The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
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<strong>The</strong> drow soldiery smashed their way into the mine’s<br />
strong room hoping to find some stored dwarf gold,<br />
but the room was empty. Vellish now uses it to store<br />
valuables and has his wizards keep the door closed with<br />
an arcane lock (caster level 15, Strength check (DC 38)<br />
to break the door). Once inside:<br />
This bare stone room contains only a heavy wooden<br />
chest set against the wall with a small brass coffer<br />
beside it.<br />
Small Coffer: This container is locked (Open Lock DC<br />
30) and trapped. <strong>The</strong> lock workings have been lightly<br />
smeared with concentrated black lotus extract made to<br />
look like oil:<br />
Poisoned Lock: CR 14; mechanical; touch trigger<br />
(attached); manual reset; poison (black lotus extract,<br />
Fortitude saving throw (DC 24) resists, 3d6 Con/3d6<br />
Con), Search DC 30, Disable Device DC 30.<br />
<strong>The</strong> slave dwarves taken from Crom Calamar were<br />
thoroughly searched to ensure that they were not keeping<br />
back any valuables. Some of them had hidden rings and<br />
gems on their persons, which were confiscated. Others<br />
had gold teeth which the drow pulled out with pincers.<br />
<strong>The</strong>se few personal treasures have been put into this<br />
coffer for safekeeping.<br />
<strong>The</strong> coffer contains 13 gold rings sized to fit dwarven<br />
fingers (worth 50 gp each), one small ruby (worth 900<br />
gp), a pair of matching tiny diamonds (worth 500 gp<br />
each), a sapphire the size of a thumbnail (worth 1,000<br />
gp) and five gold teeth with blood still on them (30 gp<br />
each). No good character would think of keeping this<br />
treasure for himself, once he knew its source.<br />
Heavy Chest: This chest is locked (Open Lock DC 30)<br />
and trapped. <strong>Drow</strong> war chests tend to have ostentatiously<br />
deadly traps to dissuade the soldiery from stealing the<br />
contents.<br />
Explosion of Poisoned Nails: CR 20; mechanical;<br />
touch trigger (when opened); manual reset; Atk +20<br />
ranged, 1d4 nails per target for 1d4+10 plus poison<br />
each); poison (colossal monstrous scorpion venom,<br />
Fortitude saving throw (DC 33), 1d10 Con/1d10 Con)<br />
multiple targets (all creatures in 20 ft. burst); Search DC<br />
26; Disable Device DC 30.<br />
<strong>The</strong> chest contains the pay for the soldiers and officers<br />
in the mine for the next three months. This is sorted<br />
into 13 velvet sacks, each one containing 2,000 gold<br />
pieces.<br />
6. Guard Post<br />
<strong>The</strong> corridor opens out into a square room. Four drow<br />
warriors stand here, very faintly lit by a light from high<br />
above. <strong>The</strong> helmets and breastplates they wear are<br />
polished to a shine and their violet eyes glimmer below<br />
the brow guards.<br />
Elite Guards, <strong>Drow</strong> Ftr12 (4): CR 13; Medium<br />
humanoid (elf); HD 12d10; hp 66; Init +2; Spd 20 ft.;<br />
AC 17, touch 12, flat-footed 15; Base Atk +12; Grp +16;<br />
Atk +18 melee (2d4+8/15–20 plus poison, masterwork<br />
falchion) or +15 ranged (1d4+2/19–20 plus poison,<br />
masterwork hand crossbow); Full Atk +18/+13/+8<br />
melee (2d4+8/15–20 plus poison, masterwork falchion)<br />
or +15 ranged (1d4+2/19–20 plus poison, masterwork<br />
hand crossbow); SA poison, spell-like abilities; SQ<br />
darkvision 120 ft., drow traits, spell resistance 23; AL<br />
LE; SV Fort +8, Ref +6, Will +4; Str 18, Dex 15, Con<br />
11, Int 12, Wis 10, Cha 14.<br />
Skills & Feats: Climb +6, Handle Animal +9,<br />
Intimidate +11, Jump +2, Listen +10, Ride +7, Search<br />
+4, Spot +11, Swim +4; Alertness, Cleave, Dodge,<br />
Improved Critical (falchion), Improved Sunder, Power<br />
Attack, Weapon Focus (falchion), Weapon Focus (hand<br />
crossbow), Weapon Specialisation (falchion), Weapon<br />
Specialisation (hand crossbow).<br />
Equipment & Treasure: Crossbow bolts (10), drow<br />
poison, 4d6x10 gold pieces, masterwork breastplate,<br />
masterwork falchion, masterwork hand crossbow,<br />
potion of cat’s grace, potion of haste, potion of owl’s<br />
wisdom.<br />
<strong>The</strong> guards are expecting trouble from below, not from<br />
above. <strong>The</strong>y are here guarding the command corridor<br />
while the majority of the other guards are down below,<br />
trying to deal with the dwarf slave revolt. If they are<br />
attacked, they yell to the barracks for reinforcements.<br />
<strong>The</strong> off-duty guards come to their aid.<br />
7. Barracks<br />
This room is clearly a communal sleeping area, with<br />
tables and chairs at the opposite end. Broad wooden<br />
shelves serve as bunks. <strong>The</strong>se have soft cocoons of<br />
spider silk laid along them, as if something had hatched<br />
there. <strong>The</strong>re are over 40 bunks here, all of them with the<br />
silken bedrolls. You now have an idea of just how many<br />
drow soldiers are stationed in this mine.<br />
<strong>Two</strong> of the bunks are occupied by sleeping drow,<br />
swaddled in their silk sacks like pupae. An ancient<br />
dwarf, naked but for a loincloth, squats motionless in<br />
the corner, gripping an onyx jug as if his life depended<br />
upon it.<br />
Ibon Presno Gonzalez (order #73006) 8<br />
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