The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
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suffer terrible pain, imposing a –4 penalty on attack<br />
rolls, skill checks and ability checks. Affected<br />
creatures remain agonised for as long as they remain<br />
in the area and for five rounds after.<br />
• Sculpture of Slumber: <strong>The</strong> soothing music that<br />
ululates from this ice figure has creatures yawning,<br />
nodding and keeling over. Creatures in the area of<br />
effect must make Will saving throws (DC 20) or<br />
fall asleep. If left undisturbed, they remain asleep<br />
for eight hours. Attempting to wake an affected<br />
creature, such as by shaking him, allows him a fresh<br />
saving throw for each such attempt.<br />
• Sculpture of Terror: <strong>The</strong> shrill screams from this<br />
sculpture cause panic in affected creatures. Those<br />
who fail their Will saving throws (DC 20) are<br />
panicked for as long as they remain in the area and<br />
for 3d6 rounds thereafter. A creature who re-enters<br />
the area of effect once the panic has worn off must<br />
make a fresh saving throw at a –2 circumstance<br />
penalty.<br />
Ice Shaping (Sp): Windshapers may shape ice three<br />
times per day as if by the stone shape spell cast by a 14 th<br />
level sorcerer, affecting solid ice rather than stone.<br />
Imbue Thunder (Su): Windshapers can temporarily<br />
imbue weapons with the thundering quality as a<br />
standard action. Weapons so imbued deal an additional<br />
1d8 points of sonic damage on a successful critical hit.<br />
If the weapon has a critical modifier of x3 it deals 2d8<br />
points, and if the modifier is x4 it deals 3d8 points.<br />
Subjects dealt a critical hit by a thundering weapon<br />
must make a Fortitude saving throw (DC 14) or be<br />
deafened permanently. This quality lasts for one hour.<br />
Windshapers imbue their own weapons before going<br />
into battle.<br />
Invisibility (Sp): A windshaper may become invisible at<br />
will, as per the spell cast by a 12 th level bard.<br />
Spells: A windshaper casts spells as a 12 th level bard.<br />
Weathermongering (Sp): Windshapers may use control<br />
weather at will, as per the spell cast by a 16 th level druid.<br />
<strong>The</strong>y commonly use this ability to ensure a continual<br />
supply of strong wind.<br />
Aftermath<br />
Once the Player Characters have overcome Bastirak<br />
and collected some tenebrium samples, they can return<br />
to Xoth Sarandi, where the Conclave of mages analyse<br />
the crystals thoroughly. <strong>The</strong>ir discoveries, along with<br />
Bastirak’s notes (if the Player Characters were smart<br />
enough to find these and bring them along), are sufficient<br />
to track down the origin plane of tenebrium – a place<br />
called ‘Noctulos’ in the elven scrolls. It proves to be,<br />
unsurprisingly, adjunct to the Plane of Shadow and only<br />
reachable through there.<br />
<strong>The</strong> tenebrium samples brought back from Bastirak’s<br />
citadel are not large enough to test properly. <strong>The</strong> Player<br />
Characters will have to travel into the Plane of Shadow<br />
and venture into Noctulos in order to bring back a<br />
suitably sized piece of tenebrium for testing. This<br />
expedition is covered in Chapter 8, Following Darkness<br />
Like a Dream.<br />
Ibon Presno Gonzalez (order #73006) 8<br />
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