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The Drow War Book Two. The Dying Of - RoseRed

The Drow War Book Two. The Dying Of - RoseRed

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Spells known (6/8/8/8/7/4, save DC 18 + spell level): 0 th<br />

– acid splash, daze, detect magic, ghost sound, ray of<br />

frost, mage hand, message, read magic, touch of fatigue;<br />

1 st – expeditious retreat, mage armour, magic missile,<br />

shield, obscuring mist; 2 nd – eagle’s splendour, hideous<br />

laughter, summon monster II, web; 3 rd – dispel magic,<br />

stinking cloud, summon monster III; 4 th – animate dead,<br />

dimension door; 5 th – cloudkill.<br />

Equipment & Treasure: +4 composite shortbow, +5<br />

dagger, arrows (20), cloak of charisma +6, staff of<br />

power<br />

<strong>The</strong> secret behind Noctulos’ self-imposed exile and<br />

constant hiding away in a dome of darkness is not related<br />

to his vampiric condition at all. He is a male medusa,<br />

a hideously ugly freak of nature, monstrous because of<br />

his race and doubly so because of his aberrant gender.<br />

<strong>The</strong> offspring of a babau demon and a medusa sorceress,<br />

he was abandoned by his kin many centuries ago and<br />

forced to fend for himself. He became a vampire<br />

voluntarily, desperate to increase his powers by any<br />

means he could find. He finally found his way to this<br />

plane, where he used his powers to set himself up as its<br />

enigmatic ruler.<br />

<strong>The</strong> Colossus is now decorated with idealised images<br />

of him, in which he is portrayed as handsome and his<br />

hair is depicted as a virile mane instead of a hissing<br />

reptilian mass.<br />

Noctulos is amused by the Player Characters’ attempts<br />

to persevere and confront him. He is supremely arrogant<br />

and does not believe that he is at any risk. In his long<br />

centuries of isolation, he has forgotten that he is not in<br />

fact a god but merely an undead tyrant who has fallen<br />

for his own rhetoric.<br />

So as to prolong the game of cat and mouse (as he sees<br />

it), he is not lurking in the sphere of darkness. Instead<br />

he has used his powers to spider climb up the walls and<br />

hide himself among the black moss mentioned in the<br />

room description. Once the Player Characters are off<br />

guard, he selects the weakest-looking one and attempts<br />

to destroy him.<br />

Note: This is intended to be a very hard fight indeed.<br />

If the Player Characters are not well prepared for it,<br />

there may be a massacre. If the Player Characters have<br />

Bodesca of the Axe with them, she rushes in and attacks<br />

Noctulos as soon as she has a chance, which buy them<br />

a little time as he tears her to pieces.<br />

Plot Event: <strong>The</strong> Coming of the Dark<br />

If the Player Characters manage to bring Noctulos close<br />

to destruction (below 20 hit points), he screams out for<br />

assistance from his ally, the enemy of the Starborn: the<br />

Dark.<br />

‘Aid me, Father Night! Aid me, exiled one! Crush out<br />

these sparks of malignant life and claim their bodies<br />

for your own!’<br />

With that, the Player Characters feel an overpowering<br />

sense of imminent danger, as if some enormous hand<br />

had cast a shadow over them. If they can see out of the<br />

balcony doors, they see the same titanic shape appear<br />

that interfered with their teleportation at the beginning<br />

of the last adventure – a hooded, ragged shadow as huge<br />

as the Colossus in whose skull they stand. It slowly<br />

reaches out its fingers towards the throne room.<br />

<strong>The</strong> Player Characters now have five rounds in which to<br />

finish Noctulos (if they wish to attempt this) and make<br />

off with the tenebrium from the throne. At the end of<br />

those five rounds, the substance of the Dark begins to<br />

permeate the throne room, like a wall of shadow flooding<br />

across it. It moves at a rate of 60 feet per round. <strong>The</strong><br />

Dark is strong on this plane and can drain the life from<br />

its victims in seconds. All living creatures within the<br />

darkness must make Fortitude saving throws (DC 40)<br />

on every round on which they remain immersed or gain<br />

a negative level. <strong>The</strong> Starborn gain a +10 resistance<br />

bonus to this saving throw because of their stellar<br />

nature. <strong>The</strong> Dark remains until all living creatures in<br />

the Colossus are dead.<br />

Aftermath<br />

With the tenebrium block from Noctulos’ throne safely<br />

in their possession, the Player Characters can return<br />

to Xoth Sarandi, where the elven mages subject it to a<br />

thorough arcane analysis.<br />

<strong>The</strong> news is good: it is possible to create a wand that will<br />

project exactly the right kind of energy to disrupt the<br />

tenebrium’s crystalline matrix. If the Player Characters<br />

can enter the spire at Crom Calamar and discharge the<br />

wand into the mass of tenebrium at its head, the resultant<br />

discharge will destroy the crystal and probably a large<br />

part of the spire as well. With the darkness lifted, the<br />

drow will lose their advantage, and the human armies<br />

and their allies will finally be able to strike back hard<br />

against the oppressors!<br />

Ibon Presno Gonzalez (order #73006) 8<br />

225

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