The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
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8. Armoury<br />
This room was clearly once a forge, judging by the<br />
wide-flanged chimney and the trough of coals. It is<br />
now a makeshift armoury. Racks of spare weapons sit<br />
waiting for use and several broken ones are laid out on<br />
a workbench.<br />
If the Player Characters want to take the time to root<br />
through the usable equipment here, they can find<br />
three masterwork hand crossbows, four masterwork<br />
falchions, two drow-sized masterwork breastplates, a<br />
halberd, six masterwork rapiers and ten doses of drow<br />
poison wrapped in oiled paper in a small wooden box.<br />
A Search check (DC 20) turns up a +2 dwarven<br />
urgrosh that someone has tried to strip down for parts,<br />
presumably in the belief that it could be turned into<br />
something a drow could use. <strong>The</strong> haft shows signs of<br />
having been sawed through and most of the binding on<br />
the grip has been unwrapped. It currently has only two<br />
hit points left.<br />
9. Kitchens<br />
<strong>The</strong> air in this area is hot and has an overpowering<br />
smell of spices, as if someone had been cooking with<br />
crumbled incense. Wrought-iron ovens fill most of the<br />
space, with pots and cauldrons bubbling on the hobs. A<br />
single stewpot the size of a barrel is slopping over with<br />
yellowish slurry that looks as if someone has already<br />
eaten it once. In the midst of all this is a sweating drow<br />
male, fleshier than most, stripped to the waist and with<br />
his white hair worn in long dreadlocks. He is adding<br />
pinches of red spice to the stews from a large bag.<br />
This drow is the camp cook, Argenauld. <strong>The</strong> large pot<br />
is destined for the dwarf slaves and contains a stew<br />
made from pulses, roots and rat flesh.<br />
Argenauld, Male <strong>Drow</strong> <strong>War</strong>10: CR 10; Medium<br />
humanoid (elf ); HD 10d8; hp 45; Init +2; Spd 30 ft.;<br />
AC 12, touch 12, flat-footed 10; Base Atk +10; Grp<br />
+11; Atk +12 melee (1d6+1/15–20, rapier) or +12<br />
ranged (1d10/19–20, heavy crossbow); Full Atk +12/+7<br />
melee (1d6+1/15–20, rapier) or +12 ranged (1d10/19–<br />
20, heavy crossbow); SA poison, spell-like abilities; SQ<br />
drow traits, spell resistance 21; AL NE; SV Fort +7,<br />
Ref +5, Will +3; Str 13, Dex 14, Con 10, Int 12, Wis<br />
10, Cha 10.<br />
Skills & Feats: Listen +5, Profession (cook) +8,<br />
Search +5, Spot +5; Improved Critical (rapier), Power<br />
Attack, Skill Focus (Profession (cook)), Weapon Focus<br />
(rapier).<br />
Equipment & Treasure: Bag of hot chilli powder,<br />
crossbow bolts (10), heavy crossbow, rapier.<br />
Note: Argenauld can throw his bag of hot chilli powder<br />
as a grenade-like weapon. He will try to do this on the<br />
first round of combat, then run for the barracks yelling<br />
for help. <strong>The</strong> bag of spices bursts in a five-foot spread<br />
from the point of impact. All creatures caught in the<br />
cloud must make Reflex saving throws (DC 15) or be<br />
blinded for 1d4+1 rounds.<br />
10. Chapel<br />
<strong>The</strong> stonework here is of a higher standard than the<br />
rest of the mine. <strong>The</strong> pillars are ornamented with<br />
blank-eyed, bearded faces staring gravely out in all<br />
directions. Beneath these are columns of runes. A<br />
half-hearted attempt to deface them has been made but<br />
the faces have suffered no worse damage than a few<br />
chips and scuffs. <strong>The</strong> flag of the <strong>Drow</strong> Empire hangs<br />
from the wall, the heraldic spider extending its limbs to<br />
encompass everything.<br />
An arched recess at the eastern end of the room holds an<br />
altar draped with a velvet cloth. <strong>Two</strong> drow women are<br />
conducting some sort of rite over the skeletal remains<br />
of a dwarf. One of the women wears beetle-black plate<br />
armour fitted with long spikes and a silver headband; the<br />
other wears a long gown like that of a church novitiate.<br />
Both of them have white paint marking their faces in<br />
spirals and streaks. Translucent shapes, like humanoid<br />
figures in ragged robes, hover in the air nearby. Tiny<br />
red eyes gleam from their shapeless heads.<br />
This whole area is under the effects of a desecrate spell.<br />
All Charisma checks made to turn undead are made at<br />
a –6 profane penalty and all undead entering the area<br />
have a +2 profane bonus to attack rolls, damage rolls<br />
and saving throws and two additional hit points per<br />
Hit Die. <strong>The</strong> women are Shikzen Baine, priestess to<br />
the forces stationed here, and her apprentice Gaveena<br />
Varna.<br />
Shikzen is casting create greater undead to gain a new<br />
wraith servant; the two hovering shadowy forms are<br />
wraiths that she has already created and commanded.<br />
A Spellcraft check (DC 23) identifies the spell. A party<br />
of 15 th or 16 th level should arrive just as she has started<br />
casting, while a party of higher level should arrive just<br />
as the casting finishes, so there is another wraith on the<br />
loose.<br />
Note: <strong>The</strong> wraith is not automatically under Shikzen’s<br />
control; she must rebuke it first.<br />
Ibon Presno Gonzalez (order #73006) 8<br />
195