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The Drow War Book Two. The Dying Of - RoseRed

The Drow War Book Two. The Dying Of - RoseRed

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164<br />

Special Qualities: Construct traits, damage reduction<br />

10/adamantine, darkvision 60 ft., immunity to magic,<br />

low-light vision<br />

Saves: Fort +4, Ref +3, Will +4<br />

Abilities: Str 32, Dex 9, Con —, Int —, Wis 11, Cha 1<br />

Skills: —<br />

Feats: —<br />

Environment: Any<br />

Organisation: Solitary or gang (2–4)<br />

Challenge Rating: 12<br />

Treasure: —<br />

Alignment: Always neutral<br />

Advancement: 15–21 HD (Large); 22–42 (Huge)<br />

Level Adjustment: —<br />

One of the strangest of Bastirak’s creations, the<br />

lodestone golem is an experimental construct that taps<br />

into the powerful magnetic energies clustered at the<br />

North Pole. It resembles a lumpy stone golem made<br />

from a rough black mineral. Lodestones are magnetic,<br />

a quality which makes the lodestone golem a fearsome<br />

opponent for creatures using metal equipment.<br />

Ferrous Attraction (Su): <strong>The</strong> lodestone golem’s powerful<br />

magnetic field causes ferrous metal objects to cling to<br />

it. This has two consequences, the magnetic disarm and<br />

the magnetic grapple.<br />

• Magnetic Disarm: Whenever a creature strikes a<br />

lodestone golem with a ferrous metal weapon, the<br />

golem may make an immediate disarm attempt<br />

as a free action, with a +3 bonus to its roll if the<br />

weapon’s head is made from metal (such as a<br />

halberd) and a +6 bonus if the weapon is mostly or<br />

entirely made from metal (such as a spiked chain).<br />

If the golem disarms the opponent, the weapon<br />

sticks to the golem rather than falling to the floor.<br />

To retrieve the weapon, the creature must make a<br />

disarm attempt, as if he were trying to remove an<br />

object in the golem’s possession. A golem cannot<br />

wield a weapon that is stuck to it, though it can<br />

remove the weapon from its body and wield it.<br />

This counts as ‘drawing’ the weapon.<br />

• Magnetic Grapple: <strong>The</strong> golem gains the benefit of<br />

the Improved Grab special ability when attacking<br />

a creature wearing ferrous metal armour; it can<br />

immediately attempt a grapple as a free action<br />

after successfully hitting such a target. <strong>The</strong> golem<br />

gains a +3 bonus to all grapple checks made against<br />

creatures wearing medium ferrous metal armour<br />

and a +6 bonus to grapple checks made against<br />

creatures wearing heavy ferrous metal armour.<br />

Magnetic Drag (Su): As a standard action, a lodestone<br />

golem can focus its magnetic energy and attempt to<br />

pull a ferrous metal object or a creature (or group of<br />

creatures) wearing metal armour towards itself. <strong>The</strong><br />

target creature or creatures must be within 120 feet and<br />

must all be within a 30-foot radius. <strong>The</strong> golem makes an<br />

opposed Strength check with the target creatures, using<br />

its single result to affect all of them. Creatures who<br />

are resistant to being moved against their will, such as<br />

dwarves, add any bonuses that they would have against<br />

a bull rush attack to this opposed Strength check. A<br />

target creature who beats the golem’s Strength check<br />

remains where it is. Creatures who fail to beat the<br />

golem fly towards it in a straight line to a distance of ten<br />

feet for every five points by which the golem’s check<br />

result beat their own. At the end of this movement, they<br />

must make successful Balance checks (DC 15) or fall<br />

prone. This movement provokes attacks of opportunity<br />

as if it had been voluntary and does not count towards<br />

the creature’s movement for the round. <strong>The</strong> movement<br />

counts as flight, so creatures can be pulled over pits and<br />

chasms. <strong>The</strong>y do not fall in unless their movement ends<br />

over such features.<br />

Magnetic Slow (Su): Fighting in the vicinity of a<br />

lodestone golem while wearing metal armour is<br />

extremely hard, as one has to struggle continually<br />

against the magnetic tugging. Creatures wearing heavy<br />

ferrous metal armour are slowed when they start their<br />

Ibon Presno Gonzalez (order #73006) 8

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