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The Drow War Book Two. The Dying Of - RoseRed

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180<br />

Moch and Krunna, Mummy Lords, Clr10 (2): CR<br />

15; Medium undead; HD 8d12 plus 10d8; hp 97; Init<br />

+5; Spd 15 ft. ; AC 30, touch 11, flat-footed 29; Base<br />

Atk +11; Grp +19; Atk +20 melee (1d6+12/19–20 plus<br />

mummy rot, slam); Full Atk +20 melee (1d6+12/19–20<br />

plus mummy rot, slam); SA despair, mummy rot, rebuke<br />

undead, spells; SQ damage reduction 5/—, darkvision<br />

60 ft., resistance to fire 10, undead traits, vulnerability<br />

to fire; AL LE; SV Fort +11, Ref +6, Will +18; Str 26,<br />

Dex 12, Con —, Int 8, Wis 20, Cha 17.<br />

Skills & Feats: Concentration +8, Knowledge (religion)<br />

+4, Listen +18, Move Silently +5, Spot +18; Alertness,<br />

Combat Casting, Great Fortitude, Improved Critical<br />

(slam), Improved Initiative, Weapon Focus (slam).<br />

Despair (Su): At the mere sight of the mummies, the<br />

viewer must succeed on a Will saving throw (DC 17) or<br />

be paralysed with fear for 1d4 rounds. Whether or not<br />

the saving throw is successful, that creature cannot be<br />

affected again by the same mummy’s despair ability for<br />

24 hours. <strong>The</strong> save DC is Charisma-based.<br />

Mummy Rot (Su): Supernatural disease: slam, Fortitude<br />

DC 16, incubation period one minute; damage 1d6 Con<br />

and 1d6 Cha. Unlike normal diseases, mummy rot<br />

continues until the victim reaches Constitution 0 (and<br />

dies) or is cured. See the MM for special rules relating to<br />

curing mummy rot. <strong>The</strong> save DC is Charisma-based.<br />

Moch’s spells prepared (6/5+1/5+1/4+1/4+1/3+1,<br />

save DC 15 + spell level): 0 th – inflict minor wounds<br />

(3), resistance (2), virtue; 1 st – bane, cause fear* (2),<br />

inflict light wounds, obscuring mist, sanctuary; 2 nd<br />

– darkness, death knell, inflict moderate wounds,<br />

shatter*, spiritual weapon; 3 rd – animate dead* (2),<br />

bestow curse, blindness/deafness, contagion; 4 th – giant<br />

vermin, inflict critical wounds*, poison, summon<br />

monster IV; 5 th – insect plague (2), slay living*, spell<br />

resistance.<br />

Krunna’s spells prepared (6/5+1/5+1/4+1/4+1/3+1,<br />

save DC 15 + spell level): 0 th – inflict minor wounds<br />

(3), resistance (2), virtue; 1 st – bane, cause fear* (2),<br />

inflict light wounds, obscuring mist, sanctuary; 2 nd<br />

– death knell*, desecrate, hold person, shatter, spiritual<br />

weapon; 3 rd – animate dead (2), contagion*, invisibility<br />

Ibon Presno Gonzalez (order #73006) 8

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