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The Drow War Book Two. The Dying Of - RoseRed

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Further to the southwest, there is a region that seems<br />

to be a town or small city. It is festooned with little<br />

red lights, as if sparks had settled on it. A dark bar<br />

sweeps across these lights, rotating like the hand of a<br />

clock from the centre of the city.<br />

Much further to the south, barely visible through the<br />

blurring mist, is a sheer vertical wall. It cannot possibly<br />

have formed naturally. You think you see the image of a<br />

vast seated figure above it, but it is hard to see anything<br />

in this light.<br />

Using Divination to Find the Tenebrium: <strong>The</strong><br />

Player Characters may, with some justification, want<br />

to cut straight to the chase. At their current level of<br />

experience, they can cast Divination spells to locate the<br />

tenebrium and fly or teleport straight there, making for<br />

a very short adventure.<br />

Naturally things are not quite so easy as that. <strong>The</strong><br />

plane impedes Divination spells, making it hard to use<br />

locate magic to find anything. If the Player Characters<br />

do manage to locate ‘the nearest source of tenebrium’,<br />

they detect some in the heart of the City of Memories<br />

(Area 6, page 214). This is not quite enough for their<br />

purposes, but it seems to be the only deposit.<br />

<strong>The</strong> throne room of Noctulos himself is veiled in a<br />

constant private sanctum, making it impossible to scry<br />

into it and get a lock for a teleport spell. <strong>The</strong> sky is<br />

hazardous to fly through, as the massive nightwings<br />

hunt there. All in all, the Player Characters can expect<br />

to do better in their search for tenebrium by keeping to<br />

the ground and asking questions of the locals.<br />

Non-Player Character Group: <strong>The</strong> Human<br />

Denizens<br />

At the points marked as settlements on the map, small<br />

groups of houses can be found, occupied by human<br />

peasants. <strong>The</strong>se people have never known any other<br />

life than that of Noctulos and are grimly resigned to<br />

it. Many of them are every bit as evil as the hags and<br />

undead that stalk the region. <strong>The</strong>y consider Noctulos to<br />

be their rightful lord and master. <strong>The</strong>y live off the pale<br />

cabbages that grow in their yards and on fat beetles that<br />

they boil up into soup.<br />

When they wish to petition Noctulos for anything, one<br />

of their number takes a travelling staff and cloak and<br />

makes the trek to the Colossus, where he progresses up<br />

through the stone chambers to the throne of darkness.<br />

Successful petitioners are sometimes rewarded; those<br />

who approach without adequate respect or humility are<br />

never seen again.<br />

<strong>The</strong> human denizens are all 1 st level commoners. <strong>The</strong>y<br />

are not at all keen to speak to outsiders and will be<br />

shocked at any suggestion of slaying or even defying<br />

Noctulos. If the Player Characters persuade them to<br />

talk, they can learn the following:<br />

• <strong>The</strong> lord of the plane is Noctulos himself, the dark<br />

majesty, the generous giver of gifts. He dwells in<br />

the Colossus.<br />

• <strong>The</strong> City of Memories is forbidden, as is the<br />

Hagwood. <strong>The</strong> people are not to go there.<br />

• None has yet looked upon the face of Noctulos. He<br />

is forever shrouded by a great veil.<br />

• <strong>The</strong> souls of mortal children sometimes pass<br />

through here. <strong>The</strong> hags bring them. <strong>The</strong>y do not<br />

abide long, as they are brought up to the Colossus<br />

and do not return.<br />

Non-Player Character Group: <strong>The</strong> Sky<br />

Hunters<br />

<strong>The</strong> sky of Noctulos is the hunting ground for nightwings,<br />

which are huge bat-like undead monsters. <strong>The</strong>y prey<br />

upon any living creature foolish or unfortunate enough<br />

to find its way here. <strong>The</strong> nightwings hunt in flocks of<br />

3–6 creatures. <strong>The</strong>y take advantage of the abundant<br />

darkness to sneak up on victims, using their Hide skill<br />

to stay out of sight until they swoop down and attack.<br />

Any Player Character who attempts to fly in Noctulos is<br />

repeatedly attacked by nightwings until he either dies or<br />

returns to the ground. <strong>The</strong> nightwings consider the sky<br />

their territory and do not take kindly to intruders.<br />

Nightwings: CR 14; Huge undead (extraplanar); HD<br />

17d12+34; hp 144; Init +8; Spd 20 ft., fly 60 ft. (good);<br />

AC 30, touch 12, flat-footed 26; Base Atk +8; Grp<br />

+28; Atk +18 melee (2d6+17/19–20 plus magic drain,<br />

bite); Full Atk +18 melee (2d6+17/19–20 plus magic<br />

drain, bite); Space/Reach 15 ft./10 ft.; SA desecrating<br />

aura, magic drain, spell-like abilities, summon undead;<br />

SQ aversion to daylight, damage reduction 15/silver<br />

and magic, darkvision 60 ft., immunity to cold, spell<br />

resistance 27, telepathy 100 ft., undead traits; AL CE;<br />

SV Fort +9, Ref +11, Will +17; Str 31, Dex 18, Con —,<br />

Int 18, Wis 20, Cha 18.<br />

Skills & Feats: Concentration +24, Diplomacy +6,<br />

Hide +16*, Listen +25, Move Silently +24, Search +24,<br />

Sense Motive +25, Spellcraft +24, Spot +25, Survival<br />

+5 (+7 following tracks); Combat Reflexes, Dodge,<br />

Ibon Presno Gonzalez (order #73006) 8<br />

211

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