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The Drow War Book Two. The Dying Of - RoseRed

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Skills: Hide +10, Listen +13, Search +8, Spot +14<br />

Feats: Alertness, Dodge, Weapon Finesse<br />

Environment: All hills and mountains<br />

Organisation: Solitary, gang (2–5), or swarm (6–11)<br />

Challenge Rating: 13<br />

Treasure: —<br />

Alignment: Always chaotic evil<br />

Advancement: 17–32 HD (Huge), 33–48 HD<br />

(Colossal)<br />

Level Adjustment: —<br />

A brocken spectre is a towering shadow many times<br />

the height of a man, which stalks misty mountaintops.<br />

Shimmering colours like a rainbow surround its head.<br />

<strong>The</strong> spectres are the ghosts of those who have died from<br />

falling, magnified by the strange powers of the lonely<br />

mists.<br />

Although they are incorporeal and cannot simply haul<br />

climbers off the cliffs, the spectres have many other<br />

means to send them to their doom. <strong>The</strong>ir colourful<br />

auras induce vertigo, causing many a climber to miss<br />

his footing and slip; they are also able to create illusions<br />

from the shadow-stuff of their own bodies, such as a<br />

handy ledge on which to rest or a set of handholds<br />

hacked into the rock.<br />

Climbers on isolated peaks live in dread of the spectres,<br />

who like nothing better than to send presumptuous<br />

mortals falling to their deaths. <strong>The</strong> mountains are<br />

lonely places and the spectres are eager to create new<br />

spectres for company...<br />

Brocken spectres have a +2 racial bonus on Listen and<br />

Spot checks and a +4 racial bonus on Search checks. A<br />

brocken gains a +4 racial bonus on Hide checks in areas<br />

of shadowy illumination or thick mist. In brightly lit<br />

areas, it takes a –4 penalty on Hide checks.<br />

Create Spawn (Su): Any humanoid reduced to zero<br />

Strength by a brocken spectre becomes a brocken<br />

spectre itself within 1d4 hours. In addition, a brocken<br />

spectre can cause the corpse of a victim who has died<br />

from falling to become a brocken spectre, provided it<br />

remains in the corpse’s space for one hour.<br />

Shadow Illusion (Sp): A brocken spectre may create<br />

static, silent illusions at will as per the silent image spell<br />

cast by a 14 th level sorcerer. A creature that attempts to<br />

climb on a section of cliff face (or other surface) that<br />

has been altered by shadow illusion is treated as if it had<br />

rolled a 1 on its Climb check. If this produces a Climb<br />

check result five less than the target DC for the surface,<br />

the creature falls. This does count as interaction with<br />

the illusion, so the creature gets a Will saving throw<br />

to disbelieve it on the way down, which may be some<br />

small consolation.<br />

Strength Damage (Su): <strong>The</strong> touch of a brocken spectre<br />

deals 2d6 points of Strength damage to a living foe. A<br />

creature reduced to zero Strength by a brocken spectre<br />

dies. This is a negative energy effect.<br />

Vertiginous Confusion (Su): <strong>The</strong> pulsing colours around<br />

a brocken spectre’s head can cause dizziness and vertigo<br />

in creatures. Any creature within 60 feet who sees a<br />

brocken spectre’s halo must make a Charisma-based<br />

Will saving throw (DC 20) or be stricken with dizziness<br />

for 3d6 rounds. Dizzy creatures move at half speed,<br />

suffer a –10 penalty to Climb, Balance, Move Silently<br />

and Tumble checks and take a –2 penalty to Armour<br />

Class. This is a mind-affecting effect. Creatures can<br />

avert their gazes or look away altogether to reduce the<br />

risk of glimpsing the dizzying halo, as if avoiding a<br />

gaze attack.<br />

Chatterman<br />

Medium Undead (Cold)<br />

Hit Dice: 14d12 (91 hp)<br />

Initiative: +3<br />

Speed: 30 ft. (6 squares)<br />

Armour Class: 23 (+3 Dex, +10 natural), touch 13,<br />

flat-footed 20<br />

Base Attack/Grapple: +7/+10<br />

Attack: Claw +11 melee (1d4+3 plus fatigue)<br />

Full Attack: 2 claws +11 melee (1d4+3 plus fatigue)<br />

Space/Reach: 5 ft./5 ft.<br />

Special Attacks: Fatigue, hurl frost, improved grab,<br />

shivering blight, steal the heart’s fire<br />

Special Qualities: Damage reduction 20/blunt,<br />

immune to cold, regeneration 7, vulnerability to fire<br />

and warmth<br />

Saves: Fort +4, Ref +7, Will +12<br />

Abilities: Str 17, Dex 17, Con —, Int 10, Wis 17, Cha<br />

20<br />

Skills: Climb +8, Hide +13, Listen +13, Move Silently<br />

+18, Spot +20, Survival +10, Tumble +13<br />

Feats: Dodge, Power Attack, Stealthy, Track, Weapon<br />

Focus (claw)<br />

Environment: Cold hills<br />

Organisation: Solitary or tumulus (2–5)<br />

Challenge Rating: 14<br />

Treasure: Standard<br />

Alignment: Usually lawful evil<br />

Advancement: By character class<br />

Level Adjustment: —<br />

Ibon Presno Gonzalez (order #73006) 8<br />

159

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