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The Drow War Book Two. The Dying Of - RoseRed

The Drow War Book Two. The Dying Of - RoseRed

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<strong>The</strong> Rakshasa Hoard: <strong>The</strong> rakshasa’s bags and<br />

pouches contain the following looted goods: 16 gold<br />

and silver rings of various sizes (worth an average<br />

of 70 gp each); a slightly scorched reliquary in need<br />

of cleaning but made from finely wrought gold, for<br />

carrying holy objects (worth 2,500 gp); three jewelled<br />

statues of obscure elven deities (worth 1,100 gp each);<br />

the broken silver-shod ends of a shattered staff of<br />

the magi (the silver is worth 20 gp); two figurines of<br />

wondrous power (golden lions), still coated with ash<br />

from the great burning many years ago.<br />

Location: Devourer’s Mound<br />

This ugly outcrop of rock rises from the sand like the<br />

back of a creature breaking through waves. <strong>The</strong> stone<br />

has a rotten look to it, unlike that caused by natural<br />

erosion.<br />

This place was avoided even when the Desert of Sharn<br />

was a forest. It is a knot of old evil left over from<br />

the days when the world was formed. Exploration of<br />

the mound reveals tunnels bored into it, though it is<br />

impossible to tell whether these were shaped naturally<br />

or artificially.<br />

If the rakshasa lead the Player Characters here, they<br />

claim that their route takes them past this place, which<br />

has been accursed since olden times. <strong>The</strong>y allude to<br />

dark powers from the days when this was a forest and<br />

try to imply that what the Player Characters are seeking<br />

might lie within. One way or another, they want the<br />

Player Characters to go inside that mound.<br />

A. Examination of the tunnel entrance at this point with<br />

a Spot check (DC 20) reveals two faded inscriptions cut<br />

into the rock, one regularly spaced and formally laid<br />

out, the other scrawled as if in haste. A Decipher Script<br />

check (DC 25) for each one is needed to make any sense<br />

of them. Characters who make their checks can read<br />

all of the inscriptions; characters who fail theirs cannot<br />

read the words in italics.<br />

Neat Inscription: ‘Laid reverently in darkness, Moch<br />

and Krunna, the husband and wife that loyally served<br />

the maggot god, the great devourer. May the curse of<br />

He Who Consumes <strong>The</strong> Dead fall upon those who seek<br />

to plunder the golden grave goods. Let their bones<br />

run with hot lead, their eyes be made a feast for the<br />

vultures.’<br />

Hurried Inscription: ‘Brith send your blessing to<br />

cleanse this cursed place! May the dead lie still and<br />

rise no more to plague us!’<br />

B. Each of the tunnels ends in a seeming dead end.<br />

<strong>The</strong> tunnel at Point B, however, has a crack at the end a<br />

mere foot across and two feet in height which is easily<br />

missed; a Spot check (DC 15) is needed to notice it. A<br />

creature whose head fits through this gap may be able<br />

to squeeze through with an Escape Artist check (DC<br />

25). Examination of the rocks, along with a successful<br />

Knowledge (dungeoneering) check (DC 20), reveals that<br />

the tunnels were deliberately sealed off with engineered<br />

cave-ins.<br />

Just inside the burial chamber, a skeletal human hand<br />

can be seen protruding from beneath a fallen rock, clear<br />

evidence that those who brought the roof down either<br />

were not allowed to escape or did not want to.<br />

1. Burial Chamber<br />

This room is little more than an irregular cave at the<br />

heart of the rock. <strong>The</strong> air is dry and has a sickly sweet<br />

reek of mastic and spices, like an old unopened jar of<br />

pickles that has gone rotten. A few light grains of sand<br />

rattle from the roof, which you see is made up of rock<br />

slabs that look none too stable. Fortunately, four thick<br />

wooden posts have been set in place, supporting some<br />

of the weight.<br />

<strong>The</strong>se posts stand at the corners of a square shallow pit,<br />

around two feet deep, scraped out of the centre of the<br />

cave. <strong>The</strong> mummified bodies of two humanoids lie in it<br />

side by side, with bronze plates covering them like an<br />

antique style of armour. <strong>The</strong>y appear to have the skulls<br />

of huge cats instead of people. Around the pit, in the<br />

shadows at the edges of the room, lie heaps of yellowing<br />

human bones.<br />

In place of their human skulls, the skulls of lions have<br />

been fixed to the mummies’ neck bones with metal wire,<br />

creating composite mummies. This does not grant the<br />

two mummy lords any additional powers; it just makes<br />

them look fearsome to tomb-robbers.<br />

Surrounding the pit are the jumbled bones of around<br />

a dozen humans. It is difficult to tell how they died,<br />

but examination of the remains quickly reveals a small<br />

golden cup (worth 75 gp) encrusted with black filth<br />

lying close to each one, so it seems they took poison<br />

and died willingly.<br />

<strong>The</strong> two bodies are mummy lords. <strong>The</strong>y remain dormant<br />

while the Player Characters remain outside the pit. If<br />

they approach, the mummy lords lurch to life and attack<br />

them.<br />

Ibon Presno Gonzalez (order #73006) 8<br />

179

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