15.01.2013 Views

The Drow War Book Two. The Dying Of - RoseRed

The Drow War Book Two. The Dying Of - RoseRed

The Drow War Book Two. The Dying Of - RoseRed

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

8. Armoury<br />

This room was clearly once a forge, judging by the<br />

wide-flanged chimney and the trough of coals. It is<br />

now a makeshift armoury. Racks of spare weapons sit<br />

waiting for use and several broken ones are laid out on<br />

a workbench.<br />

If the Player Characters want to take the time to root<br />

through the usable equipment here, they can find<br />

three masterwork hand crossbows, four masterwork<br />

falchions, two drow-sized masterwork breastplates, a<br />

halberd, six masterwork rapiers and ten doses of drow<br />

poison wrapped in oiled paper in a small wooden box.<br />

A Search check (DC 20) turns up a +2 dwarven<br />

urgrosh that someone has tried to strip down for parts,<br />

presumably in the belief that it could be turned into<br />

something a drow could use. <strong>The</strong> haft shows signs of<br />

having been sawed through and most of the binding on<br />

the grip has been unwrapped. It currently has only two<br />

hit points left.<br />

9. Kitchens<br />

<strong>The</strong> air in this area is hot and has an overpowering<br />

smell of spices, as if someone had been cooking with<br />

crumbled incense. Wrought-iron ovens fill most of the<br />

space, with pots and cauldrons bubbling on the hobs. A<br />

single stewpot the size of a barrel is slopping over with<br />

yellowish slurry that looks as if someone has already<br />

eaten it once. In the midst of all this is a sweating drow<br />

male, fleshier than most, stripped to the waist and with<br />

his white hair worn in long dreadlocks. He is adding<br />

pinches of red spice to the stews from a large bag.<br />

This drow is the camp cook, Argenauld. <strong>The</strong> large pot<br />

is destined for the dwarf slaves and contains a stew<br />

made from pulses, roots and rat flesh.<br />

Argenauld, Male <strong>Drow</strong> <strong>War</strong>10: CR 10; Medium<br />

humanoid (elf ); HD 10d8; hp 45; Init +2; Spd 30 ft.;<br />

AC 12, touch 12, flat-footed 10; Base Atk +10; Grp<br />

+11; Atk +12 melee (1d6+1/15–20, rapier) or +12<br />

ranged (1d10/19–20, heavy crossbow); Full Atk +12/+7<br />

melee (1d6+1/15–20, rapier) or +12 ranged (1d10/19–<br />

20, heavy crossbow); SA poison, spell-like abilities; SQ<br />

drow traits, spell resistance 21; AL NE; SV Fort +7,<br />

Ref +5, Will +3; Str 13, Dex 14, Con 10, Int 12, Wis<br />

10, Cha 10.<br />

Skills & Feats: Listen +5, Profession (cook) +8,<br />

Search +5, Spot +5; Improved Critical (rapier), Power<br />

Attack, Skill Focus (Profession (cook)), Weapon Focus<br />

(rapier).<br />

Equipment & Treasure: Bag of hot chilli powder,<br />

crossbow bolts (10), heavy crossbow, rapier.<br />

Note: Argenauld can throw his bag of hot chilli powder<br />

as a grenade-like weapon. He will try to do this on the<br />

first round of combat, then run for the barracks yelling<br />

for help. <strong>The</strong> bag of spices bursts in a five-foot spread<br />

from the point of impact. All creatures caught in the<br />

cloud must make Reflex saving throws (DC 15) or be<br />

blinded for 1d4+1 rounds.<br />

10. Chapel<br />

<strong>The</strong> stonework here is of a higher standard than the<br />

rest of the mine. <strong>The</strong> pillars are ornamented with<br />

blank-eyed, bearded faces staring gravely out in all<br />

directions. Beneath these are columns of runes. A<br />

half-hearted attempt to deface them has been made but<br />

the faces have suffered no worse damage than a few<br />

chips and scuffs. <strong>The</strong> flag of the <strong>Drow</strong> Empire hangs<br />

from the wall, the heraldic spider extending its limbs to<br />

encompass everything.<br />

An arched recess at the eastern end of the room holds an<br />

altar draped with a velvet cloth. <strong>Two</strong> drow women are<br />

conducting some sort of rite over the skeletal remains<br />

of a dwarf. One of the women wears beetle-black plate<br />

armour fitted with long spikes and a silver headband; the<br />

other wears a long gown like that of a church novitiate.<br />

Both of them have white paint marking their faces in<br />

spirals and streaks. Translucent shapes, like humanoid<br />

figures in ragged robes, hover in the air nearby. Tiny<br />

red eyes gleam from their shapeless heads.<br />

This whole area is under the effects of a desecrate spell.<br />

All Charisma checks made to turn undead are made at<br />

a –6 profane penalty and all undead entering the area<br />

have a +2 profane bonus to attack rolls, damage rolls<br />

and saving throws and two additional hit points per<br />

Hit Die. <strong>The</strong> women are Shikzen Baine, priestess to<br />

the forces stationed here, and her apprentice Gaveena<br />

Varna.<br />

Shikzen is casting create greater undead to gain a new<br />

wraith servant; the two hovering shadowy forms are<br />

wraiths that she has already created and commanded.<br />

A Spellcraft check (DC 23) identifies the spell. A party<br />

of 15 th or 16 th level should arrive just as she has started<br />

casting, while a party of higher level should arrive just<br />

as the casting finishes, so there is another wraith on the<br />

loose.<br />

Note: <strong>The</strong> wraith is not automatically under Shikzen’s<br />

control; she must rebuke it first.<br />

Ibon Presno Gonzalez (order #73006) 8<br />

195

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!