The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
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Getting <strong>The</strong>re<br />
<strong>The</strong> easiest way to reach the peak is by teleportation.<br />
Since nobody in the Conclave has ever seen the inside<br />
of the factory, the Player Characters will have to teleport<br />
to the outside of the mountain and look for a way in.<br />
<strong>The</strong> only other option is to head overland, which is<br />
potentially hazardous. Unless the Player Characters<br />
come into Svarth from the direction of Ghael, they<br />
will almost certainly encounter hostile forces: drow in<br />
Jehannum, barbarians in Visk and roaming dragons in<br />
the northern mountains of Svarth.<br />
<strong>The</strong> Dolorous Peak<br />
<strong>The</strong> installation set up to manufacture the Ironclads is<br />
a duergar factory situated in their region of Svarth, a<br />
small portion to the southeast. It is built under a lone<br />
grey mountain called the Dolorous Peak, named for the<br />
bleak, miserable look of the place.<br />
Rannirak would not entrust the building of his Ironclads<br />
to anyone but the duergar smiths; nobody else has the<br />
skill and the equipment to produce them in sufficient<br />
number. He has chosen the Dolorous Peak factories<br />
as the manufacturing points despite their dangerous<br />
proximity to dwarf lands because they are ideal for his<br />
needs. <strong>The</strong> factories use experimental machinery that is<br />
unlike anything seen elsewhere on Ashfar and Rannirak<br />
likes industrial innovation.<br />
<strong>The</strong> Mountain: <strong>The</strong> peak stands out like a pile of<br />
grey mortar that has fallen from a trowel among more<br />
picturesque hills. Nothing but a few patches of thorny<br />
scrub grow on its barren, rocky slopes. <strong>The</strong>re is no home<br />
more fit for the grey, humourless duergar dwarves.<br />
<strong>The</strong> Industrial Machinery: <strong>The</strong> duergar have been<br />
employing their own hybrid of elementary steam<br />
technology, magic and conventional smithcraft for years<br />
now, drawing on methods that the more wholesome<br />
dwarf races shun as unworthy. <strong>The</strong> source of power<br />
for their manufacturing plant is a captive storm spirit<br />
of gigantic size called Jien Zun Dum, from whom the<br />
duergar draw lightning that they seal in glass receptacles.<br />
This bottled lightning is then used to fuel their great<br />
machines.<br />
This is an ominous development for Ashfar. <strong>The</strong> era of<br />
the elven hegemony, a time where magic, fine arts and<br />
the crafts of the woods ruled, is long past. <strong>The</strong> machines<br />
in the Dolorous Peak, the Ironclad spider-craft and the<br />
Darkspears are all manifestations of something new and<br />
threatening. Driven by their master, the Dark, the drow<br />
have chosen to embrace machinery as well as magic in<br />
this Equinox; and it is bringing them closer to victory<br />
than ever before. <strong>The</strong> Player Characters should be aware<br />
that this new fondness for machinery is symptomatic<br />
of the drow’s whole worldview. <strong>The</strong>y want a world of<br />
predictable uniformity and abiding darkness, where<br />
the annoyance of individual identity is suppressed – in<br />
short, a world of soulless machines.<br />
Non-Player Character Group: Occupants<br />
of the Factory<br />
<strong>The</strong>re are four principal classes of people in the factory:<br />
the duergar labourers, who operate the machinery<br />
to make the Ironclads; the drow guards, who protect<br />
them while they do so; the drow master craftsmen<br />
who make the fine magical components; and the drow<br />
divine spellcasters whose responsibility it is to activate<br />
the Ironclads by magic and repair them if they are<br />
damaged.<br />
Typical members of each group are described below.<br />
Descriptions and statistic blocks for unique creatures<br />
are provided in the room contents where they appear.<br />
A fifth group, much smaller than the rest, is made up<br />
of those few specially honoured drow who are being<br />
trained to pilot the new Ironclads. <strong>The</strong>se are expected<br />
to keep to their chambers at all times except when they<br />
are training with the prototype craft.<br />
Craftsman-at-Arms, Duergar Ftr10: CR 11;<br />
Medium humanoid (dwarf); HD 10d10+30; hp 85;<br />
Init +2; Spd 20 ft.; AC 17, touch 12, flat-footed 15;<br />
Base Atk +10; Grp +13; Atk +15 melee (1d8+5/x3,<br />
masterwork warhammer) or +12 ranged (1d8/19–20,<br />
light crossbow); Full Atk +15/+10 melee (1d8+5/x3,<br />
masterwork warhammer) or +12 ranged (1d8/19–20,<br />
light crossbow); SA duergar traits, spell-like abilities;<br />
SQ darkvision 60 ft., duergar traits; AL LE; SV Fort<br />
+10, Ref +5, Will +3; Str 16, Dex 14, Con 16, Int 12,<br />
Wis 10, Cha 4.<br />
Skills & Feats: Appraise +5, Climb –1, Craft<br />
(blacksmithing) +10, Craft (stonemasonry) +9, Listen<br />
+4, Move Silently +1, Spot +5; Cleave, Combat<br />
Reflexes, Dodge, Great Cleave, Improved Bull Rush,<br />
Improved Overrun, Power Attack, Skill Focus (Craft<br />
(blacksmithing)), Weapon Focus (warhammer), Weapon<br />
Specialisation (warhammer).<br />
Equipment & Treasure: Chainmail armour, crossbow<br />
bolts (10), light crossbow, masterwork warhammer.<br />
Heavy Lifter, Duergar Ftr10: As the Craftsman-at-<br />
Arms; however, the duergar heavy lifter is also equipped<br />
with a magically powered mechanical suit.<br />
Ibon Presno Gonzalez (order #73006) 8<br />
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