15.01.2013 Views

The Drow War Book Two. The Dying Of - RoseRed

The Drow War Book Two. The Dying Of - RoseRed

The Drow War Book Two. The Dying Of - RoseRed

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

204<br />

power. <strong>The</strong>re are five large baskets here, brimming with<br />

chunks of ore.<br />

<strong>The</strong> winch requires two creatures to operate. It can raise<br />

weights of several tonnes, but moves very slowly (three<br />

feet per round). Once the ore is brought to the surface,<br />

it is dumped into the ore shuttle (see below).<br />

23. Overseer’s Quarters<br />

This room is a shrine to torture. Whoever lives here<br />

has an unhealthy devotion to pain and its infliction<br />

upon helpless creatures. <strong>The</strong> walls are hung with<br />

thumbscrews, man-traps, whips and spiked chains.<br />

Among these dangle grim little relics; severed ears,<br />

fingertips and something in a jar that is fortunately too<br />

badly decomposed to identify.<br />

This is Braz Kapra’s room (see above). Hung over the<br />

back of the door is a robe of vermin. Kapra knows the<br />

nature of the item and uses it in his interrogations.<br />

24. Ventilation System<br />

A continuous groaning rhythm comes from this room,<br />

as a great wheel turns and turns. A group of ten slaves<br />

is wearily plodding inside a treadmill. From the soft<br />

breeze in the room, you guess that this is how the mine<br />

is kept ventilated. A gang of four guards is here. You<br />

expect they are meant to be watching the slaves, but<br />

they seem more interested in reading ribald poetry<br />

aloud to each other and laughing. <strong>The</strong> poetry seems to<br />

be a commemoration of the author’s experiences in the<br />

sacred brothels back in the drow homeland.<br />

Use the standard statistics block for the slaves (see Area<br />

13). As the ventilation system is vital to the mine’s<br />

operation, the guards stationed here are elite (see Area<br />

6 for their statistics).<br />

<strong>The</strong> ventilation system makes it possible for creatures in<br />

the poison gas levels of the mine to survive. If it stops<br />

working, the poison becomes more thickly concentrated<br />

and a saving throw against its effects is needed every<br />

hour instead of every eight hours.<br />

25. Smelter Exterior<br />

This sunken pit is open to the sky above. It looks as<br />

though it has been gouged out of the hill. In the centre<br />

is a brick edifice with a tall chimney pouring forth black<br />

smoke. <strong>The</strong> rattling cable cars bring their loads of ore<br />

across from the top of the cargo lift, dump them through<br />

an opening in the roof of the brick cylinder and return<br />

for more.<br />

Characters can gain access to the smelter via the ore<br />

shuttle, the corridor from Area 12 (see above) or the<br />

outside door, which is not locked while the smelter is<br />

running.<br />

25a. Reduction Stage<br />

You are in the upper levels of the smelter, where basket<br />

after basket of iron ore comes spilling in through the<br />

roof. Raging heat comes from the furnace beneath you.<br />

Weary-looking dwarf slaves are breaking up chunks of<br />

iron ore into tiny fragments and tipping them into the<br />

smelter below. <strong>Drow</strong> guards pace up and down the<br />

platform, checking that all is in order.<br />

Depending on the party’s level and state of health, these<br />

drow guards can either be warriors or elite guards.<br />

<strong>The</strong> default is a group of four elite guards (see Area<br />

6). <strong>The</strong>re are eight slaves in this part of the smelter.<br />

Any creature falling into the molten mass in the furnace<br />

is dealt damage as if he had fallen into lava (see the<br />

DMG).<br />

25b. Smelting Stage<br />

Soot-smeared dwarves, naked but for seamy loincloths,<br />

are shovelling coal into the furnace. Other dwarves<br />

rake out the slag and cart it off to be dumped on the heap<br />

outside. To the south, a continual stream of molten iron,<br />

bright as mercury, runs from the bottom of the smelter<br />

and flows sizzling into moulds on the ground. Next to<br />

this is a mounting pile of finished iron pigs waiting to be<br />

taken to the store. Grim-faced drow guards, sweating<br />

in the heat, watch the slaves toiling.<br />

As above, the six drow guards here are either warriors<br />

or elite guards, depending on how tough (or exhausted)<br />

the party is. <strong>The</strong>re are eight dwarf slaves in this part of<br />

the smelter.<br />

25c. Coal Storage<br />

This is where the coal is stored in wooden bunkers,<br />

which are loaded from above and empty through<br />

hoppers in the base.<br />

26. Ore Shuttle<br />

At the top of the cargo lift is a cable car system, where<br />

the baskets of ore can be hung on hooks and sent across<br />

to the smelter to the east.<br />

<strong>The</strong> hooks extend from strong chains, easily strong<br />

enough to bear the weight of the Player Characters. <strong>The</strong><br />

ore shuttle has a winch that can be worked to rotate the<br />

chain and move the baskets along.<br />

Ibon Presno Gonzalez (order #73006) 8

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!