The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
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Skills: Hide +10, Listen +13, Search +8, Spot +14<br />
Feats: Alertness, Dodge, Weapon Finesse<br />
Environment: All hills and mountains<br />
Organisation: Solitary, gang (2–5), or swarm (6–11)<br />
Challenge Rating: 13<br />
Treasure: —<br />
Alignment: Always chaotic evil<br />
Advancement: 17–32 HD (Huge), 33–48 HD<br />
(Colossal)<br />
Level Adjustment: —<br />
A brocken spectre is a towering shadow many times<br />
the height of a man, which stalks misty mountaintops.<br />
Shimmering colours like a rainbow surround its head.<br />
<strong>The</strong> spectres are the ghosts of those who have died from<br />
falling, magnified by the strange powers of the lonely<br />
mists.<br />
Although they are incorporeal and cannot simply haul<br />
climbers off the cliffs, the spectres have many other<br />
means to send them to their doom. <strong>The</strong>ir colourful<br />
auras induce vertigo, causing many a climber to miss<br />
his footing and slip; they are also able to create illusions<br />
from the shadow-stuff of their own bodies, such as a<br />
handy ledge on which to rest or a set of handholds<br />
hacked into the rock.<br />
Climbers on isolated peaks live in dread of the spectres,<br />
who like nothing better than to send presumptuous<br />
mortals falling to their deaths. <strong>The</strong> mountains are<br />
lonely places and the spectres are eager to create new<br />
spectres for company...<br />
Brocken spectres have a +2 racial bonus on Listen and<br />
Spot checks and a +4 racial bonus on Search checks. A<br />
brocken gains a +4 racial bonus on Hide checks in areas<br />
of shadowy illumination or thick mist. In brightly lit<br />
areas, it takes a –4 penalty on Hide checks.<br />
Create Spawn (Su): Any humanoid reduced to zero<br />
Strength by a brocken spectre becomes a brocken<br />
spectre itself within 1d4 hours. In addition, a brocken<br />
spectre can cause the corpse of a victim who has died<br />
from falling to become a brocken spectre, provided it<br />
remains in the corpse’s space for one hour.<br />
Shadow Illusion (Sp): A brocken spectre may create<br />
static, silent illusions at will as per the silent image spell<br />
cast by a 14 th level sorcerer. A creature that attempts to<br />
climb on a section of cliff face (or other surface) that<br />
has been altered by shadow illusion is treated as if it had<br />
rolled a 1 on its Climb check. If this produces a Climb<br />
check result five less than the target DC for the surface,<br />
the creature falls. This does count as interaction with<br />
the illusion, so the creature gets a Will saving throw<br />
to disbelieve it on the way down, which may be some<br />
small consolation.<br />
Strength Damage (Su): <strong>The</strong> touch of a brocken spectre<br />
deals 2d6 points of Strength damage to a living foe. A<br />
creature reduced to zero Strength by a brocken spectre<br />
dies. This is a negative energy effect.<br />
Vertiginous Confusion (Su): <strong>The</strong> pulsing colours around<br />
a brocken spectre’s head can cause dizziness and vertigo<br />
in creatures. Any creature within 60 feet who sees a<br />
brocken spectre’s halo must make a Charisma-based<br />
Will saving throw (DC 20) or be stricken with dizziness<br />
for 3d6 rounds. Dizzy creatures move at half speed,<br />
suffer a –10 penalty to Climb, Balance, Move Silently<br />
and Tumble checks and take a –2 penalty to Armour<br />
Class. This is a mind-affecting effect. Creatures can<br />
avert their gazes or look away altogether to reduce the<br />
risk of glimpsing the dizzying halo, as if avoiding a<br />
gaze attack.<br />
Chatterman<br />
Medium Undead (Cold)<br />
Hit Dice: 14d12 (91 hp)<br />
Initiative: +3<br />
Speed: 30 ft. (6 squares)<br />
Armour Class: 23 (+3 Dex, +10 natural), touch 13,<br />
flat-footed 20<br />
Base Attack/Grapple: +7/+10<br />
Attack: Claw +11 melee (1d4+3 plus fatigue)<br />
Full Attack: 2 claws +11 melee (1d4+3 plus fatigue)<br />
Space/Reach: 5 ft./5 ft.<br />
Special Attacks: Fatigue, hurl frost, improved grab,<br />
shivering blight, steal the heart’s fire<br />
Special Qualities: Damage reduction 20/blunt,<br />
immune to cold, regeneration 7, vulnerability to fire<br />
and warmth<br />
Saves: Fort +4, Ref +7, Will +12<br />
Abilities: Str 17, Dex 17, Con —, Int 10, Wis 17, Cha<br />
20<br />
Skills: Climb +8, Hide +13, Listen +13, Move Silently<br />
+18, Spot +20, Survival +10, Tumble +13<br />
Feats: Dodge, Power Attack, Stealthy, Track, Weapon<br />
Focus (claw)<br />
Environment: Cold hills<br />
Organisation: Solitary or tumulus (2–5)<br />
Challenge Rating: 14<br />
Treasure: Standard<br />
Alignment: Usually lawful evil<br />
Advancement: By character class<br />
Level Adjustment: —<br />
Ibon Presno Gonzalez (order #73006) 8<br />
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