15.01.2013 Views

The Drow War Book Two. The Dying Of - RoseRed

The Drow War Book Two. The Dying Of - RoseRed

The Drow War Book Two. The Dying Of - RoseRed

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

190<br />

simply gave a name, a location, a portrait and a dab of<br />

blood. Clearly, it was an invitation to scry the sender.<br />

Cadrivaine was able to establish a scrying link and send<br />

him a message to let him know when we’d be watching<br />

next, following which he’s been writing down what he<br />

wants to say at a prearranged time, so he wouldn’t have<br />

to speak out loud and risk being overheard. It’s all very<br />

convoluted.’<br />

Doesn’t this whole set-up look like a trap?: ‘Yes, it<br />

does. It stinks of treachery. Unfortunately, that’s a<br />

risk you are going to have to take and I only hope what<br />

Vellish can tell us is worth the risk. I’m sure you can<br />

handle it if the mission doesn’t go entirely according to<br />

plan, but if the situation becomes desperate, then get<br />

out of there. Vellish’s information isn’t worth the loss<br />

of your lives. As I said, we will give you the means to<br />

travel back here instantaneously. Just make sure you<br />

stay away from any magic that can lock down planar<br />

travel; dimensional anchors, dimensional locks, that<br />

kind of thing.’<br />

Tying Into Former Discoveries: If the Player<br />

Characters visited the Council of Trees in the <strong>War</strong>riors<br />

of Winter chapter, they may already know something<br />

about the Ironclad Project. If they shared this information<br />

with the Conclave, then Nimian Archimandrus theorises<br />

that Drozen Vellish is highly likely to be involved in this<br />

mysterious ‘machine’ project, and that this is what he<br />

wants to talk about. Machines need metal and metal<br />

comes from mines, so it makes sense for the drow to be<br />

mining right now.<br />

Event: Eddies in the Ether<br />

Obviously, the adventure is not going to be as easy as<br />

‘teleport in, teleport out’. When the Player Characters<br />

are ready to teleport across, with Cadrivaine taking the<br />

role of spellcaster as before (unless one of the Player<br />

Characters wants to do this, in which case they need<br />

greater teleport because of the range), the spell begins:<br />

<strong>The</strong> Conclave have cast their scrying spells and<br />

confirmed that Drozen Vellish is in his chambers,<br />

waiting for you to come and collect him.<br />

<strong>The</strong> spell takes hold and you feel the familiar sensation<br />

of the world falling away from under you. <strong>The</strong> cosy<br />

surroundings of the tavern room blur and fade. <strong>The</strong><br />

next moment you are somewhere else – but not the dark<br />

cell you expected. You are falling through an endless<br />

vortex, with amber and pearl colours racing past and a<br />

roar like the sea in a hollow cave. <strong>The</strong> speed at which<br />

you are moving is dizzyingly fast and yet everything<br />

seems much slower than it should be. You realise that<br />

this is the Ethereal Plane and that you are still in the<br />

midst of teleportation. Has something gone wrong?<br />

In answer to the unspoken question, darkness rises up<br />

from beneath you, building in a pillar like a column of<br />

water. It smokes and ripples, sending tendrils of shadow<br />

through the ether. <strong>The</strong> sides of it spread out and up like<br />

mounting waves, or arms lifted within a robe.<br />

<strong>The</strong> immense shadow is directly in your path, lifting its<br />

head, spreading its arms. It looms, impossibly huge,<br />

unavoidable, and with a sudden freezing shock you<br />

plunge into it. Everything around you shakes crazily;<br />

there is a strangely mundane sound of tearing fabric<br />

and abruptly you are flung tumbling over the floor of<br />

an elegantly furnished room, with the blood pounding<br />

in your ears.<br />

<strong>The</strong> Dark, sensing that the Starborn are drawing close<br />

once again, has attempted to stop the Player Characters<br />

from reaching their destination. It cannot throw them<br />

off course or harm them physically, so it has slowed<br />

down time by a crucial few minutes while they pass<br />

through its body.<br />

In the time between the Player Characters’ departure<br />

and their arrival at Vellish’s chambers, Vellish is called<br />

to a disturbance in the mines and has to leave. <strong>The</strong><br />

Player Characters arrive in Vellish’s room to find him<br />

gone…<br />

Location: <strong>The</strong> Mencarth Mines<br />

<strong>The</strong> dwarves abandoned this mine even though the<br />

iron ore deposits were very rich, because toxic vapours<br />

welling up from the lowest levels made the miners ill.<br />

Rather than risk lives, they closed the mine down.<br />

Now the drow send captured dwarves down into the<br />

tunnels to dig the ore out. <strong>The</strong> drow do not care if a few<br />

dwarves cough up blood and die, so long as plenty of<br />

iron is mined for the new war machines.<br />

1. Vellish’s Chambers<br />

This room is nothing but a hollow dug out of the rock,<br />

and the luxurious furnishings here cannot disguise that.<br />

<strong>The</strong> thick carpets underfoot, covered with a pattern<br />

showing stylised spiders with their legs intertwined, are<br />

squishy with water. <strong>The</strong> hangings on the walls have<br />

become mildewed and the bed smells musty and damp.<br />

A dress uniform hangs on an iron stand, positioned<br />

carefully away from the wall.<br />

A writing desk of polished black wood stands beside the<br />

bed, with a quill, inkstand and parchment upon it. A<br />

Ibon Presno Gonzalez (order #73006) 8

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!