The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
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power. <strong>The</strong>re are five large baskets here, brimming with<br />
chunks of ore.<br />
<strong>The</strong> winch requires two creatures to operate. It can raise<br />
weights of several tonnes, but moves very slowly (three<br />
feet per round). Once the ore is brought to the surface,<br />
it is dumped into the ore shuttle (see below).<br />
23. Overseer’s Quarters<br />
This room is a shrine to torture. Whoever lives here<br />
has an unhealthy devotion to pain and its infliction<br />
upon helpless creatures. <strong>The</strong> walls are hung with<br />
thumbscrews, man-traps, whips and spiked chains.<br />
Among these dangle grim little relics; severed ears,<br />
fingertips and something in a jar that is fortunately too<br />
badly decomposed to identify.<br />
This is Braz Kapra’s room (see above). Hung over the<br />
back of the door is a robe of vermin. Kapra knows the<br />
nature of the item and uses it in his interrogations.<br />
24. Ventilation System<br />
A continuous groaning rhythm comes from this room,<br />
as a great wheel turns and turns. A group of ten slaves<br />
is wearily plodding inside a treadmill. From the soft<br />
breeze in the room, you guess that this is how the mine<br />
is kept ventilated. A gang of four guards is here. You<br />
expect they are meant to be watching the slaves, but<br />
they seem more interested in reading ribald poetry<br />
aloud to each other and laughing. <strong>The</strong> poetry seems to<br />
be a commemoration of the author’s experiences in the<br />
sacred brothels back in the drow homeland.<br />
Use the standard statistics block for the slaves (see Area<br />
13). As the ventilation system is vital to the mine’s<br />
operation, the guards stationed here are elite (see Area<br />
6 for their statistics).<br />
<strong>The</strong> ventilation system makes it possible for creatures in<br />
the poison gas levels of the mine to survive. If it stops<br />
working, the poison becomes more thickly concentrated<br />
and a saving throw against its effects is needed every<br />
hour instead of every eight hours.<br />
25. Smelter Exterior<br />
This sunken pit is open to the sky above. It looks as<br />
though it has been gouged out of the hill. In the centre<br />
is a brick edifice with a tall chimney pouring forth black<br />
smoke. <strong>The</strong> rattling cable cars bring their loads of ore<br />
across from the top of the cargo lift, dump them through<br />
an opening in the roof of the brick cylinder and return<br />
for more.<br />
Characters can gain access to the smelter via the ore<br />
shuttle, the corridor from Area 12 (see above) or the<br />
outside door, which is not locked while the smelter is<br />
running.<br />
25a. Reduction Stage<br />
You are in the upper levels of the smelter, where basket<br />
after basket of iron ore comes spilling in through the<br />
roof. Raging heat comes from the furnace beneath you.<br />
Weary-looking dwarf slaves are breaking up chunks of<br />
iron ore into tiny fragments and tipping them into the<br />
smelter below. <strong>Drow</strong> guards pace up and down the<br />
platform, checking that all is in order.<br />
Depending on the party’s level and state of health, these<br />
drow guards can either be warriors or elite guards.<br />
<strong>The</strong> default is a group of four elite guards (see Area<br />
6). <strong>The</strong>re are eight slaves in this part of the smelter.<br />
Any creature falling into the molten mass in the furnace<br />
is dealt damage as if he had fallen into lava (see the<br />
DMG).<br />
25b. Smelting Stage<br />
Soot-smeared dwarves, naked but for seamy loincloths,<br />
are shovelling coal into the furnace. Other dwarves<br />
rake out the slag and cart it off to be dumped on the heap<br />
outside. To the south, a continual stream of molten iron,<br />
bright as mercury, runs from the bottom of the smelter<br />
and flows sizzling into moulds on the ground. Next to<br />
this is a mounting pile of finished iron pigs waiting to be<br />
taken to the store. Grim-faced drow guards, sweating<br />
in the heat, watch the slaves toiling.<br />
As above, the six drow guards here are either warriors<br />
or elite guards, depending on how tough (or exhausted)<br />
the party is. <strong>The</strong>re are eight dwarf slaves in this part of<br />
the smelter.<br />
25c. Coal Storage<br />
This is where the coal is stored in wooden bunkers,<br />
which are loaded from above and empty through<br />
hoppers in the base.<br />
26. Ore Shuttle<br />
At the top of the cargo lift is a cable car system, where<br />
the baskets of ore can be hung on hooks and sent across<br />
to the smelter to the east.<br />
<strong>The</strong> hooks extend from strong chains, easily strong<br />
enough to bear the weight of the Player Characters. <strong>The</strong><br />
ore shuttle has a winch that can be worked to rotate the<br />
chain and move the baskets along.<br />
Ibon Presno Gonzalez (order #73006) 8