The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed The Drow War Book Two. The Dying Of - RoseRed
8. Armoury This room was clearly once a forge, judging by the wide-flanged chimney and the trough of coals. It is now a makeshift armoury. Racks of spare weapons sit waiting for use and several broken ones are laid out on a workbench. If the Player Characters want to take the time to root through the usable equipment here, they can find three masterwork hand crossbows, four masterwork falchions, two drow-sized masterwork breastplates, a halberd, six masterwork rapiers and ten doses of drow poison wrapped in oiled paper in a small wooden box. A Search check (DC 20) turns up a +2 dwarven urgrosh that someone has tried to strip down for parts, presumably in the belief that it could be turned into something a drow could use. The haft shows signs of having been sawed through and most of the binding on the grip has been unwrapped. It currently has only two hit points left. 9. Kitchens The air in this area is hot and has an overpowering smell of spices, as if someone had been cooking with crumbled incense. Wrought-iron ovens fill most of the space, with pots and cauldrons bubbling on the hobs. A single stewpot the size of a barrel is slopping over with yellowish slurry that looks as if someone has already eaten it once. In the midst of all this is a sweating drow male, fleshier than most, stripped to the waist and with his white hair worn in long dreadlocks. He is adding pinches of red spice to the stews from a large bag. This drow is the camp cook, Argenauld. The large pot is destined for the dwarf slaves and contains a stew made from pulses, roots and rat flesh. Argenauld, Male Drow War10: CR 10; Medium humanoid (elf ); HD 10d8; hp 45; Init +2; Spd 30 ft.; AC 12, touch 12, flat-footed 10; Base Atk +10; Grp +11; Atk +12 melee (1d6+1/15–20, rapier) or +12 ranged (1d10/19–20, heavy crossbow); Full Atk +12/+7 melee (1d6+1/15–20, rapier) or +12 ranged (1d10/19– 20, heavy crossbow); SA poison, spell-like abilities; SQ drow traits, spell resistance 21; AL NE; SV Fort +7, Ref +5, Will +3; Str 13, Dex 14, Con 10, Int 12, Wis 10, Cha 10. Skills & Feats: Listen +5, Profession (cook) +8, Search +5, Spot +5; Improved Critical (rapier), Power Attack, Skill Focus (Profession (cook)), Weapon Focus (rapier). Equipment & Treasure: Bag of hot chilli powder, crossbow bolts (10), heavy crossbow, rapier. Note: Argenauld can throw his bag of hot chilli powder as a grenade-like weapon. He will try to do this on the first round of combat, then run for the barracks yelling for help. The bag of spices bursts in a five-foot spread from the point of impact. All creatures caught in the cloud must make Reflex saving throws (DC 15) or be blinded for 1d4+1 rounds. 10. Chapel The stonework here is of a higher standard than the rest of the mine. The pillars are ornamented with blank-eyed, bearded faces staring gravely out in all directions. Beneath these are columns of runes. A half-hearted attempt to deface them has been made but the faces have suffered no worse damage than a few chips and scuffs. The flag of the Drow Empire hangs from the wall, the heraldic spider extending its limbs to encompass everything. An arched recess at the eastern end of the room holds an altar draped with a velvet cloth. Two drow women are conducting some sort of rite over the skeletal remains of a dwarf. One of the women wears beetle-black plate armour fitted with long spikes and a silver headband; the other wears a long gown like that of a church novitiate. Both of them have white paint marking their faces in spirals and streaks. Translucent shapes, like humanoid figures in ragged robes, hover in the air nearby. Tiny red eyes gleam from their shapeless heads. This whole area is under the effects of a desecrate spell. All Charisma checks made to turn undead are made at a –6 profane penalty and all undead entering the area have a +2 profane bonus to attack rolls, damage rolls and saving throws and two additional hit points per Hit Die. The women are Shikzen Baine, priestess to the forces stationed here, and her apprentice Gaveena Varna. Shikzen is casting create greater undead to gain a new wraith servant; the two hovering shadowy forms are wraiths that she has already created and commanded. A Spellcraft check (DC 23) identifies the spell. A party of 15 th or 16 th level should arrive just as she has started casting, while a party of higher level should arrive just as the casting finishes, so there is another wraith on the loose. Note: The wraith is not automatically under Shikzen’s control; she must rebuke it first. Ibon Presno Gonzalez (order #73006) 8 195
196 Shikzen Baine, Female Drow Clr16: CR 17; Medium humanoid (elf); HD 16d8+32; hp 104; Init +6; Spd 20 ft.; AC 20, touch 11, flat-footed 19; Base Atk +12; Grp +13; Atk +15 melee (1d6+1/18–20, masterwork rapier) or +14 ranged (1d4/19–20, hand crossbow) or +14 ranged (entanglement, masterwork net); Full Atk +15/+10/+5 melee (1d6+1/18–20, masterwork rapier) or +14 ranged (1d4/19–20, hand crossbow) or +14 ranged (entanglement, masterwork net); SA poison, rebuke undead, spells, spell-like abilities; SQ drow traits, spell resistance 27; AL LE; SV Fort +12, Ref +7, Will +14; Str 12, Dex 14, Con 14, Int 12, Wis 18, Cha 10. Skills & Feats: Concentration +19, Diplomacy +3, Heal +9, Knowledge (arcana) +7, Knowledge (religion) +11, Spellcraft +16; Combat Casting, Improved Counterspell, Improved Initiative, Leadership, Weapon Finesse, Weapon Proficiency (net). Spells prepared (6/6+1/6+1/6+1/5+1/4+1/3+1/3+1/ 2+1, save DC 14 + spell level): 0 th – detect magic, guidance (2), inflict minor wounds, resistance, virtue; 1 st – cause fear, command, divine favour, entropic shield, magic weapon, protection from good*, shield of faith; 2 nd – augury, desecrate* (already cast), enthral, hold person (2), spiritual weapon, summon monster II; 3 rd – animate dead, dispel magic* (2), prayer, protection from energy, wind wall; 4 th – divine power, giant vermin, inflict critical wounds, poison, spell immunity, unholy blight*; 5 th – dispel good*, flame strike, insect plague, slay living, symbol of pain; 6 th – antilife shell, create undead*, greater dispel magic, harm; 7 th – blasphemy*, ethereal jaunt, spell turning, summon monster VII; 8 th – create greater undead (already casting), greater planar ally, unholy aura*. *Domain spell. Domains: Evil (cast evil spells at +1 caster level), Magic (can use spell trigger or spell activation items as an 8 th level wizard). Equipment & Treasure: Crossbow bolts (10), divine focus (spider amulet made from a piece of the Abyssal Altar; see below), hand crossbow, +1 full plate armour, masterwork net, masterwork rapier, scroll of mass bull’s strength (CL 17 th ), scroll of mass eagle’s splendour (CL 17 th ), scroll of mass owl’s wisdom (CL 17 th ), wand of lightning bolt (CL 10 th , 13 charges). Shikzen technically outranks Drozen Vellish, but there is no clash of interests here, as she is here to bring the blessing and protection of her goddess to the troops, not to lead them. Vellish is expected to listen to her counsel and provide for all her needs. If she ever wished to take control he would be obliged to surrender it, but that would only be necessary if he proved wholly incompetent or insubordinate to his own superiors. Gaveena Varna, Female Drow Clr9: CR 10; Medium humanoid (elf); HD 9d8+9; hp 49; Init +1; Spd 30 ft.; AC 11, touch 11, fl at-footed 10; Base Atk +6; Grp +6; Atk +7 melee (1d8+1 plus poison, +1 morningstar) or +8 ranged (1d10/19–20 plus poison, masterwork heavy crossbow); Full Atk +7/+2 melee (1d8+1 plus poison, +1 morningstar) or +8 ranged (1d10/19–20 plus poison, masterwork heavy crossbow); SA poison, rebuke undead, spells, spell-like abilities; SQ drow traits, spell resistance 20; AL LE; SV Fort +9, Ref +6, Will +9; Str 10, Dex 13, Con 12, Int 12, Wis 16, Cha 15. Skills & Feats: Concentration +6, Diplomacy +6, Heal +6, Knowledge (arcana) +5, Knowledge (history) +5, Knowledge (religion) +5, Knowledge (the planes) +5, Spellcraft +5; Combat Casting, Great Fortitude, Lightning Reflexes, Spell Focus (Necromancy). Spells prepared (5/5+1/5+1/4+1/2+1/1+1, save DC 13 + spell level): 0 th – detect magic (3), read magic, resistance; 1 st – bane, cause fear, command, obscuring mist, sanctuary*, shield of faith; 2 nd – aid, bull’s strength, cure moderate wounds (2), death knell*, owl’s wisdom; 3 rd – animate dead*, blindness/deafness, dispel magic, magic vestment, summon monster III; 4 th – divination, lesser planar ally, spell immunity*; 5 th – slay living*, wall of stone. *Domain spell. Domains: Death (melee death touch attack kills a creature if a roll of 9d6 exceeds its current hit points; 1/day), Protection (touched target gains +10 as a bonus to next saving throw, 1/day). Equipment & Treasure: +1 morningstar, crossbow bolts (10), divine focus (silver spider medallion, worth 150 gp), drow blade venom, masterwork heavy crossbow. Wraith Servants (2 or 3): CR 5; Medium undead (incorporeal); HD 5d12; hp 32; Init +7; Spd fly 60 ft. (good); AC 15, touch 15, flat-footed 12; Base Atk +2; Grp —; Atk +5 melee (1d4 plus 1d6 Constitution drain, incorporeal touch); Full Atk +5 melee (1d4 plus 1d6 Constitution drain, incorporeal touch); SA constitution drain, create spawn; SQ +2 turn resistance, darkvision 60 ft., daylight powerlessness, incorporeal traits, undead traits, unnatural aura; AL LE; SV Fort +1, Ref +4, Will +6; Str —, Dex 16, Con —, Int 14, Wis 14, Cha 15. Ibon Presno Gonzalez (order #73006) 8
- Page 145 and 146: 144 ways to create one. A dagger to
- Page 147 and 148: 146 Fellraven: +4 keen scythe; AL N
- Page 149 and 150: 148 The Letter On the wooden writin
- Page 151 and 152: 150 The books in the cases are almo
- Page 153 and 154: 152 The Family Azarak, Zamelak and
- Page 155 and 156: 154 Ibon Presno Gonzalez (order #73
- Page 157 and 158: 156 ‘The dark ones, little dark o
- Page 159 and 160: 158 Skills: Bluff +22, Diplomacy +3
- Page 161 and 162: 160 These dreadful creatures are th
- Page 163 and 164: 162 Special Qualities: All-around v
- Page 165 and 166: 164 Special Qualities: Construct tr
- Page 167 and 168: 166 Misdirection (Sp): To put hunte
- Page 169 and 170: 168 These misanthropic, pensive imm
- Page 171 and 172: 170 Tyrant of Brass This adventure
- Page 173 and 174: 172 Ibon Presno Gonzalez (order #73
- Page 175 and 176: 174 The Destriers of Heaven The Sun
- Page 177 and 178: 176 News from Jehannum The merchant
- Page 179 and 180: 178 Change Shape (Su): A rakshasa c
- Page 181 and 182: 180 Moch and Krunna, Mummy Lords, C
- Page 183 and 184: 182 Paralysing Touch (Su): Any livi
- Page 185 and 186: 184 Atk +18 melee (2d4+7, 2 claws);
- Page 187 and 188: 186 Many of these ghosts are mindle
- Page 189 and 190: 188 Aftermath With the threat to th
- Page 191 and 192: 190 simply gave a name, a location,
- Page 193 and 194: 192 these runes with a Search check
- Page 195: 194 If the soldiers here have not r
- Page 199 and 200: 198 Skills & Feats: Hide +8, Listen
- Page 201 and 202: 200 The Dwarves: The dwarves are am
- Page 203 and 204: 202 18. The Prisoners Four drow war
- Page 205 and 206: 204 power. There are five large bas
- Page 207 and 208: 206 Poison (Ex): Fortitude saving t
- Page 209 and 210: 208 Following Darkness Like a Dream
- Page 211 and 212: 210 Ibon Presno Gonzalez (order #73
- Page 213 and 214: 212 Flyby Attack, Great Fortitude,
- Page 215 and 216: 214 Song of the Night Hags Stoke th
- Page 217 and 218: 216 Inside, the cathedral is desola
- Page 219 and 220: 218 of the stuff on the whole plane
- Page 221 and 222: 220 against them. A magical attack
- Page 223 and 224: 222 Spell-Like Abilities: At the st
- Page 225 and 226: 224 Skills & Feats: Bluff +33, Conc
- Page 227 and 228: 226 Genesis of the Ironclads Drozen
- Page 229 and 230: 228 The duergar suit resembles an e
- Page 231 and 232: 230 Ibon Presno Gonzalez (order #73
- Page 233 and 234: 232 Factory Floor A: Sheet Rolling
- Page 235 and 236: 234 or lying when he said that only
- Page 237 and 238: 236 Knowledge (the planes) check (D
- Page 239 and 240: 238 The drow twins Hester and Jazme
- Page 241 and 242: 240 The Ironclads An Ironclad is a
- Page 243 and 244: 242 Skills & Feats: Appraise +24, B
- Page 245 and 246: 244 Skills & Feats: Bluff +53, Conc
196<br />
Shikzen Baine, Female <strong>Drow</strong> Clr16: CR 17; Medium<br />
humanoid (elf); HD 16d8+32; hp 104; Init +6; Spd<br />
20 ft.; AC 20, touch 11, flat-footed 19; Base Atk +12;<br />
Grp +13; Atk +15 melee (1d6+1/18–20, masterwork<br />
rapier) or +14 ranged (1d4/19–20, hand crossbow) or<br />
+14 ranged (entanglement, masterwork net); Full Atk<br />
+15/+10/+5 melee (1d6+1/18–20, masterwork rapier) or<br />
+14 ranged (1d4/19–20, hand crossbow) or +14 ranged<br />
(entanglement, masterwork net); SA poison, rebuke<br />
undead, spells, spell-like abilities; SQ drow traits, spell<br />
resistance 27; AL LE; SV Fort +12, Ref +7, Will +14;<br />
Str 12, Dex 14, Con 14, Int 12, Wis 18, Cha 10.<br />
Skills & Feats: Concentration +19, Diplomacy +3,<br />
Heal +9, Knowledge (arcana) +7, Knowledge (religion)<br />
+11, Spellcraft +16; Combat Casting, Improved<br />
Counterspell, Improved Initiative, Leadership, Weapon<br />
Finesse, Weapon Proficiency (net).<br />
Spells prepared (6/6+1/6+1/6+1/5+1/4+1/3+1/3+1/<br />
2+1, save DC 14 + spell level): 0 th – detect magic,<br />
guidance (2), inflict minor wounds, resistance, virtue;<br />
1 st – cause fear, command, divine favour, entropic shield,<br />
magic weapon, protection from good*, shield of faith;<br />
2 nd – augury, desecrate* (already cast), enthral, hold<br />
person (2), spiritual weapon, summon monster II; 3 rd<br />
– animate dead, dispel magic* (2), prayer, protection<br />
from energy, wind wall; 4 th – divine power, giant vermin,<br />
inflict critical wounds, poison, spell immunity, unholy<br />
blight*; 5 th – dispel good*, flame strike, insect plague,<br />
slay living, symbol of pain; 6 th – antilife shell, create<br />
undead*, greater dispel magic, harm; 7 th – blasphemy*,<br />
ethereal jaunt, spell turning, summon monster VII; 8 th –<br />
create greater undead (already casting), greater planar<br />
ally, unholy aura*.<br />
*Domain spell.<br />
Domains: Evil (cast evil spells at +1 caster level), Magic<br />
(can use spell trigger or spell activation items as an 8 th<br />
level wizard).<br />
Equipment & Treasure: Crossbow bolts (10), divine<br />
focus (spider amulet made from a piece of the Abyssal<br />
Altar; see below), hand crossbow, +1 full plate armour,<br />
masterwork net, masterwork rapier, scroll of mass bull’s<br />
strength (CL 17 th ), scroll of mass eagle’s splendour (CL<br />
17 th ), scroll of mass owl’s wisdom (CL 17 th ), wand of<br />
lightning bolt (CL 10 th , 13 charges).<br />
Shikzen technically outranks Drozen Vellish, but there<br />
is no clash of interests here, as she is here to bring the<br />
blessing and protection of her goddess to the troops,<br />
not to lead them. Vellish is expected to listen to her<br />
counsel and provide for all her needs. If she ever<br />
wished to take control he would be obliged to surrender<br />
it, but that would only be necessary if he proved wholly<br />
incompetent or insubordinate to his own superiors.<br />
Gaveena Varna, Female <strong>Drow</strong> Clr9: CR 10; Medium<br />
humanoid (elf); HD 9d8+9; hp 49; Init +1; Spd 30 ft.;<br />
AC 11, touch 11, fl at-footed 10; Base Atk +6; Grp +6;<br />
Atk +7 melee (1d8+1 plus poison, +1 morningstar)<br />
or +8 ranged (1d10/19–20 plus poison, masterwork<br />
heavy crossbow); Full Atk +7/+2 melee (1d8+1 plus<br />
poison, +1 morningstar) or +8 ranged (1d10/19–20<br />
plus poison, masterwork heavy crossbow); SA poison,<br />
rebuke undead, spells, spell-like abilities; SQ drow<br />
traits, spell resistance 20; AL LE; SV Fort +9, Ref +6,<br />
Will +9; Str 10, Dex 13, Con 12, Int 12, Wis 16, Cha<br />
15.<br />
Skills & Feats: Concentration +6, Diplomacy +6, Heal<br />
+6, Knowledge (arcana) +5, Knowledge (history) +5,<br />
Knowledge (religion) +5, Knowledge (the planes)<br />
+5, Spellcraft +5; Combat Casting, Great Fortitude,<br />
Lightning Reflexes, Spell Focus (Necromancy).<br />
Spells prepared (5/5+1/5+1/4+1/2+1/1+1, save DC<br />
13 + spell level): 0 th – detect magic (3), read magic,<br />
resistance; 1 st – bane, cause fear, command, obscuring<br />
mist, sanctuary*, shield of faith; 2 nd – aid, bull’s strength,<br />
cure moderate wounds (2), death knell*, owl’s wisdom;<br />
3 rd – animate dead*, blindness/deafness, dispel magic,<br />
magic vestment, summon monster III; 4 th – divination,<br />
lesser planar ally, spell immunity*; 5 th – slay living*,<br />
wall of stone.<br />
*Domain spell.<br />
Domains: Death (melee death touch attack kills a<br />
creature if a roll of 9d6 exceeds its current hit points;<br />
1/day), Protection (touched target gains +10 as a bonus<br />
to next saving throw, 1/day).<br />
Equipment & Treasure: +1 morningstar, crossbow bolts<br />
(10), divine focus (silver spider medallion, worth 150<br />
gp), drow blade venom, masterwork heavy crossbow.<br />
Wraith Servants (2 or 3): CR 5; Medium undead<br />
(incorporeal); HD 5d12; hp 32; Init +7; Spd fly 60 ft.<br />
(good); AC 15, touch 15, flat-footed 12; Base Atk +2;<br />
Grp —; Atk +5 melee (1d4 plus 1d6 Constitution drain,<br />
incorporeal touch); Full Atk +5 melee (1d4 plus 1d6<br />
Constitution drain, incorporeal touch); SA constitution<br />
drain, create spawn; SQ +2 turn resistance, darkvision<br />
60 ft., daylight powerlessness, incorporeal traits, undead<br />
traits, unnatural aura; AL LE; SV Fort +1, Ref +4, Will<br />
+6; Str —, Dex 16, Con —, Int 14, Wis 14, Cha 15.<br />
Ibon Presno Gonzalez (order #73006) 8