The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
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glass-fluted oil lamp on top of the desk lights the room<br />
with a feeble glow. A wooden door lies to the south.<br />
<strong>The</strong> most immediate concern will likely be ‘Where<br />
has Vellish gone?’ One of the Player Characters might<br />
think to scry him to see where he is. If they attempt<br />
this, they see the following:<br />
Drozen Vellish is standing with four other drow in a<br />
low-ceilinged tunnel held up by pit props. <strong>Two</strong> of these<br />
wear plate armour and carry halberds, which they are<br />
brandishing at something you cannot see; the other two<br />
are robed. One of the robed drow suddenly frowns and<br />
looks directly at the scrying sensor. ‘I believe we are<br />
being observed,’ he says. ‘<strong>The</strong> dwarves must have a<br />
sorcerer in their midst.’<br />
At this point, have the Player Character or Non-Player<br />
Character who is performing the scrying make a caster<br />
level check. Irrespective of the result, the scrying link<br />
is broken; the Player Characters should now be aware<br />
that the drow might know exactly where they are.<br />
If the Player Characters think to examine the desk, they<br />
find a freshly written message on the parchment, with<br />
the ink still wet. It is written as if it were a log entry<br />
and reads:<br />
‘<strong>The</strong> damned dwarves are rioting once again, down in<br />
the mine level. I must attend to this immediately.’<br />
<strong>The</strong> last line is for the Player Characters’ benefit,<br />
explaining why he had to leave in a hurry.<br />
2a-d. <strong>Of</strong>fi cers’ Quarters<br />
This room has a simple bed with a lush velvet coverlet<br />
spread over it, a low bookcase and a desk with a chair.<br />
<strong>The</strong>se rooms are identical in all important respects.<br />
<strong>The</strong>y are the accommodation for Drozen Vellish’s<br />
subordinate wizards.<br />
In Room 2b, a big spider is lurking under the bed. This<br />
is Lovian’s pet. <strong>The</strong> Player Characters can kill it easily<br />
if they wish, as it is hardly a challenge.<br />
In Room 2c, a fiddle in a protective case has been left<br />
on the bed. This is a beautiful musical instrument made<br />
from darkwood and fitted with mother-of-pearl designs,<br />
with the neck carved into the shape of a drow female<br />
arching backwards. <strong>The</strong> female figure wears body<br />
jewellery made from actual rubies. This belongs to<br />
Munniaz. It is a masterwork instrument, worth 1,500<br />
gold pieces as a treasure.<br />
3. <strong>Of</strong>fi cers’ Dining Chamber<br />
This room has been converted into a private dining area.<br />
A wooden table has been covered with a cloth of fine<br />
black silk, with an oil lamp set in the centre. A dresser<br />
against the wall displays a china dinner service.<br />
If the Player Characters examine the china, the Games<br />
Master should read the following:<br />
All the plates, saucers and dishes feature the same<br />
motif: a black spider, legs extended and ending in hooklike<br />
claws, with a white skull in the middle of the body.<br />
<strong>The</strong> design is simple, ugly and surprisingly disturbing<br />
to look at. Something about the regimental order of it<br />
all makes your skin crawl. <strong>The</strong> drow have always been<br />
organised in the past but this militaristic iconography<br />
is something new.<br />
A drawer in the dresser contains the silverware, which<br />
is worth 250 gold pieces (110 items in all) if the Player<br />
Characters are interested in stealing it.<br />
4. Command Post<br />
This room has been converted into a command post. A<br />
flag hangs from the east wall, showing a design of a<br />
black spider on a crimson background, its legs extended<br />
to the corners of the cloth and hooked slightly inward.<br />
In the centre of the spider’s body is a white death’shead.<br />
A desk piled high with papers stands against the<br />
north wall and a table with chairs is shoved against the<br />
west wall. One of the chairs is toppled over, as if the<br />
occupant left in a hurry. On the desk is a thick ledger.<br />
Ledger: <strong>The</strong> ledger contains an ongoing record of how<br />
productive the mines have been, showing its net output,<br />
the number of workers requested and the number<br />
of deaths. A suitable Profession check (DC 15) is<br />
needed to make sense of it. <strong>The</strong> ledger shows a steady<br />
increase in the production of iron ingots, with a sudden<br />
increase in the number of worker deaths attributed to<br />
‘gas’ and further deaths explained as ‘insubordination’,<br />
‘rebellion’, ‘starvation’ or ‘accident’.<br />
Desk: A character who examines the desk and makes<br />
a Search check (DC 20) can locate a secret drawer<br />
underneath. This contains an envelope made from<br />
rough blue paper, with the name Drozen Vellish on the<br />
front. <strong>The</strong> envelope has already been unsealed.<br />
Within the outer envelope is a second envelope on which<br />
Rannirak has inscribed a set of explosive runes (deals<br />
6d6 points of force damage, no saving throw for the<br />
reader, all others within 10 feet allowed a Reflex saving<br />
throw (DC 18) for half damage). A rogue can find<br />
Ibon Presno Gonzalez (order #73006) 8<br />
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