The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
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Regeneration: Fire and acid deal normal damage to a<br />
chatterman.<br />
Vulnerability to <strong>War</strong>mth: A chatterman who enters an<br />
environment in which the background temperature is<br />
higher than five degrees Celsius begins to deteriorate.<br />
He loses one point of Strength per hour and no longer<br />
benefits from the regeneration special quality. A<br />
chatterman reduced to zero Strength disintegrates<br />
completely.<br />
Glacial Ooze<br />
Gargantuan Ooze (Cold)<br />
Hit Dice: 20d10+160 (270 hp)<br />
Initiative: –3<br />
Speed: 15 ft. (3 squares)<br />
Armour Class: 2 (–8 size, –3 Dex, +3 natural), touch<br />
–1, flat-footed 2<br />
Base Attack/Grapple: +15/+39<br />
Attack: Slam +23 melee (2d6+12 plus 3d6 cold)<br />
Full Attack: Slam +23 melee (2d6+12 plus 3d6 cold)<br />
Space/Reach: 20 ft./20 ft.<br />
Special Attacks: Paralysis, surge<br />
Special Qualities: Blindsight 60 ft., damage reduction<br />
20/bludgeoning, ooze traits, snow crust<br />
Saves: Fort +14, Ref +3, Will +1<br />
Abilities: Str 34, Dex 4, Con 27, Int —, Wis 1, Cha 1<br />
Skills: —<br />
Feats: —<br />
Environment: Cold hills<br />
Organisation: Solitary<br />
Challenge Rating: 15<br />
Treasure: —<br />
Alignment: Always neutral<br />
Advancement: 21–30 HD (Gargantuan), 31–40 HD<br />
(Colossal)<br />
Level Adjustment: —<br />
This gigantic, amorphous mass of gel consists of a<br />
faintly bluish translucent substance crusted on the<br />
outside with snow and rime. Glacial oozes appear<br />
almost identical to mounds of snow, especially when the<br />
weather makes visibility poor. <strong>The</strong>y blend in seamlessly<br />
with their environments, engulfing their prey in sudden<br />
swift surges which can easily be mistaken for minor<br />
avalanches. Glacial oozes typically prey upon seals but<br />
can easily devour polar bears and even mammoths.<br />
Engulf (Ex): Although it moves slowly, a glacial ooze<br />
can simply mow down Huge or smaller creatures as a<br />
standard action. It cannot make a slam attack during<br />
a round in which it engulfs. <strong>The</strong> glacial ooze merely<br />
has to move over the opponents, affecting as many as it<br />
can cover. Opponents can make attacks of opportunity<br />
against the ooze but if they do so they are not entitled<br />
to saving throws. Those who do not attempt attacks of<br />
opportunity must succeed on Reflex saving throws (DC<br />
32) or be engulfed; on success, they are pushed back<br />
or aside (Games Master’s choice) as the ooze moves<br />
forward. Engulfed creatures are subject to the ooze’s<br />
paralysis and cold damage and are considered to be<br />
grappled and trapped within its body. <strong>The</strong> saving throw<br />
DC is Strength-based.<br />
Freeze (Su): Glacial oozes continually leech heat from<br />
their environment. A creature trapped inside a glacial<br />
ooze is dealt 3d6 cold damage each round.<br />
Paralysis (Ex): A glacial ooze can freeze opponents<br />
where they stand. A target hit by a glacial ooze’s melee<br />
or engulf attack must succeed on a Fortitude saving<br />
throw (DC 28) or be paralysed for 3d6 rounds. <strong>The</strong> ooze<br />
can automatically engulf a paralysed opponent. <strong>The</strong><br />
saving throw DC is Constitution-based.<br />
Snow Crust (Ex): A glacial ooze is hard to identify when<br />
against a background of snow and gains a +20 racial<br />
bonus to all Hide checks made in snowy environments.<br />
Creatures who fail to notice a glacial ooze and walk into<br />
it are automatically hit with a melee attack for slam and<br />
cold damage.<br />
Surge (Ex): Unlike other oozes, glacial oozes can<br />
abruptly surge forward to absorb prey. <strong>The</strong>y instinctively<br />
attack by surging down the sides of mountains or snowcovered<br />
hills. When it surges, a glacial ooze may move<br />
up to double its speed and gains a +2 bonus to the DC<br />
of the Reflex saving throw needed for targets to avoid<br />
being engulfed. Once a glacial ooze has surged, it<br />
cannot do so again for 1d4 rounds.<br />
Grun<br />
Large Outsider (Cold, Evil)<br />
Hit Dice: 16d8+64 (136 hp)<br />
Initiative: +3<br />
Speed: 30 ft. (6 squares), swim 30 ft.<br />
Armour Class: 22 (–1 size, +3 Dex, +10 natural), touch<br />
12, flat-footed 19<br />
Base Attack/Grapple: +16/+27<br />
Attack: Greatclub +22 melee (2d8+10)<br />
Full Attack: Greatclub +22/+17/+12 melee (2d8+10)<br />
and horn +17 melee (1d8+3) and bite +17 melee<br />
(1d8+3)<br />
Space/Reach: 10 ft./10 ft.<br />
Special Attacks: Breath weapon, icy detonation,<br />
stunning stomp, trample<br />
Ibon Presno Gonzalez (order #73006) 8<br />
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