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The Drow War Book Two. The Dying Of - RoseRed

The Drow War Book Two. The Dying Of - RoseRed

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Getting <strong>The</strong>re<br />

<strong>The</strong> easiest way to reach the peak is by teleportation.<br />

Since nobody in the Conclave has ever seen the inside<br />

of the factory, the Player Characters will have to teleport<br />

to the outside of the mountain and look for a way in.<br />

<strong>The</strong> only other option is to head overland, which is<br />

potentially hazardous. Unless the Player Characters<br />

come into Svarth from the direction of Ghael, they<br />

will almost certainly encounter hostile forces: drow in<br />

Jehannum, barbarians in Visk and roaming dragons in<br />

the northern mountains of Svarth.<br />

<strong>The</strong> Dolorous Peak<br />

<strong>The</strong> installation set up to manufacture the Ironclads is<br />

a duergar factory situated in their region of Svarth, a<br />

small portion to the southeast. It is built under a lone<br />

grey mountain called the Dolorous Peak, named for the<br />

bleak, miserable look of the place.<br />

Rannirak would not entrust the building of his Ironclads<br />

to anyone but the duergar smiths; nobody else has the<br />

skill and the equipment to produce them in sufficient<br />

number. He has chosen the Dolorous Peak factories<br />

as the manufacturing points despite their dangerous<br />

proximity to dwarf lands because they are ideal for his<br />

needs. <strong>The</strong> factories use experimental machinery that is<br />

unlike anything seen elsewhere on Ashfar and Rannirak<br />

likes industrial innovation.<br />

<strong>The</strong> Mountain: <strong>The</strong> peak stands out like a pile of<br />

grey mortar that has fallen from a trowel among more<br />

picturesque hills. Nothing but a few patches of thorny<br />

scrub grow on its barren, rocky slopes. <strong>The</strong>re is no home<br />

more fit for the grey, humourless duergar dwarves.<br />

<strong>The</strong> Industrial Machinery: <strong>The</strong> duergar have been<br />

employing their own hybrid of elementary steam<br />

technology, magic and conventional smithcraft for years<br />

now, drawing on methods that the more wholesome<br />

dwarf races shun as unworthy. <strong>The</strong> source of power<br />

for their manufacturing plant is a captive storm spirit<br />

of gigantic size called Jien Zun Dum, from whom the<br />

duergar draw lightning that they seal in glass receptacles.<br />

This bottled lightning is then used to fuel their great<br />

machines.<br />

This is an ominous development for Ashfar. <strong>The</strong> era of<br />

the elven hegemony, a time where magic, fine arts and<br />

the crafts of the woods ruled, is long past. <strong>The</strong> machines<br />

in the Dolorous Peak, the Ironclad spider-craft and the<br />

Darkspears are all manifestations of something new and<br />

threatening. Driven by their master, the Dark, the drow<br />

have chosen to embrace machinery as well as magic in<br />

this Equinox; and it is bringing them closer to victory<br />

than ever before. <strong>The</strong> Player Characters should be aware<br />

that this new fondness for machinery is symptomatic<br />

of the drow’s whole worldview. <strong>The</strong>y want a world of<br />

predictable uniformity and abiding darkness, where<br />

the annoyance of individual identity is suppressed – in<br />

short, a world of soulless machines.<br />

Non-Player Character Group: Occupants<br />

of the Factory<br />

<strong>The</strong>re are four principal classes of people in the factory:<br />

the duergar labourers, who operate the machinery<br />

to make the Ironclads; the drow guards, who protect<br />

them while they do so; the drow master craftsmen<br />

who make the fine magical components; and the drow<br />

divine spellcasters whose responsibility it is to activate<br />

the Ironclads by magic and repair them if they are<br />

damaged.<br />

Typical members of each group are described below.<br />

Descriptions and statistic blocks for unique creatures<br />

are provided in the room contents where they appear.<br />

A fifth group, much smaller than the rest, is made up<br />

of those few specially honoured drow who are being<br />

trained to pilot the new Ironclads. <strong>The</strong>se are expected<br />

to keep to their chambers at all times except when they<br />

are training with the prototype craft.<br />

Craftsman-at-Arms, Duergar Ftr10: CR 11;<br />

Medium humanoid (dwarf); HD 10d10+30; hp 85;<br />

Init +2; Spd 20 ft.; AC 17, touch 12, flat-footed 15;<br />

Base Atk +10; Grp +13; Atk +15 melee (1d8+5/x3,<br />

masterwork warhammer) or +12 ranged (1d8/19–20,<br />

light crossbow); Full Atk +15/+10 melee (1d8+5/x3,<br />

masterwork warhammer) or +12 ranged (1d8/19–20,<br />

light crossbow); SA duergar traits, spell-like abilities;<br />

SQ darkvision 60 ft., duergar traits; AL LE; SV Fort<br />

+10, Ref +5, Will +3; Str 16, Dex 14, Con 16, Int 12,<br />

Wis 10, Cha 4.<br />

Skills & Feats: Appraise +5, Climb –1, Craft<br />

(blacksmithing) +10, Craft (stonemasonry) +9, Listen<br />

+4, Move Silently +1, Spot +5; Cleave, Combat<br />

Reflexes, Dodge, Great Cleave, Improved Bull Rush,<br />

Improved Overrun, Power Attack, Skill Focus (Craft<br />

(blacksmithing)), Weapon Focus (warhammer), Weapon<br />

Specialisation (warhammer).<br />

Equipment & Treasure: Chainmail armour, crossbow<br />

bolts (10), light crossbow, masterwork warhammer.<br />

Heavy Lifter, Duergar Ftr10: As the Craftsman-at-<br />

Arms; however, the duergar heavy lifter is also equipped<br />

with a magically powered mechanical suit.<br />

Ibon Presno Gonzalez (order #73006) 8<br />

227

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