The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
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16<br />
Equipment & Treasure: Arrows (20), full plate,<br />
masterwork composite longbow, masterwork<br />
greatsword.<br />
Regular City Guard (Mounted), Human <strong>War</strong>4:<br />
CR 3; Medium humanoid; HD 4d8+4; hp 22; Init +2;<br />
Spd 30 ft.; AC 18, touch 12, flat-footed 16; Base Atk<br />
+4; Grp +6; Atk +7 melee (1d8+2/19–20, masterwork<br />
longsword) or +7 ranged (1d8+2/x3, masterwork<br />
composite longbow (+2 Str bonus)); Full Atk +7 melee<br />
(1d8+2/19–20, masterwork longsword) or +7 ranged<br />
(1d8+2/x3, masterwork composite longbow (+2 Str<br />
bonus)); AL LN; SV Fort +5, Ref +3, Will +0; Str 15,<br />
Dex 14, Con 13, Int 10, Wis 9, Cha 12.<br />
Skills & Feats: Climb +4, Handle Animal +4, Intimidate<br />
+3, Jump +4, Ride +4, Swim +4; Mounted Combat,<br />
Power Attack, Ride-By Attack.<br />
Equipment & Treasure: Arrows (20), masterwork<br />
chain shirt, masterwork heavy steel shield, masterwork<br />
longsword, masterwork composite longbow.<br />
Jehannum <strong>War</strong>horse Mount: CR 1; Large animal;<br />
HD 3d8+9; hp 22; Init +1; Spd 60 ft.; AC 17, touch<br />
10, flat-footed 16; Base Atk +2; Grp +9; Atk +4 melee<br />
(1d4+3, hoof); Full Atk +4 melee (1d4+3, 2 hooves)<br />
and –1 melee (1d3+1, bite); Space/Reach 10 ft./5 ft.;<br />
SQ low-light vision, scent; AL N; SV Fort +6, Ref +4,<br />
Will +2; Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6.<br />
Skills & Feats: Listen +4, Spot +4; Endurance, Run.<br />
Equipment & Treasure: Studded leather barding.<br />
Regular City Guard (Foot Troops), Human <strong>War</strong>4:<br />
CR 3; Medium humanoid; HD 4d8+4; hp 22; Init +6;<br />
Spd 30 ft.; AC 18, touch 12, flat-footed 16; Base Atk<br />
+4; Grp +6; Atk +7 melee (1d8+2/19–20, masterwork<br />
longsword) or +7 ranged (1d8+2/x3, masterwork<br />
composite longbow (+2 Str bonus)); Full Atk +7 melee<br />
(1d8+2/19–20, masterwork longsword) or +7 ranged<br />
(1d8+2/x3, masterwork composite longbow (+2 Str<br />
bonus)); AL LN; SV Fort +5, Ref +3, Will +0; Str 15,<br />
Dex 14, Con 13, Int 10, Wis 9, Cha 12.<br />
Skills & Feats: Climb +4, Handle Animal +4, Intimidate<br />
+3, Jump +4, Ride +4, Swim +4; Cleave, Improved<br />
Initiative, Power Attack.<br />
Equipment & Treasure: Arrows (20), masterwork chain<br />
shirt, masterwork composite longbow, masterwork<br />
heavy steel shield, masterwork longsword.<br />
Non-Player Character: Bomber Haggon<br />
Claybairne ‘Bomber’ Haggon is a dwarf merchant who<br />
has made his fortune trading the finest of masterwork<br />
arms and armour to the Jehannum military. He is the<br />
heir to the Haggon forges, the longest-established<br />
metalworking chambers in all of Svarth. This does not<br />
mean he has merely sat back and watched the money<br />
roll in. Haggon is a persuasive and inventive salesman<br />
and has contacts all across eastern Ashfar.<br />
As well as his beautiful swords and breastplates,<br />
Haggon has also supplied some less salubrious items<br />
to his customers. He has increased his revenue by<br />
producing instruments of torture, such as thumbscrews,<br />
racks and iron boots (to be filled with hot oil) which<br />
sell especially well in places such as Visk and Kandang.<br />
Even the Iron Dukes have bought a reserve of these<br />
items, on the grounds that interrogation of enemy agents<br />
is sometimes necessary and a well-made tool is better<br />
than an improvised one.<br />
Haggon himself is surly, unusually thin for a dwarf and<br />
missing one eye. <strong>The</strong> remaining eye is covered with<br />
a large lens in a golden fitment. His face is covered<br />
with pockmark scars from an explosion in one of his<br />
forges in his younger days. His fellow dwarves hold<br />
him in great respect because of his money and his<br />
craftsmanship. His private business is his own affair.<br />
Even if they know of it and disapprove of it, it is not<br />
the dwarven way to go denouncing a master craftsman<br />
in public.<br />
Ordering Weapons: Haggon is the man to go to if you<br />
have a weapons order. He will accept commissions<br />
from the Player Characters if they need any arms<br />
or armour crafted. Although he charges 20% above<br />
the standard rate, there is an added bonus to owning<br />
Haggon’s work. When in the countries of Caldraza,<br />
Jehannum, Visk, Kandang, Valjinn, Kahoor or the<br />
Phoenix Dominions, having a Haggon weapon on<br />
open display earns you respect from warriors, rangers,<br />
fighters, paladins and clerics with the <strong>War</strong> domain. You<br />
receive a +2 circumstance bonus on Charisma-based<br />
checks when dealing with such people. You do not get<br />
multiple bonuses for owning more than one piece of<br />
Haggon’s work.<br />
Claybairne ‘Bomber’ Haggon, Dwarf Exp20: CR<br />
19; Medium humanoid; HD 20d6; hp 70; Init +0; Spd<br />
20 ft.; AC 10, touch 10, flat-footed 10; Base Atk +15;<br />
Grp +16; Atk +21 melee (1d8+6/x3 or 1d6+6/x3, +5<br />
dwarven urgrosh); Full Atk +21/+16/+11 melee (1d8+6/<br />
x3 or 1d6+6/x3, +5 dwarven urgrosh); SQ dwarf traits;<br />
Ibon Presno Gonzalez (order #73006) 8