The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
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168<br />
<strong>The</strong>se misanthropic, pensive immortals seek the isolation<br />
of snowy peaks and desolate glaciers where the wind<br />
rarely dies down. <strong>The</strong>y spend their days turning the ice<br />
and snow into weird sculptures that sound notes as the<br />
winds blow through them, turning the environment into<br />
a huge musical instrument.<br />
<strong>The</strong> unearthly notes from windshapers’ sculptures can<br />
be heard up to 15 miles away. <strong>The</strong>ir magical effects are<br />
only effective within much closer ranges (see below).<br />
<strong>The</strong>y vaguely resemble dancing figures bearing odd<br />
horn-like objects.<br />
Windshapers dress in cowled brown robes, like monks.<br />
<strong>The</strong>y have down turned mouths, no noses and watery<br />
blue eyes.<br />
Craft Ice Sculpture (Su): Windshapers have the unique<br />
ability to turn snow and ice into temporary magic<br />
items which produce sonic effects similar to the music<br />
of a bard. <strong>The</strong>y can only be constructed in regions<br />
of continual wind. Without wind to power them, the<br />
sculptures are silent and useless. Permanent sculptures<br />
are typically of Large size (10 feet square) and have<br />
360 hit points. A sculpture reduced to half its hit<br />
points ceases to function as such. Creatures can hit the<br />
sculptures automatically.<br />
To create a permanent ice sculpture, a windshaper makes<br />
a Craft (ice) skill check and multiplies the result by 10:<br />
the result is the number of hit points he has successfully<br />
added to the structure in an hour of work. When the<br />
sculpture reaches 360 hit points it is complete, and it<br />
automatically becomes magically efficacious.<br />
A windshaper may also use his ice shaping ability (see<br />
below) to craft a temporary sculpture. This is of Medium<br />
size (five feet square) and has only 80 hit points. When<br />
the windshaper creates the sculpture, he makes a Craft<br />
(ice) skill check. <strong>The</strong> result is the number of rounds for<br />
which the sculpture will last before it becomes inert.<br />
Ice sculptures’ effects operate at the caster level of the<br />
windshaper who made them and use the windshaper’s<br />
Charisma modifier to determine their saving throw<br />
DCs. A windshaper cannot maintain more sculptures<br />
than he has points of Intelligence bonus.<br />
A sculpture’s effects affect targets in a 120-foot spread.<br />
<strong>The</strong> windshaper may activate or deactivate a sculpture’s<br />
magical effects (though it continues to produce sound)<br />
as a free action, provided he is within 120 feet of his<br />
sculpture. Once created, a sculpture is dedicated to<br />
a given effect. It cannot be used to produce another.<br />
A creature can be under the influence of multiple<br />
sculptures simultaneously. <strong>The</strong> windshapers defend<br />
their homes by creating multiple sculptures whose areas<br />
of effect overlap, thus crippling creatures before they<br />
can come too close.<br />
<strong>The</strong> sculptures that can be made are as follows. All of<br />
them produce sonic mind-affecting effects. Characters<br />
who successfully save against a sculpture’s effects are<br />
immune to that sculpture’s effect for a further 24 hours.<br />
<strong>The</strong> save DCs are Charisma-based.<br />
• Sculpture of Boldness: Those whom the windshaper<br />
considers allies receive a +2 morale bonus on saving<br />
throws against charm and fear effects and a +2<br />
morale bonus on attack and weapon damage rolls.<br />
<strong>The</strong> effect continues for as long as the recipient<br />
remains within range and for five rounds thereafter.<br />
• Sculpture of Encouragement: Those whom the<br />
windshaper considers allies gain a +2 competence<br />
bonus on skill checks with a particular skill (chosen<br />
when the sculpture is created) for as long as they<br />
remain within the area of effect.<br />
• Sculpture of Enrapturing: This sculpture emits<br />
haunting melodies that captivate the listener.<br />
Creatures who enter the area of effect must make<br />
Will saving throws (DC 20). Those who fail sit<br />
quietly and listen to the sounds, taking no other<br />
actions, for 12 rounds. While fascinated, a target<br />
takes a –4 penalty on skill checks made as reactions,<br />
such as Listen and Spot checks. Any potential threat<br />
allows the creature a new saving throw against<br />
the sculpture’s effects. An obvious threat, such<br />
as someone drawing a weapon, breaks the effect<br />
immediately.<br />
• Sculpture of Mourning: <strong>The</strong> notes of groaning<br />
sorrow that emanate from this sculpture have a<br />
deeply depressing effect upon the listener. Creatures<br />
in the area of effect must make Will saving throws<br />
(DC 20) or be stricken with depression for as long<br />
as they remain in the area and for five rounds after.<br />
Each affected creature takes a –2 penalty on attack<br />
rolls, saving throws, ability checks, skill checks and<br />
weapon damage rolls.<br />
• Sculpture of Pain: This sculpture’s deep vibrato<br />
notes cause the listener’s bones to vibrate and his<br />
muscles to ache intensely. Creatures in the area of<br />
effect must make Will saving throws (DC 20) or<br />
Ibon Presno Gonzalez (order #73006) 8