The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
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178<br />
Change Shape (Su): A rakshasa can assume any<br />
humanoid form, or revert to its own form, as a standard<br />
action. In humanoid form a rakshasa loses its claw and<br />
bite attacks (although it often equips itself with weapons<br />
and armour instead). A rakshasa remains in one form<br />
until it chooses to assume a new one. A change in<br />
form cannot be dispelled, but the rakshasa reverts to its<br />
natural form when killed. A true seeing spell reveals its<br />
natural form.<br />
Detect Thoughts (Su): A rakshasa can continuously use<br />
detect thoughts as the spell (caster level 18 th ; Will DC<br />
15 negates). It can suppress or resume this ability as a<br />
free action.<br />
Skills: A rakshasa has a +4 racial bonus on Bluff<br />
and Disguise checks. *When using change shape, a<br />
rakshasa gains an additional +10 circumstance bonus<br />
on Disguise checks. If reading an opponent’s mind,<br />
its circumstance bonus on Bluff and Disguise checks<br />
increases by a further +4.<br />
Spells: A rakshasa casts spells as a 7 th level sorcerer. See<br />
below for the spells known by the different rakshasa.<br />
Rakshasa 1 spells known (6/7/7/5; save DC 13 + spell<br />
level): 0 th – detect magic, light, mage hand, message,<br />
read magic, resistance, touch of fatigue; 1 st – charm<br />
person, mage armour, magic missile, shield, silent<br />
image; 2 nd – acid arrow, bear’s endurance, invisibility;<br />
3 rd – haste, suggestion.<br />
Rakshasa 2 spells known (6/7/7/5; save DC 13 + spell<br />
level): 0 th – dancing lights, detect magic, flare, ghost<br />
sound, read magic, resistance, touch of fatigue; 1 st –<br />
obscuring mist, ray of enfeeblement, silent image, true<br />
strike; 2 nd – acid arrow, pyrotechnics, web; 3 rd – fireball,<br />
heroism.<br />
Rakshasa 3 spells known (6/7/7/5; save DC 13 + spell<br />
level): 0 th – detect magic, light, mage hand, message,<br />
read magic, resistance, touch of fatigue; 1 st – charm<br />
person, expeditious retreat, mage armour, shield,<br />
ventriloquism; 2 nd – blur, cat’s grace, invisibility; 3 rd<br />
– dispel magic, ray of exhaustion.<br />
Rakshasa 4 spells known (6/7/7/5; save DC 13 + spell<br />
level): 0 th – acid splash, daze, detect magic, ghost sound,<br />
read magic, resistance, touch of fatigue; 1 st – colour<br />
spray, grease, ray of enfeeblement, shocking grasp,<br />
silent image; 2 nd – bull’s strength, glitterdust, web; 3 rd<br />
– invisibility sphere, wind wall.<br />
Rakshasa 5 spells known (6/7/7/5; save DC 13 + spell<br />
level): 0 th – detect magic, light, mage hand, message,<br />
read magic, resistance, touch of fatigue; 1 st – ray of<br />
enfeeblement, touch of idioc; 2 nd – bull’s strength,<br />
glitterdust, web; 3 rd – displacement, lightning bolt.<br />
Rakshasa 6 spells known (6/7/7/5; save DC 13 + spell<br />
level): 0 th – acid splash, daze, detect magic, ghost sound,<br />
read magic, resistance, touch of fatigue; 1 st – colour<br />
spray, grease, ray of enfeeblement, shocking grasp,<br />
silent image; 2 nd – darkness, fog cloud, resist energy,<br />
web; 3 rd – major image, stinking cloud.<br />
Equipment & Treasure: Scimitar; see also the Rakshasa<br />
Hoard, below.<br />
Jasmuheen, Female Rakshasa Sor7: CR 17; Medium<br />
outsider (native); HD 7d8+21 plus 7d4+21; hp 91; Init<br />
+2; Spd 40 ft.; AC 21, touch 12, flat-footed 19; Base Atk<br />
+10; Grp +11; Atk +11 melee (1d4+1, claw); Full Atk<br />
+11 melee (1d4+1, 2 claws) and +6 melee (1d6, bite);<br />
SA detect thoughts, spells; SQ change shape, damage<br />
reduction 15/good and piercing, darkvision 60 ft., spell<br />
resistance 35; AL LE; SV Fort +10, Ref +9, Will +11;<br />
Str 12, Dex 14, Con 16, Int 13, Wis 13, Cha 19.<br />
Bluff +28*, Concentration +18, Diplomacy +8,<br />
Disguise +17 (+19 acting)*, Intimidate +5, Knowledge<br />
(arcana) +7, Listen +11, Move Silently +13, Perform<br />
(oratory) +13, Sense Motive +11, Spellcraft +18,<br />
Spot +11; Alertness, Combat Casting, Greater Spell<br />
Focus (Enchantment), Skill Focus (Bluff), Spell Focus<br />
(Enchantment).<br />
Detect Thoughts (Su): A Will saving throw (DC 16)<br />
resists this ability.<br />
Spells known (6/7/7/7/7/6/5/3, save DC 14 + spell<br />
level): 0 th – arcane mark, dancing lights, daze, detect<br />
magic, flare, ghost sound, mage hand, prestidigitation,<br />
touch of fatigue; 1 st – colour spray, disguise self, erase,<br />
reduce person, ventriloquism; 2 nd – blindness/deafness,<br />
daze monster, ghoul touch, hypnotic pattern, rope trick;<br />
3 rd – invisibility sphere, nondetection, ray of exhaustion,<br />
slow; 4 th – confusion, greater invisibility, illusory wall,<br />
shadow conjuration; 5 th – feeblemind, telekinesis, waves<br />
of fatigue; 6 th – flesh to stone, greater dispel magic; 7 th<br />
– reverse gravity.<br />
Note: Jasmuheen casts spells as a 14 th level sorcerer,<br />
as her class levels stack with her racial spellcasting<br />
abilities.<br />
Equipment & Treasure: See the Rakshasa Hoard,<br />
below.<br />
Ibon Presno Gonzalez (order #73006) 8