The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
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Spells known (6/8/8/8/7/4, save DC 18 + spell level): 0 th<br />
– acid splash, daze, detect magic, ghost sound, ray of<br />
frost, mage hand, message, read magic, touch of fatigue;<br />
1 st – expeditious retreat, mage armour, magic missile,<br />
shield, obscuring mist; 2 nd – eagle’s splendour, hideous<br />
laughter, summon monster II, web; 3 rd – dispel magic,<br />
stinking cloud, summon monster III; 4 th – animate dead,<br />
dimension door; 5 th – cloudkill.<br />
Equipment & Treasure: +4 composite shortbow, +5<br />
dagger, arrows (20), cloak of charisma +6, staff of<br />
power<br />
<strong>The</strong> secret behind Noctulos’ self-imposed exile and<br />
constant hiding away in a dome of darkness is not related<br />
to his vampiric condition at all. He is a male medusa,<br />
a hideously ugly freak of nature, monstrous because of<br />
his race and doubly so because of his aberrant gender.<br />
<strong>The</strong> offspring of a babau demon and a medusa sorceress,<br />
he was abandoned by his kin many centuries ago and<br />
forced to fend for himself. He became a vampire<br />
voluntarily, desperate to increase his powers by any<br />
means he could find. He finally found his way to this<br />
plane, where he used his powers to set himself up as its<br />
enigmatic ruler.<br />
<strong>The</strong> Colossus is now decorated with idealised images<br />
of him, in which he is portrayed as handsome and his<br />
hair is depicted as a virile mane instead of a hissing<br />
reptilian mass.<br />
Noctulos is amused by the Player Characters’ attempts<br />
to persevere and confront him. He is supremely arrogant<br />
and does not believe that he is at any risk. In his long<br />
centuries of isolation, he has forgotten that he is not in<br />
fact a god but merely an undead tyrant who has fallen<br />
for his own rhetoric.<br />
So as to prolong the game of cat and mouse (as he sees<br />
it), he is not lurking in the sphere of darkness. Instead<br />
he has used his powers to spider climb up the walls and<br />
hide himself among the black moss mentioned in the<br />
room description. Once the Player Characters are off<br />
guard, he selects the weakest-looking one and attempts<br />
to destroy him.<br />
Note: This is intended to be a very hard fight indeed.<br />
If the Player Characters are not well prepared for it,<br />
there may be a massacre. If the Player Characters have<br />
Bodesca of the Axe with them, she rushes in and attacks<br />
Noctulos as soon as she has a chance, which buy them<br />
a little time as he tears her to pieces.<br />
Plot Event: <strong>The</strong> Coming of the Dark<br />
If the Player Characters manage to bring Noctulos close<br />
to destruction (below 20 hit points), he screams out for<br />
assistance from his ally, the enemy of the Starborn: the<br />
Dark.<br />
‘Aid me, Father Night! Aid me, exiled one! Crush out<br />
these sparks of malignant life and claim their bodies<br />
for your own!’<br />
With that, the Player Characters feel an overpowering<br />
sense of imminent danger, as if some enormous hand<br />
had cast a shadow over them. If they can see out of the<br />
balcony doors, they see the same titanic shape appear<br />
that interfered with their teleportation at the beginning<br />
of the last adventure – a hooded, ragged shadow as huge<br />
as the Colossus in whose skull they stand. It slowly<br />
reaches out its fingers towards the throne room.<br />
<strong>The</strong> Player Characters now have five rounds in which to<br />
finish Noctulos (if they wish to attempt this) and make<br />
off with the tenebrium from the throne. At the end of<br />
those five rounds, the substance of the Dark begins to<br />
permeate the throne room, like a wall of shadow flooding<br />
across it. It moves at a rate of 60 feet per round. <strong>The</strong><br />
Dark is strong on this plane and can drain the life from<br />
its victims in seconds. All living creatures within the<br />
darkness must make Fortitude saving throws (DC 40)<br />
on every round on which they remain immersed or gain<br />
a negative level. <strong>The</strong> Starborn gain a +10 resistance<br />
bonus to this saving throw because of their stellar<br />
nature. <strong>The</strong> Dark remains until all living creatures in<br />
the Colossus are dead.<br />
Aftermath<br />
With the tenebrium block from Noctulos’ throne safely<br />
in their possession, the Player Characters can return<br />
to Xoth Sarandi, where the elven mages subject it to a<br />
thorough arcane analysis.<br />
<strong>The</strong> news is good: it is possible to create a wand that will<br />
project exactly the right kind of energy to disrupt the<br />
tenebrium’s crystalline matrix. If the Player Characters<br />
can enter the spire at Crom Calamar and discharge the<br />
wand into the mass of tenebrium at its head, the resultant<br />
discharge will destroy the crystal and probably a large<br />
part of the spire as well. With the darkness lifted, the<br />
drow will lose their advantage, and the human armies<br />
and their allies will finally be able to strike back hard<br />
against the oppressors!<br />
Ibon Presno Gonzalez (order #73006) 8<br />
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