The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
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186<br />
Many of these ghosts are mindless. <strong>The</strong>y are not hostile,<br />
but they do not acknowledge the Player Characters at<br />
all, instead flying straight through them and keening<br />
mournfully. Some of the more stable ghosts speak to<br />
the Player Characters if approached. <strong>The</strong>y explain (in<br />
slow, empty voices) the history of the land and tell the<br />
Player Characters how they died.<br />
Non-Player Character: <strong>The</strong> Tyrant<br />
<strong>The</strong> Tyrant of Brass is a gigantic figure that looks like<br />
an efreeti in armour. It depends upon heat to function,<br />
as it was crafted on the Elemental Plane of Fire. So<br />
long as its internal workings are kept immensely hot,<br />
it can use all of its abilities. It has an internal furnace<br />
powered by logs or coal, in case it needs to operate in<br />
conditions less broiling than those of its plane of origin.<br />
It cannot generate heat; it can only amplify it.<br />
If they are clever, the Player Characters may work out<br />
the Tyrant’s secret dependency on heat. It quickly<br />
burned up the fuel that the drow had placed in it but was<br />
kept going by the raging forest fires it had created. So<br />
long as the woods burned all around it, it could carry on<br />
burning more. Once the forest was destroyed it began<br />
to cool down. All it could do then was stagger to a<br />
hiding place and conceal itself, waiting for its masters<br />
to return and refuel it.<br />
<strong>The</strong> Tyrant currently has enough fuel to keep going for<br />
long enough to destroy all the remaining oases in the<br />
Desert of Sharn, most of which lie to the north. <strong>The</strong><br />
Player Characters thus do not have the option of sitting<br />
back and waiting for it to fall over again. It must be<br />
stopped.<br />
Extinguishing the Tyrant: <strong>The</strong> Player Characters may<br />
try to open up the hatch on the Tyrant’s back, which<br />
would allow them to expose the internal furnace and<br />
quench it. This is extremely difficult to do, as the hatch<br />
is locked shut to prevent tampering. Smashing the lock<br />
off requires a sunder attempt in which the Tyrant gets a<br />
+10 circumstance bonus to its check. <strong>The</strong> lock has 20<br />
hit points and a hardness of 9. Attempting to pick the<br />
lock is impossible while the Tyrant is moving. If it is<br />
immobilised somehow, a character can attempt to pick<br />
it with an Open Lock check (DC 40).<br />
If the Player Characters do succeed in opening the hatch,<br />
the fire inside should be treated as a separate creature<br />
with an Armour Class of 19. <strong>The</strong> Player Characters will<br />
have to deal a total of 20 points of cold damage to it to<br />
extinguish it, or else douse it with at least five gallons<br />
of water.<br />
Immersing the Tyrant completely in water also shuts it<br />
down, though the Player Characters will be hard pressed<br />
to find enough water to do this in the Desert of Sharn.<br />
<strong>The</strong> Tyrant of Brass: CR 18; Huge construct<br />
(extraplanar); HD 34d10+40; hp 227; Init –2; Spd 20<br />
ft., AC 31, touch 6, flat-footed 31; Base Atk +25; Grp<br />
+48; Atk slam +38 melee (4d8+15 plus 1d6 fire); Full<br />
Atk 2 slams +38 melee (4d8+15 plus 1d6 fire); Space/<br />
Reach 15 ft./15 ft.; SA acid cloud, breath weapon, heat;<br />
SQ construct traits, damage reduction 15/adamantine,<br />
darkvision 60 ft., immunity to magic, low-light vision;<br />
AL N; SV Fort +11, Ref +9, Will +11; Str 41, Dex 7,<br />
Con —, Int —, Wis 11, Cha 1.<br />
Acid Cloud (Su): <strong>The</strong> engineers of the Tyrant designed<br />
it as a weapon of terror to deploy against the Material<br />
Plane, during the reign of an efreeti sultan who had<br />
aspirations (never fulfilled) to conquer that realm. In<br />
addition to its fiery powers, the Tyrant was given the<br />
power to corrode and dissolve objects and creatures, so<br />
that where it had been there would be scorched earth<br />
and utter desolation. It has vents in its back that produce<br />
thick orange vapour with highly acidic properties. <strong>The</strong><br />
Tyrant can fill any square through which it moves with<br />
acid fog without having to take an action to do so. It<br />
does this while moving, leaving the fog behind it in its<br />
wake. It may activate or suppress this ability at will.<br />
It cannot sustain fog emission while running, nor is<br />
it immune to the effects of its own fog. <strong>The</strong> acid fog<br />
functions as if produced as if by an 18 th level sorcerer.<br />
Breath Weapon (Su): Once every 1d4+1 rounds, as a<br />
free action, the tyrant may breathe out a 30-foot cone<br />
of flame that deals 6d8 fire damage. A Reflex saving<br />
throw (DC 27) is allowed for half damage. <strong>The</strong> save<br />
DC is Constitution-based.<br />
Heat (Ex): <strong>The</strong> Tyrant’s red-hot body deals 1d6 points<br />
of extra fire damage whenever it hits in melee, or in<br />
each round it maintains a hold when grappling.<br />
Immunity to Magic (Ex): <strong>The</strong> Tyrant is immune to any<br />
spell or spell-like ability that allows spell resistance. In<br />
addition, certain spells and effects function differently<br />
against the creature, as noted below. A magical attack<br />
that deals cold damage slows it (as the slow spell) for<br />
three rounds with no saving throw. A magical attack that<br />
deals fire damage breaks any slow effect on the Tyrant<br />
and heals one point of damage for each three points of<br />
damage the attack would otherwise deal. If the amount<br />
of healing would cause the Tyrant to exceed its full<br />
normal hit points, it gains any excess as temporary hit<br />
points. <strong>The</strong> Tyrant is not affected by rust attacks, such<br />
as that of a rust monster or a rusting grasp spell.<br />
Ibon Presno Gonzalez (order #73006) 8