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The Drow War Book Two. The Dying Of - RoseRed

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168<br />

<strong>The</strong>se misanthropic, pensive immortals seek the isolation<br />

of snowy peaks and desolate glaciers where the wind<br />

rarely dies down. <strong>The</strong>y spend their days turning the ice<br />

and snow into weird sculptures that sound notes as the<br />

winds blow through them, turning the environment into<br />

a huge musical instrument.<br />

<strong>The</strong> unearthly notes from windshapers’ sculptures can<br />

be heard up to 15 miles away. <strong>The</strong>ir magical effects are<br />

only effective within much closer ranges (see below).<br />

<strong>The</strong>y vaguely resemble dancing figures bearing odd<br />

horn-like objects.<br />

Windshapers dress in cowled brown robes, like monks.<br />

<strong>The</strong>y have down turned mouths, no noses and watery<br />

blue eyes.<br />

Craft Ice Sculpture (Su): Windshapers have the unique<br />

ability to turn snow and ice into temporary magic<br />

items which produce sonic effects similar to the music<br />

of a bard. <strong>The</strong>y can only be constructed in regions<br />

of continual wind. Without wind to power them, the<br />

sculptures are silent and useless. Permanent sculptures<br />

are typically of Large size (10 feet square) and have<br />

360 hit points. A sculpture reduced to half its hit<br />

points ceases to function as such. Creatures can hit the<br />

sculptures automatically.<br />

To create a permanent ice sculpture, a windshaper makes<br />

a Craft (ice) skill check and multiplies the result by 10:<br />

the result is the number of hit points he has successfully<br />

added to the structure in an hour of work. When the<br />

sculpture reaches 360 hit points it is complete, and it<br />

automatically becomes magically efficacious.<br />

A windshaper may also use his ice shaping ability (see<br />

below) to craft a temporary sculpture. This is of Medium<br />

size (five feet square) and has only 80 hit points. When<br />

the windshaper creates the sculpture, he makes a Craft<br />

(ice) skill check. <strong>The</strong> result is the number of rounds for<br />

which the sculpture will last before it becomes inert.<br />

Ice sculptures’ effects operate at the caster level of the<br />

windshaper who made them and use the windshaper’s<br />

Charisma modifier to determine their saving throw<br />

DCs. A windshaper cannot maintain more sculptures<br />

than he has points of Intelligence bonus.<br />

A sculpture’s effects affect targets in a 120-foot spread.<br />

<strong>The</strong> windshaper may activate or deactivate a sculpture’s<br />

magical effects (though it continues to produce sound)<br />

as a free action, provided he is within 120 feet of his<br />

sculpture. Once created, a sculpture is dedicated to<br />

a given effect. It cannot be used to produce another.<br />

A creature can be under the influence of multiple<br />

sculptures simultaneously. <strong>The</strong> windshapers defend<br />

their homes by creating multiple sculptures whose areas<br />

of effect overlap, thus crippling creatures before they<br />

can come too close.<br />

<strong>The</strong> sculptures that can be made are as follows. All of<br />

them produce sonic mind-affecting effects. Characters<br />

who successfully save against a sculpture’s effects are<br />

immune to that sculpture’s effect for a further 24 hours.<br />

<strong>The</strong> save DCs are Charisma-based.<br />

• Sculpture of Boldness: Those whom the windshaper<br />

considers allies receive a +2 morale bonus on saving<br />

throws against charm and fear effects and a +2<br />

morale bonus on attack and weapon damage rolls.<br />

<strong>The</strong> effect continues for as long as the recipient<br />

remains within range and for five rounds thereafter.<br />

• Sculpture of Encouragement: Those whom the<br />

windshaper considers allies gain a +2 competence<br />

bonus on skill checks with a particular skill (chosen<br />

when the sculpture is created) for as long as they<br />

remain within the area of effect.<br />

• Sculpture of Enrapturing: This sculpture emits<br />

haunting melodies that captivate the listener.<br />

Creatures who enter the area of effect must make<br />

Will saving throws (DC 20). Those who fail sit<br />

quietly and listen to the sounds, taking no other<br />

actions, for 12 rounds. While fascinated, a target<br />

takes a –4 penalty on skill checks made as reactions,<br />

such as Listen and Spot checks. Any potential threat<br />

allows the creature a new saving throw against<br />

the sculpture’s effects. An obvious threat, such<br />

as someone drawing a weapon, breaks the effect<br />

immediately.<br />

• Sculpture of Mourning: <strong>The</strong> notes of groaning<br />

sorrow that emanate from this sculpture have a<br />

deeply depressing effect upon the listener. Creatures<br />

in the area of effect must make Will saving throws<br />

(DC 20) or be stricken with depression for as long<br />

as they remain in the area and for five rounds after.<br />

Each affected creature takes a –2 penalty on attack<br />

rolls, saving throws, ability checks, skill checks and<br />

weapon damage rolls.<br />

• Sculpture of Pain: This sculpture’s deep vibrato<br />

notes cause the listener’s bones to vibrate and his<br />

muscles to ache intensely. Creatures in the area of<br />

effect must make Will saving throws (DC 20) or<br />

Ibon Presno Gonzalez (order #73006) 8

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