The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
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222<br />
Spell-Like Abilities: At the start of this, the trapped<br />
essence within the Gorger has 3d4+3 levels (enough<br />
fuel for thirty to seventy-five uses). Once per round, the<br />
Gorger can use one of the following abilities: confusion<br />
(DC 19), control undead (DC 22), ghoul touch (DC 17),<br />
lesser planar ally, ray of enfeeblement (DC 16), spectral<br />
hand, suggestion (DC 18), true seeing. Caster level is<br />
18 th and the saving throw DCs are Charisma-based.<br />
Trap Essence (Su): <strong>The</strong> Gorger can consume an enemy’s<br />
life essence. To do so, it must forgo its normal melee<br />
attacks and make a trap essence attack. This requires a<br />
normal attack roll but deals no damage. <strong>The</strong> affected<br />
creature must succeed at a Fortitude saving throw (DC<br />
33) or die instantly. A slain creature’s essence is trapped<br />
within the Gorger’s ribs and the tiny figure takes on that<br />
victim’s features. <strong>The</strong> trapped essence cannot be raised<br />
or resurrected while it remains imprisoned but a limited<br />
wish, miracle or wish spell frees it, as does destroying<br />
the Gorger. <strong>The</strong> Gorger can hold only one essence<br />
at a time. <strong>The</strong> trapped essence provides the Gorger<br />
with enough power to use five spell-like abilities for<br />
each Hit Die or level of the trapped creature. As this<br />
energy is expended the twisted soul fades away until it<br />
evaporates completely. <strong>The</strong> trapped essence gains one<br />
negative level for every five times the devourer uses one<br />
of its spell-like abilities. When the essence’s number<br />
of negative levels equals the creature’s total Hit Dice or<br />
level, the essence is destroyed. If an essence is freed,<br />
the restored creature must succeed on a Fortitude saving<br />
throw (DC 33) for each negative level or lose that level<br />
permanently. <strong>The</strong> save DCs are Charisma-based.<br />
16. <strong>The</strong> Heart<br />
This huge open space echoes with the thunderous<br />
rhythm of a heartbeat. <strong>The</strong> passageway becomes a<br />
walkway that encircles the room, which is shaped like a<br />
hollow sphere. Hanging in the middle without support<br />
is a grotesque black heart the size of an ox. <strong>The</strong> upper<br />
and lower chambers spasm in turn, and the loose flesh<br />
of the heart shudders.<br />
<strong>The</strong> walls of this room are not made from rock like the<br />
other chambers. <strong>The</strong>y are covered with a spongy-looking<br />
substance like wet leather. Only the ledge underfoot<br />
seems to be solid stone. Across the room, beyond the<br />
heart, a valve-like opening is clenched tightly shut.<br />
<strong>The</strong> walls are lined with undead flesh; the valve ‘door’<br />
is made from the same substance. It is barely sentient<br />
and opens and closes at Noctulos’ command. Other<br />
creatures must hack their way though or channel divine<br />
energy to turn the door as if it were an ordinary undead<br />
monster.<br />
If the door is ‘turned’, it opens for as long as the turning<br />
lasts.<br />
Door of Undead Flesh: CR n/a; Huge undead object;<br />
HD 12d12; hp 78; Init +0; Spd 0 ft.; AC n/a (can be<br />
hit automatically); Space/Reach 15 ft./0 ft.; SQ damage<br />
reduction 10/silver and good, fast healing 5, spell<br />
resistance 21, undead traits; AL NE; SV Fort +4, Ref<br />
—, Will +8; Str 36, Dex —, Con —, Int 1, Wis 10, Cha<br />
1.<br />
<strong>The</strong> heart, similarly, is an undead creature. It cannot<br />
attack but can manifest additional undead to defend<br />
itself.<br />
Heart of Undead Flesh: CR n/a; Huge undead object;<br />
HD 12d12; hp 78; Init +0; Spd 0 ft.; AC n/a (can be hit<br />
automatically); Space/Reach 15 ft./0 ft.; SA summon<br />
dread wraiths; SQ +4 turn resistance, damage reduction<br />
15/silver and good, fast healing 3, spell resistance 21,<br />
undead traits; AL NE; SV Fort +4, Ref —, Will +8; Str<br />
36, Dex —, Con —, Int 1, Wis 10, Cha 1.<br />
Summon Dread Wraiths: Attacking the door, walls or<br />
heart (a turning attempt counts as an attack) prompts<br />
the heart to begin emitting dread wraiths, the tortured<br />
shades of all those who have died within the Colossus<br />
since it was first built, long-forgotten aeons ago. If the<br />
heart is destroyed, all the dread wraiths it has produced<br />
are destroyed with it (see page 214 for dread wraith<br />
statistics). <strong>The</strong> heart produces 1d3 dread wraiths each<br />
time it uses this ability. Once it has summoned dread<br />
wraiths, it cannot do so again for 1d4+3 rounds. <strong>The</strong><br />
heart cannot summon more than 20 dread wraiths in<br />
total on any given day.<br />
17. <strong>The</strong> Throne of Noctulos<br />
This high, gloomy hall looks like a mausoleum built to<br />
house the corpse of a dead god. <strong>The</strong> bas-reliefs on the<br />
walls show stately figures in robes of some bygone age,<br />
making formal obeisance to a handsome longhaired<br />
man who sits on a crude throne of rock. Black moss<br />
spreads out from the crevices, obliterating the outer<br />
parts of the images. <strong>The</strong>re are tall stone doors on the<br />
west wall and an arched passageway to the east; these<br />
seem to be the only exits.<br />
In the midst of the northern wall is a globe of darkness,<br />
extending out into the hall. <strong>The</strong> darkness swirls at the<br />
edges as ink does underwater.<br />
This is the roost of Noctulos, the lord of the plane. His<br />
throne is made from a slab of tenebrium with supports<br />
beneath, and a high back made from darkwood. <strong>The</strong><br />
Ibon Presno Gonzalez (order #73006) 8