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The Drow War Book Two. The Dying Of - RoseRed

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222<br />

Spell-Like Abilities: At the start of this, the trapped<br />

essence within the Gorger has 3d4+3 levels (enough<br />

fuel for thirty to seventy-five uses). Once per round, the<br />

Gorger can use one of the following abilities: confusion<br />

(DC 19), control undead (DC 22), ghoul touch (DC 17),<br />

lesser planar ally, ray of enfeeblement (DC 16), spectral<br />

hand, suggestion (DC 18), true seeing. Caster level is<br />

18 th and the saving throw DCs are Charisma-based.<br />

Trap Essence (Su): <strong>The</strong> Gorger can consume an enemy’s<br />

life essence. To do so, it must forgo its normal melee<br />

attacks and make a trap essence attack. This requires a<br />

normal attack roll but deals no damage. <strong>The</strong> affected<br />

creature must succeed at a Fortitude saving throw (DC<br />

33) or die instantly. A slain creature’s essence is trapped<br />

within the Gorger’s ribs and the tiny figure takes on that<br />

victim’s features. <strong>The</strong> trapped essence cannot be raised<br />

or resurrected while it remains imprisoned but a limited<br />

wish, miracle or wish spell frees it, as does destroying<br />

the Gorger. <strong>The</strong> Gorger can hold only one essence<br />

at a time. <strong>The</strong> trapped essence provides the Gorger<br />

with enough power to use five spell-like abilities for<br />

each Hit Die or level of the trapped creature. As this<br />

energy is expended the twisted soul fades away until it<br />

evaporates completely. <strong>The</strong> trapped essence gains one<br />

negative level for every five times the devourer uses one<br />

of its spell-like abilities. When the essence’s number<br />

of negative levels equals the creature’s total Hit Dice or<br />

level, the essence is destroyed. If an essence is freed,<br />

the restored creature must succeed on a Fortitude saving<br />

throw (DC 33) for each negative level or lose that level<br />

permanently. <strong>The</strong> save DCs are Charisma-based.<br />

16. <strong>The</strong> Heart<br />

This huge open space echoes with the thunderous<br />

rhythm of a heartbeat. <strong>The</strong> passageway becomes a<br />

walkway that encircles the room, which is shaped like a<br />

hollow sphere. Hanging in the middle without support<br />

is a grotesque black heart the size of an ox. <strong>The</strong> upper<br />

and lower chambers spasm in turn, and the loose flesh<br />

of the heart shudders.<br />

<strong>The</strong> walls of this room are not made from rock like the<br />

other chambers. <strong>The</strong>y are covered with a spongy-looking<br />

substance like wet leather. Only the ledge underfoot<br />

seems to be solid stone. Across the room, beyond the<br />

heart, a valve-like opening is clenched tightly shut.<br />

<strong>The</strong> walls are lined with undead flesh; the valve ‘door’<br />

is made from the same substance. It is barely sentient<br />

and opens and closes at Noctulos’ command. Other<br />

creatures must hack their way though or channel divine<br />

energy to turn the door as if it were an ordinary undead<br />

monster.<br />

If the door is ‘turned’, it opens for as long as the turning<br />

lasts.<br />

Door of Undead Flesh: CR n/a; Huge undead object;<br />

HD 12d12; hp 78; Init +0; Spd 0 ft.; AC n/a (can be<br />

hit automatically); Space/Reach 15 ft./0 ft.; SQ damage<br />

reduction 10/silver and good, fast healing 5, spell<br />

resistance 21, undead traits; AL NE; SV Fort +4, Ref<br />

—, Will +8; Str 36, Dex —, Con —, Int 1, Wis 10, Cha<br />

1.<br />

<strong>The</strong> heart, similarly, is an undead creature. It cannot<br />

attack but can manifest additional undead to defend<br />

itself.<br />

Heart of Undead Flesh: CR n/a; Huge undead object;<br />

HD 12d12; hp 78; Init +0; Spd 0 ft.; AC n/a (can be hit<br />

automatically); Space/Reach 15 ft./0 ft.; SA summon<br />

dread wraiths; SQ +4 turn resistance, damage reduction<br />

15/silver and good, fast healing 3, spell resistance 21,<br />

undead traits; AL NE; SV Fort +4, Ref —, Will +8; Str<br />

36, Dex —, Con —, Int 1, Wis 10, Cha 1.<br />

Summon Dread Wraiths: Attacking the door, walls or<br />

heart (a turning attempt counts as an attack) prompts<br />

the heart to begin emitting dread wraiths, the tortured<br />

shades of all those who have died within the Colossus<br />

since it was first built, long-forgotten aeons ago. If the<br />

heart is destroyed, all the dread wraiths it has produced<br />

are destroyed with it (see page 214 for dread wraith<br />

statistics). <strong>The</strong> heart produces 1d3 dread wraiths each<br />

time it uses this ability. Once it has summoned dread<br />

wraiths, it cannot do so again for 1d4+3 rounds. <strong>The</strong><br />

heart cannot summon more than 20 dread wraiths in<br />

total on any given day.<br />

17. <strong>The</strong> Throne of Noctulos<br />

This high, gloomy hall looks like a mausoleum built to<br />

house the corpse of a dead god. <strong>The</strong> bas-reliefs on the<br />

walls show stately figures in robes of some bygone age,<br />

making formal obeisance to a handsome longhaired<br />

man who sits on a crude throne of rock. Black moss<br />

spreads out from the crevices, obliterating the outer<br />

parts of the images. <strong>The</strong>re are tall stone doors on the<br />

west wall and an arched passageway to the east; these<br />

seem to be the only exits.<br />

In the midst of the northern wall is a globe of darkness,<br />

extending out into the hall. <strong>The</strong> darkness swirls at the<br />

edges as ink does underwater.<br />

This is the roost of Noctulos, the lord of the plane. His<br />

throne is made from a slab of tenebrium with supports<br />

beneath, and a high back made from darkwood. <strong>The</strong><br />

Ibon Presno Gonzalez (order #73006) 8

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