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The Drow War Book Two. The Dying Of - RoseRed

The Drow War Book Two. The Dying Of - RoseRed

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glass-fluted oil lamp on top of the desk lights the room<br />

with a feeble glow. A wooden door lies to the south.<br />

<strong>The</strong> most immediate concern will likely be ‘Where<br />

has Vellish gone?’ One of the Player Characters might<br />

think to scry him to see where he is. If they attempt<br />

this, they see the following:<br />

Drozen Vellish is standing with four other drow in a<br />

low-ceilinged tunnel held up by pit props. <strong>Two</strong> of these<br />

wear plate armour and carry halberds, which they are<br />

brandishing at something you cannot see; the other two<br />

are robed. One of the robed drow suddenly frowns and<br />

looks directly at the scrying sensor. ‘I believe we are<br />

being observed,’ he says. ‘<strong>The</strong> dwarves must have a<br />

sorcerer in their midst.’<br />

At this point, have the Player Character or Non-Player<br />

Character who is performing the scrying make a caster<br />

level check. Irrespective of the result, the scrying link<br />

is broken; the Player Characters should now be aware<br />

that the drow might know exactly where they are.<br />

If the Player Characters think to examine the desk, they<br />

find a freshly written message on the parchment, with<br />

the ink still wet. It is written as if it were a log entry<br />

and reads:<br />

‘<strong>The</strong> damned dwarves are rioting once again, down in<br />

the mine level. I must attend to this immediately.’<br />

<strong>The</strong> last line is for the Player Characters’ benefit,<br />

explaining why he had to leave in a hurry.<br />

2a-d. <strong>Of</strong>fi cers’ Quarters<br />

This room has a simple bed with a lush velvet coverlet<br />

spread over it, a low bookcase and a desk with a chair.<br />

<strong>The</strong>se rooms are identical in all important respects.<br />

<strong>The</strong>y are the accommodation for Drozen Vellish’s<br />

subordinate wizards.<br />

In Room 2b, a big spider is lurking under the bed. This<br />

is Lovian’s pet. <strong>The</strong> Player Characters can kill it easily<br />

if they wish, as it is hardly a challenge.<br />

In Room 2c, a fiddle in a protective case has been left<br />

on the bed. This is a beautiful musical instrument made<br />

from darkwood and fitted with mother-of-pearl designs,<br />

with the neck carved into the shape of a drow female<br />

arching backwards. <strong>The</strong> female figure wears body<br />

jewellery made from actual rubies. This belongs to<br />

Munniaz. It is a masterwork instrument, worth 1,500<br />

gold pieces as a treasure.<br />

3. <strong>Of</strong>fi cers’ Dining Chamber<br />

This room has been converted into a private dining area.<br />

A wooden table has been covered with a cloth of fine<br />

black silk, with an oil lamp set in the centre. A dresser<br />

against the wall displays a china dinner service.<br />

If the Player Characters examine the china, the Games<br />

Master should read the following:<br />

All the plates, saucers and dishes feature the same<br />

motif: a black spider, legs extended and ending in hooklike<br />

claws, with a white skull in the middle of the body.<br />

<strong>The</strong> design is simple, ugly and surprisingly disturbing<br />

to look at. Something about the regimental order of it<br />

all makes your skin crawl. <strong>The</strong> drow have always been<br />

organised in the past but this militaristic iconography<br />

is something new.<br />

A drawer in the dresser contains the silverware, which<br />

is worth 250 gold pieces (110 items in all) if the Player<br />

Characters are interested in stealing it.<br />

4. Command Post<br />

This room has been converted into a command post. A<br />

flag hangs from the east wall, showing a design of a<br />

black spider on a crimson background, its legs extended<br />

to the corners of the cloth and hooked slightly inward.<br />

In the centre of the spider’s body is a white death’shead.<br />

A desk piled high with papers stands against the<br />

north wall and a table with chairs is shoved against the<br />

west wall. One of the chairs is toppled over, as if the<br />

occupant left in a hurry. On the desk is a thick ledger.<br />

Ledger: <strong>The</strong> ledger contains an ongoing record of how<br />

productive the mines have been, showing its net output,<br />

the number of workers requested and the number<br />

of deaths. A suitable Profession check (DC 15) is<br />

needed to make sense of it. <strong>The</strong> ledger shows a steady<br />

increase in the production of iron ingots, with a sudden<br />

increase in the number of worker deaths attributed to<br />

‘gas’ and further deaths explained as ‘insubordination’,<br />

‘rebellion’, ‘starvation’ or ‘accident’.<br />

Desk: A character who examines the desk and makes<br />

a Search check (DC 20) can locate a secret drawer<br />

underneath. This contains an envelope made from<br />

rough blue paper, with the name Drozen Vellish on the<br />

front. <strong>The</strong> envelope has already been unsealed.<br />

Within the outer envelope is a second envelope on which<br />

Rannirak has inscribed a set of explosive runes (deals<br />

6d6 points of force damage, no saving throw for the<br />

reader, all others within 10 feet allowed a Reflex saving<br />

throw (DC 18) for half damage). A rogue can find<br />

Ibon Presno Gonzalez (order #73006) 8<br />

191

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