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The Drow War Book Two. The Dying Of - RoseRed

The Drow War Book Two. The Dying Of - RoseRed

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226<br />

Genesis of the Ironclads<br />

Drozen Vellish has passed on some critical<br />

information. <strong>The</strong> Darkspears are not the only<br />

magical constructs that Rannirak has been busy<br />

with. Vellish produces a scroll of blueprints that shows<br />

the drow’s latest project.<br />

<strong>The</strong>y have designed magic-powered spider-craft that<br />

clamber across enemy defences with ease, crushing<br />

warriors underfoot. <strong>The</strong>y slice straight through armoured<br />

opponents with their razor claws and exude clouds of<br />

poison gas. Human armies will be defenceless against<br />

these vehicles, and strongholds that depend on sheer<br />

walls for protection will be easy prey, as the spider-craft<br />

will just climb straight up the outside.<br />

Under the Dolorous Peak in the southeast of Svarth, the<br />

forges of the grey ones are burning hot and bright. So<br />

far the duergar there have produced only prototypes, but<br />

soon the finished craft will be ready to deliver.<br />

Working from Drozen Vellish’s information, the Player<br />

Characters must travel to the Dolorous Peak, find the<br />

source of these ghastly weapons and destroy it. <strong>The</strong><br />

duergar, frequent allies of the drow, are the most<br />

numerous occupants of the factory – relatively weak<br />

individually but capable of causing trouble in numbers,<br />

even for high-level characters.<br />

This is a long subterranean adventure: it involves<br />

infiltrating and destroying an underground factory,<br />

design workshop and testing ground. <strong>The</strong> immense<br />

machines in the duergar forges are just as lethal as the<br />

grey dwarves are…<br />

Plot Event: Finding the Factory<br />

This adventure can come anywhere after the Player<br />

Characters rescue Drozen Vellish. Once the Conclave<br />

has the information about the Ironclads, the next step<br />

is to find out where they are being built and see if the<br />

Player Characters can do anything to stop it.<br />

Using Discern Location: If the Player Characters were<br />

able to slip a familiar item in amongst the iron pigs,<br />

then they (or a Conclave member) will be able to use<br />

discern location to find out where it has gone.<br />

Using Previously Received Information: Alternatively,<br />

if the Player Characters brought back information from<br />

the Council of Trees (see Chapter 5, <strong>The</strong> <strong>War</strong>riors of<br />

Winter), the Conclave can put this information together<br />

with what Vellish has told them and work out which<br />

installation is being used to make the Ironclads. <strong>The</strong><br />

more the Player Characters are shown to be responsible<br />

for finding out where the Ironclads are being made, the<br />

better.<br />

Following On from ‘Traitor’s Gambit’: <strong>The</strong> Player<br />

Characters can also opt to stay at the Mines of Mencarth<br />

and use invisibility or some similar method to trail the<br />

iron delivery to the Dolorous Peak.<br />

Deus Ex Machina: Finally, if there are no other leads to<br />

go on or some disaster befalls the party (such as Vellish<br />

being killed before he can divulge the information), the<br />

Games Master can always have one of the Conclave<br />

members use contact other plane to find out the<br />

necessary information.<br />

What the Conclave Knows about the<br />

Factory<br />

<strong>The</strong> Conclave can only tell the Player Characters the<br />

following information about the factory at the Dolorous<br />

Peak, based on rumours that the members have<br />

gathered.<br />

• <strong>The</strong> factory is definitely a duergar operation.<br />

• As the top-secret Ironclad project is taking place<br />

there, security is likely to be very high. <strong>The</strong> Player<br />

Characters should expect to encounter the most<br />

elite defence forces the drow have to offer. Stealth<br />

will be preferable to confrontation, at least at first.<br />

• <strong>The</strong>re have been rumours for a while now that the<br />

duergar have some sort of souped-up mechanical<br />

manufacturing process in place to enable large<br />

amounts of metal objects to be manufactured<br />

quickly.<br />

• <strong>The</strong> Player Characters should try to cripple the<br />

factory if they can. Destroying the finished<br />

Ironclads is important, but destroying the enemy’s<br />

ability to make more of them is most important.<br />

Ibon Presno Gonzalez (order #73006) 8

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