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The Drow War Book Two. The Dying Of - RoseRed

The Drow War Book Two. The Dying Of - RoseRed

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Investigation reveals that the burning smell is coming<br />

from a very large, very dead rat that has been charred to<br />

a crisp. It is still warm.<br />

This area is where the pilots test out the newly animated<br />

Ironclads, ensuring that all systems are functioning<br />

properly and taking shots at the wildlife. <strong>The</strong>y also use<br />

the caverns to practice their piloting skills.<br />

<strong>The</strong> Ironclad: Currently, a pilot is testing out an<br />

Ironclad at the point marked X on the map. Soon he<br />

returns and parks the Ironclad in the hangar, possibly<br />

meeting the Player Characters on the way.<br />

<strong>The</strong>se caverns are the only parts of the complex where<br />

a fight can take place without anyone hearing. Even<br />

if someone does hear, they expect the Ironclads to be<br />

firing their weapons, so the Player Characters can clash<br />

with the Ironclad without risk of detection (in which<br />

case, see Ironclad statistics on page 239).<br />

If the Player Characters successfully defeat the pilot<br />

in the Ironclad, treat his CR as +3 to allow for the<br />

Ironclad’s deadliness.<br />

Observation Level<br />

This region is simply a set of walkways and balconies,<br />

designed to give the base’s supervisor a good overview<br />

of the most important areas.<br />

Residential Level<br />

This region is where the duergar and drow have their<br />

residences. As many of these are essentially similar,<br />

they are not detailed.<br />

Duergar Room: <strong>The</strong> grey dwarves’ rooms are spartan<br />

in style, with no ornamentation and only basic utensils.<br />

<strong>The</strong> beds are stone plinths with straw bedrolls on them.<br />

<strong>The</strong> duergar are devoted to work, so they only come<br />

back here to sleep when they are worn out.<br />

<strong>Drow</strong> Room: <strong>The</strong> drow quarters are more luxurious.<br />

<strong>The</strong>y are temporary residents, so they try to make their<br />

rooms as comfortable as they can, hanging up velvet<br />

drapes to keep out the draughts and piling cushions into<br />

the corners of the rooms. <strong>The</strong> priestesses’ rooms are<br />

the largest and include a small corner shrine, with a<br />

platinum image of the goddess She (750 gp value).<br />

Archmage Bezenkai’s Quarters<br />

A four-poster bed hung with purple silk dominates this<br />

room. On the wall is a life-sized portrait of Bezenkai<br />

looking thoughtful, wearing a medal in the shape of a<br />

bejewelled skull. <strong>Book</strong>cases on the walls hold volumes<br />

on arcane theory, the art of Evocation and similar<br />

subjects.<br />

Ibon Presno Gonzalez (order #73006) 8<br />

237

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