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The Drow War Book Two. The Dying Of - RoseRed

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220<br />

against them. A magical attack that deals electrical<br />

damage slows them (as the slow spell) for three rounds<br />

with no saving throw. A magical attack that deals fire<br />

damage breaks any slow effect on the golems and heals<br />

one point of damage for each three points of damage the<br />

attack would otherwise deal. If the amount of healing<br />

would cause a golem to exceed its full normal hit points,<br />

it gains any excess as temporary hit points. <strong>The</strong> golems<br />

receive no saving throw against fire effects. <strong>The</strong>y are<br />

affected normally by rust attacks, such as that of a rust<br />

monster or a rusting grasp spell.<br />

Survivability for Weaker Parties: If the party is mostly<br />

17 th level or lower, then the Games Master should have<br />

the statues animate two at a time (as they are passed)<br />

rather than all at once.<br />

A group that successfully passes the guardians without<br />

animating them should receive experience points as if<br />

the guardians had been defeated. In this case, however,<br />

no extra experience should be granted if the guardians<br />

are later animated and fought.<br />

13. <strong>The</strong> Dungeons<br />

This rough-hewn area has none of the worked precision<br />

of the room above and looks as if it was hacked out of<br />

the rock by a frenzied giant. Tunnels have been broken<br />

through to the northeast, southeast and south. <strong>The</strong>se<br />

have gleaming barriers across them, swirling with<br />

soap-bubble colours.<br />

<strong>The</strong> barriers are permanent, visible walls of force (CL<br />

18) that can be activated or deactivated at will by the<br />

nightwalkers on guard (see above) or by Noctulos.<br />

Cells A and B are empty. Cell C contains Bodesca<br />

of the Axe, a completely demented human barbarian<br />

champion who came here in search of a lost child’s<br />

stolen soul. She swore an unbreakable oath to find the<br />

soul and set it free and was driven mad with grief when<br />

she found it had been consumed. She can no longer<br />

discern between normal people and the denizens of this<br />

grim plane and will attack anyone she sees.<br />

Calm emotions removes her frenzy temporarily but does<br />

not cure the madness. Greater restoration, heal, limited<br />

wish, miracle or wish can restore her mind. Even when<br />

sane, she is bitterly depressed and wants nothing other<br />

than to destroy Noctulos. Revenge is all that gives her<br />

life meaning now.<br />

Bodesca has dreadlock hair tied back with a leather<br />

thong, eyes darkened with burnt cork and an assortment<br />

of sacred pieces of dead animals tied on to her body in<br />

lieu of clothing.<br />

Bodesca of the Axe, Female Human Bbn16: CR 16;<br />

HD 16d12+16; HP 120; Init +4; Spd 40 ft.; AC 14,<br />

touch 10, flat-footed 14; Base Atk +16; Grp +19; Atk<br />

+20 melee (1d12+4/x3, masterwork greataxe) or +17<br />

ranged (1d8+3/x3, masterwork composite longbow (+3<br />

Str bonus)); Full Atk +20/+15/+10/+5 melee (1d12+4/<br />

x3, masterwork greataxe) or +17/+12/+7/+2 ranged<br />

(1d8+3/x3, masterwork composite longbow (+3 Str<br />

bonus)); SA greater rage 5/day; SQ damage reduction<br />

4/—, improved uncanny dodge, indomitable will, trap<br />

sense +5; AL N; SV Fort +11, Ref +5, Will +5; Str 17,<br />

Dex 11, Con 12, Int 8, Wis 10, Cha 9.<br />

Skills & Feats: Climb +13, Craft +5, Handle Animal +7,<br />

Intimidate +8, Jump +13, Listen +5, Ride +9, Survival<br />

+10, Swim +11; Cleave, Combat Expertise, Dodge,<br />

Improved Initiative, Power Attack.<br />

Indomitable Will (Ex): While raging, Bodesca receives<br />

a +4 bonus to Will saving throws against Enchantment<br />

spells and effects. This bonus stacks with that granted<br />

to Will saving throws by rage.<br />

Ibon Presno Gonzalez (order #73006) 8

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