The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
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<strong>The</strong> Rakshasa Hoard: <strong>The</strong> rakshasa’s bags and<br />
pouches contain the following looted goods: 16 gold<br />
and silver rings of various sizes (worth an average<br />
of 70 gp each); a slightly scorched reliquary in need<br />
of cleaning but made from finely wrought gold, for<br />
carrying holy objects (worth 2,500 gp); three jewelled<br />
statues of obscure elven deities (worth 1,100 gp each);<br />
the broken silver-shod ends of a shattered staff of<br />
the magi (the silver is worth 20 gp); two figurines of<br />
wondrous power (golden lions), still coated with ash<br />
from the great burning many years ago.<br />
Location: Devourer’s Mound<br />
This ugly outcrop of rock rises from the sand like the<br />
back of a creature breaking through waves. <strong>The</strong> stone<br />
has a rotten look to it, unlike that caused by natural<br />
erosion.<br />
This place was avoided even when the Desert of Sharn<br />
was a forest. It is a knot of old evil left over from<br />
the days when the world was formed. Exploration of<br />
the mound reveals tunnels bored into it, though it is<br />
impossible to tell whether these were shaped naturally<br />
or artificially.<br />
If the rakshasa lead the Player Characters here, they<br />
claim that their route takes them past this place, which<br />
has been accursed since olden times. <strong>The</strong>y allude to<br />
dark powers from the days when this was a forest and<br />
try to imply that what the Player Characters are seeking<br />
might lie within. One way or another, they want the<br />
Player Characters to go inside that mound.<br />
A. Examination of the tunnel entrance at this point with<br />
a Spot check (DC 20) reveals two faded inscriptions cut<br />
into the rock, one regularly spaced and formally laid<br />
out, the other scrawled as if in haste. A Decipher Script<br />
check (DC 25) for each one is needed to make any sense<br />
of them. Characters who make their checks can read<br />
all of the inscriptions; characters who fail theirs cannot<br />
read the words in italics.<br />
Neat Inscription: ‘Laid reverently in darkness, Moch<br />
and Krunna, the husband and wife that loyally served<br />
the maggot god, the great devourer. May the curse of<br />
He Who Consumes <strong>The</strong> Dead fall upon those who seek<br />
to plunder the golden grave goods. Let their bones<br />
run with hot lead, their eyes be made a feast for the<br />
vultures.’<br />
Hurried Inscription: ‘Brith send your blessing to<br />
cleanse this cursed place! May the dead lie still and<br />
rise no more to plague us!’<br />
B. Each of the tunnels ends in a seeming dead end.<br />
<strong>The</strong> tunnel at Point B, however, has a crack at the end a<br />
mere foot across and two feet in height which is easily<br />
missed; a Spot check (DC 15) is needed to notice it. A<br />
creature whose head fits through this gap may be able<br />
to squeeze through with an Escape Artist check (DC<br />
25). Examination of the rocks, along with a successful<br />
Knowledge (dungeoneering) check (DC 20), reveals that<br />
the tunnels were deliberately sealed off with engineered<br />
cave-ins.<br />
Just inside the burial chamber, a skeletal human hand<br />
can be seen protruding from beneath a fallen rock, clear<br />
evidence that those who brought the roof down either<br />
were not allowed to escape or did not want to.<br />
1. Burial Chamber<br />
This room is little more than an irregular cave at the<br />
heart of the rock. <strong>The</strong> air is dry and has a sickly sweet<br />
reek of mastic and spices, like an old unopened jar of<br />
pickles that has gone rotten. A few light grains of sand<br />
rattle from the roof, which you see is made up of rock<br />
slabs that look none too stable. Fortunately, four thick<br />
wooden posts have been set in place, supporting some<br />
of the weight.<br />
<strong>The</strong>se posts stand at the corners of a square shallow pit,<br />
around two feet deep, scraped out of the centre of the<br />
cave. <strong>The</strong> mummified bodies of two humanoids lie in it<br />
side by side, with bronze plates covering them like an<br />
antique style of armour. <strong>The</strong>y appear to have the skulls<br />
of huge cats instead of people. Around the pit, in the<br />
shadows at the edges of the room, lie heaps of yellowing<br />
human bones.<br />
In place of their human skulls, the skulls of lions have<br />
been fixed to the mummies’ neck bones with metal wire,<br />
creating composite mummies. This does not grant the<br />
two mummy lords any additional powers; it just makes<br />
them look fearsome to tomb-robbers.<br />
Surrounding the pit are the jumbled bones of around<br />
a dozen humans. It is difficult to tell how they died,<br />
but examination of the remains quickly reveals a small<br />
golden cup (worth 75 gp) encrusted with black filth<br />
lying close to each one, so it seems they took poison<br />
and died willingly.<br />
<strong>The</strong> two bodies are mummy lords. <strong>The</strong>y remain dormant<br />
while the Player Characters remain outside the pit. If<br />
they approach, the mummy lords lurch to life and attack<br />
them.<br />
Ibon Presno Gonzalez (order #73006) 8<br />
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