The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
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Flyby Attack, Great Fortitude, Improved Critical (bite),<br />
Improved Initiative.<br />
*When hiding in a dark area or flying in a dark sky, a<br />
nightwing gains a +8 racial bonus on Hide checks.<br />
Aversion to Daylight (Ex): If exposed to natural daylight<br />
(not merely a daylight spell), nightshades such as<br />
nightwings take a –4 penalty on all attack rolls, saving<br />
throws and skill checks.<br />
Desecrating Aura (Su): All nightshades give off a 20foot-radius<br />
emanation of utter desecration, imbuing their<br />
surroundings with negative energy. This ability works<br />
much like a desecrate spell, except that the nightshade’s<br />
evil is so great that it is treated as the shrine of an evil<br />
power. All undead within 20 feet of the nightshade<br />
(including the creature itself) gain a +2 profane bonus<br />
on attack rolls, damage rolls and saving throws and +2<br />
hit points per HD. <strong>The</strong> nightshade Hit Dice, attack and<br />
saving throw entries given here include these profane<br />
bonuses. Charisma checks made to turn undead within<br />
this area take a –6 penalty. A nightshade’s desecrating<br />
aura cannot be dispelled except by a dispel evil spell or<br />
similar effect. If the effect is dispelled, the nightshade<br />
can resume it as a free action on its next turn. Its<br />
desecrating aura is suppressed if a nightshade enters<br />
a consecrated or hallowed area, but the nightshade’s<br />
presence also suppresses the consecrated or hallowed<br />
effect for as long as it remains in the area.<br />
Magic Drain (Su): A nightwing can weaken magic<br />
armour, weapons and shields by making a successful<br />
touch attack. <strong>The</strong> targeted item must succeed on a<br />
Fortitude saving throw (DC 22) or lose one point of its<br />
enhancement bonus. <strong>The</strong> saving throw DC is Charismabased.<br />
An item that loses its entire enhancement bonus<br />
becomes merely a masterwork item and loses any special<br />
abilities (such as flaming) as well. Casting dispel evil<br />
upon the item reverses the effect of the magic drain,<br />
provided this occurs within a number of days after the<br />
attack equal to the caster’s level and the caster succeeds<br />
on a caster level check (DC 29).<br />
Spell-Like Abilities: At will – contagion (DC 18), deeper<br />
darkness, detect magic, haste, see invisibility, unholy<br />
blight (DC 18); 3/day – confusion (DC 18), greater<br />
dispel magic, hold monster (DC 19), invisibility; 1/day<br />
– cone of cold (DC 19), finger of death (DC 21), plane<br />
shift (DC 21). Caster level is 17 th and the saving throw<br />
DCs are Charisma-based.<br />
Summon Undead (Su): A nightwing can summon<br />
undead creatures once per night: 5–12 shadows, 2–4<br />
greater shadows, or one dread wraith. <strong>The</strong> undead<br />
arrive in 1d10 rounds and serve for one hour or until<br />
released.<br />
1. <strong>The</strong> Watchers<br />
You become aware that there are bats in the air around<br />
you. <strong>The</strong>y loop and flutter like ragged scraps of fabric<br />
caught in the wind.<br />
<strong>The</strong>se are fiendish bats, not threatening in themselves<br />
but dangerous to the Player Characters in as much as<br />
they are Noctulos’ eyes and ears. <strong>The</strong> vampire can scry<br />
on any bat in the plane, much as a wizard or sorcerer<br />
can scry on his familiar. He is thus forewarned of the<br />
Player Characters’ arrival long before they reach the<br />
Colossus. A few of the bats follow behind the Player<br />
Characters wherever they go, keeping back so as not to<br />
arouse suspicion.<br />
2. <strong>The</strong> Moon Pool<br />
This 30-foot wide lake is as black as marsh mud and as<br />
smooth as glass. Beneath its surface is a swirling of<br />
violet energies.<br />
This is the rift through to Bastirak’s citadel. Any<br />
characters who pass through from that side emerge<br />
here, immersed in the freezing waters.<br />
Ibon Presno Gonzalez (order #73006) 8