15.01.2013 Views

The Drow War Book Two. The Dying Of - RoseRed

The Drow War Book Two. The Dying Of - RoseRed

The Drow War Book Two. The Dying Of - RoseRed

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

<strong>The</strong> Three Lieutenants (Ca’varren, Zertivul and<br />

Saranek), Male <strong>Drow</strong> Wiz10/Ftr3 (3): CR 14;<br />

Medium humanoid (elf); HD 10d4+10 plus 3d10+3;<br />

hp 54; Init +6; Spd 30 ft.; AC 12, touch 12, fl at-footed<br />

10; Base Atk +8; Grp +8; Atk +9 melee (1d6/19–20<br />

plus poison, masterwork rapier) or +10 ranged<br />

(1d4/19–20 plus poison, hand crossbow), Full Atk<br />

+9/+4 melee (1d6/19–20 plus poison, masterwork<br />

rapier) or +10 ranged (1d4/19–20 plus poison, hand<br />

crossbow); SA poison, spells, spell-like abilities; SQ<br />

drow traits, spell resistance 24; AL LE; SV Fort +7,<br />

Ref +6, Will +9; Str 10, Dex 14, Con 13, Int 18, Wis<br />

12, Cha 13.<br />

Skills & Feats: Concentration +14, Decipher Script +17,<br />

Handle Animal +6, Intimidate +7, Knowledge (arcana)<br />

+17, Knowledge (history) +17, Knowledge (the planes)<br />

+17, Ride +6, Spellcraft +17; Combat Casting, Combat<br />

Expertise, Dodge, Greater Spell Focus (see below),<br />

Improved Counterspell, Improved Initiative, Mobility,<br />

Scribe Scroll, Spell Focus (see below), Spell Focus (see<br />

below)*.<br />

*<strong>The</strong> lieutenants specialise in different fields, so have<br />

different spell focus feats.<br />

Ca’varren’s Spell Focus Feats: Greater Spell Focus<br />

(Evocation), Spell Focus (Abjuration), Spell Focus<br />

(Evocation).<br />

Ca’varren’s spells prepared (4/5/5/4/4/2, save DC 14<br />

+ spell level): 0 th – message, ray of frost, resistance,<br />

touch of fatigue; 1 st – mage armour, magic missile,<br />

shield, shocking grasp, true strike; 2 nd – bull’s strength,<br />

cat’s grace; resist energy, scorching ray (2); 3 rd –<br />

blink, displacement, greater magic weapon, haste; 4 th<br />

– dimensional anchor, fire shield, resilient sphere, wall<br />

of fire; 5 th – cloudkill, cone of cold.<br />

Zertivul’s Spell Focus Feats: Greater Spell Focus<br />

(Divination), Spell Focus (Conjuration), Spell Focus<br />

(Divination), Greater Spell Focus (divination).<br />

Zertivul’s spells prepared (4/5/5/4/4/2, save DC 14 + spell<br />

level): 0 th – detect magic (2), detect poison, message; 1 st<br />

– comprehend languages, grease, mage armour, shield,<br />

true strike; 2 nd – acid arrow, detect thoughts, fog cloud,<br />

see invisibility, web; 3 rd – clairaudience/clairvoyance,<br />

displacement, sleet storm, stinking cloud; 4 th – black<br />

tentacles (2), detect scrying (already cast), summon<br />

monster IV; 5 th – cloudkill, teleport.<br />

Saranek’s Spell Focus Feats: Greater Spell Focus<br />

(Necromancy), Spell Focus (Enchantment), Spell Focus<br />

(Necromancy).<br />

Saranek’s spells prepared (4/5/5/4/4/2, save DC 14 +<br />

spell level): 0 th – daze, message, touch of fatigue (2); 1 st<br />

– charm person (2), mage armour, ray of enfeeblement,<br />

shield; 2 nd – ghoul touch, hideous laughter (3), spectral<br />

hand; 3 rd – displacement, heroism, ray of exhaustion,<br />

vampiric touch; 4 th – confusion, crushing despair,<br />

enervation (2); 5 th – mind fog, waves of fatigue.<br />

Equipment & Treasure: Crossbow bolts (10), drow<br />

blade venom, hand crossbow, keys to smelter gate and<br />

slave pens, masterwork rapier.<br />

Drozen Vellish, Male <strong>Drow</strong> Ftr18: CR 19; HD 18d10;<br />

hp 99; Init +3; Spd 30 ft.; AC 25, touch 13, flat-footed<br />

22; Base Atk +18; Grp +22; Atk +25 melee (1d8+8/19–<br />

20, +2 vorpal longsword) or +24 ranged (1d8+8/x3<br />

plus poison, +2 composite longbow (+2 Str bonus));<br />

Full Atk +25/+20/+15/+10 melee (1d8+8/19–20, +2<br />

vorpal longsword) or +24/+19/+14/+9 ranged (1d8+8/<br />

x3 plus poison, +2 composite longbow (+2 Str bonus))<br />

or +22/+22/+17/+12/+7 ranged (1d8+8/x3 plus poison,<br />

+2 composite longbow (+2 Str bonus)); SA poison,<br />

spell-like abilities; SQ darkvision 120 ft., drow traits,<br />

spell resistance 29; AL LE; SV Fort +11, Ref +9, Will<br />

+6; Str 18, Dex 16, Con 11, Int 12, Wis 10, Cha 14.<br />

Skills & Feats: Climb +6, Handle Animal +5,<br />

Intimidate +15, Jump +6, Listen +8, Ride +8, Search<br />

+4, Spot +8, Swim +4; Cleave, Dodge, Mobility,<br />

Point Blank Shot, Power Attack, Rapid Shot, Shot on<br />

the Run, Weapon Focus (longbow), Weapon Focus<br />

(longsword), Weapon Specialisation (longbow),<br />

Weapon Specialisation (longsword).<br />

Equipment & Treasure: +2 composite longbow, +3<br />

elven chain armour, +2 heavy steel shield, +2 vorpal<br />

longsword, arrows (20), drow poison, master key to<br />

locked areas.<br />

This metal cage is clearly a lift for people to travel in.<br />

A large geared wheel on the side allows passengers to<br />

winch themselves up.<br />

<strong>The</strong> wheel allows characters to lift their equipment and<br />

each other up out of the mine. It allows a +15 equipment<br />

bonus on Strength checks to lift loads. <strong>The</strong>re is room<br />

for up to two creatures to turn the wheel at once. <strong>The</strong><br />

cage moves upwards at five feet per round. It emerges<br />

at the surface at Point 21.<br />

22. Cargo Lift<br />

This metal cage, suspended from chains, looks as<br />

though it is meant to carry the loads of iron ore up to<br />

the surface. A two-man winch provides the necessary<br />

Ibon Presno Gonzalez (order #73006) 8<br />

203

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!