Forest of Sharn as if it were yesterday. He has kept<br />
Aristeele here, bound in magical chains, for the past<br />
thousand years. Although it was Scallandriax who cast<br />
her down, Yahven has guarded her.<br />
Yahven is not keen to have his prisoner set free. He<br />
remembers all too well how her frost breath nearly<br />
destroyed him before Scallandriax’s claws tore her<br />
out of the sky. However, he has one strong reason for<br />
wanting to see her slay Scallandriax; he knows that the<br />
black dragon will come for him. Now that Scallandriax<br />
is rising to power once more as the ally of the drow,<br />
no wyrm is safe. Once the war is won and the drow<br />
control all of eastern Ashfar – possibly all the world<br />
– then Scallandriax will come for the other dragons. At<br />
the last Equinox of the Heroes, he all but destroyed the<br />
metallic dragons. Now only the chromatics are left to<br />
challenge him.<br />
Yahven has kept Aristeele not only as a trophy but as a<br />
potential weapon. No other dragon has ever come close<br />
to defeating Scallandriax in battle.<br />
Yahven: Gargantuan dragon (wyrm); CR 24; HD<br />
37d12+370; hp 610; Spd 40 ft. fly 200 ft. (clumsy); Init<br />
+0; AC 42, touch 6, flat-footed 42; Base Atk +37; Grp<br />
+64; Atk +49 melee (4d6+15, bite); Full Atk +49 melee<br />
(4d6+15, bite) and +47 melee (2d8+7, 2 claws) and<br />
+46 melee (2d8+7, 2 wings) and +46 melee (2d8+22,<br />
tail slap); Space/Reach 20 ft./15 ft. (20 ft. with bite);<br />
SA breath weapon, crush, frightful presence, spelllike<br />
abilities, spells, tail sweep; SQ blindsense, DR<br />
20/magic, keen senses, immunity to fire, paralysis and<br />
sleep, vulnerability to cold, SR 30; AL CE; SV Fort<br />
+30, Ref +20, Will +27; Str 41, Dex 10, Con 31, Int 24,<br />
Wis 25, Cha 24.<br />
Skills & Feats: Appraise +47, Bluff +47, Concentration<br />
+50, Diplomacy +51, Intimidate +51, Jump +59,<br />
Knowledge (arcana) +47, Knowledge (local) +47,<br />
Knowledge (history) +47, Listen +49, Search +47,<br />
Sense Motive +47, Spot +49, Use Magic Device +47;<br />
Alertness, Cleave, Empower Spell, Flyby Attack, Great<br />
Cleave, Improved Initiative, Multiattack, Power Attack,<br />
Snatch, Spell Focus (Evocation), Weapon Focus (bite),<br />
Weapon Focus (claw), Wingover<br />
Ibon Presno Gonzalez (order #73006) 8