The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
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164<br />
Special Qualities: Construct traits, damage reduction<br />
10/adamantine, darkvision 60 ft., immunity to magic,<br />
low-light vision<br />
Saves: Fort +4, Ref +3, Will +4<br />
Abilities: Str 32, Dex 9, Con —, Int —, Wis 11, Cha 1<br />
Skills: —<br />
Feats: —<br />
Environment: Any<br />
Organisation: Solitary or gang (2–4)<br />
Challenge Rating: 12<br />
Treasure: —<br />
Alignment: Always neutral<br />
Advancement: 15–21 HD (Large); 22–42 (Huge)<br />
Level Adjustment: —<br />
One of the strangest of Bastirak’s creations, the<br />
lodestone golem is an experimental construct that taps<br />
into the powerful magnetic energies clustered at the<br />
North Pole. It resembles a lumpy stone golem made<br />
from a rough black mineral. Lodestones are magnetic,<br />
a quality which makes the lodestone golem a fearsome<br />
opponent for creatures using metal equipment.<br />
Ferrous Attraction (Su): <strong>The</strong> lodestone golem’s powerful<br />
magnetic field causes ferrous metal objects to cling to<br />
it. This has two consequences, the magnetic disarm and<br />
the magnetic grapple.<br />
• Magnetic Disarm: Whenever a creature strikes a<br />
lodestone golem with a ferrous metal weapon, the<br />
golem may make an immediate disarm attempt<br />
as a free action, with a +3 bonus to its roll if the<br />
weapon’s head is made from metal (such as a<br />
halberd) and a +6 bonus if the weapon is mostly or<br />
entirely made from metal (such as a spiked chain).<br />
If the golem disarms the opponent, the weapon<br />
sticks to the golem rather than falling to the floor.<br />
To retrieve the weapon, the creature must make a<br />
disarm attempt, as if he were trying to remove an<br />
object in the golem’s possession. A golem cannot<br />
wield a weapon that is stuck to it, though it can<br />
remove the weapon from its body and wield it.<br />
This counts as ‘drawing’ the weapon.<br />
• Magnetic Grapple: <strong>The</strong> golem gains the benefit of<br />
the Improved Grab special ability when attacking<br />
a creature wearing ferrous metal armour; it can<br />
immediately attempt a grapple as a free action<br />
after successfully hitting such a target. <strong>The</strong> golem<br />
gains a +3 bonus to all grapple checks made against<br />
creatures wearing medium ferrous metal armour<br />
and a +6 bonus to grapple checks made against<br />
creatures wearing heavy ferrous metal armour.<br />
Magnetic Drag (Su): As a standard action, a lodestone<br />
golem can focus its magnetic energy and attempt to<br />
pull a ferrous metal object or a creature (or group of<br />
creatures) wearing metal armour towards itself. <strong>The</strong><br />
target creature or creatures must be within 120 feet and<br />
must all be within a 30-foot radius. <strong>The</strong> golem makes an<br />
opposed Strength check with the target creatures, using<br />
its single result to affect all of them. Creatures who<br />
are resistant to being moved against their will, such as<br />
dwarves, add any bonuses that they would have against<br />
a bull rush attack to this opposed Strength check. A<br />
target creature who beats the golem’s Strength check<br />
remains where it is. Creatures who fail to beat the<br />
golem fly towards it in a straight line to a distance of ten<br />
feet for every five points by which the golem’s check<br />
result beat their own. At the end of this movement, they<br />
must make successful Balance checks (DC 15) or fall<br />
prone. This movement provokes attacks of opportunity<br />
as if it had been voluntary and does not count towards<br />
the creature’s movement for the round. <strong>The</strong> movement<br />
counts as flight, so creatures can be pulled over pits and<br />
chasms. <strong>The</strong>y do not fall in unless their movement ends<br />
over such features.<br />
Magnetic Slow (Su): Fighting in the vicinity of a<br />
lodestone golem while wearing metal armour is<br />
extremely hard, as one has to struggle continually<br />
against the magnetic tugging. Creatures wearing heavy<br />
ferrous metal armour are slowed when they start their<br />
Ibon Presno Gonzalez (order #73006) 8