The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
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<strong>The</strong> plane, I have discovered, is named Noctulos. It<br />
is accessible via the rift that occasionally manifests<br />
directly beneath the Cyst. To reach Noctulos by means<br />
of plane shifting, one would have to construct a fork of<br />
cold iron, with the tines exactly three and seven-eighths<br />
of an inch apart, as the key component. Noctulos has<br />
the richest tenebrium deposits of any shadow plane I<br />
have yet explored. <strong>The</strong> drow will surely be delighted<br />
with these. I fancy I know what their purpose is to<br />
be. Splendid: the more they conquer, the more I may<br />
demand.<br />
13. <strong>The</strong> Cyst<br />
This round-ceilinged room has an atmosphere of dread<br />
that you cannot account for. It is as if some memory<br />
of horrible deeds has been locked away here and kept<br />
where nobody should ever find it. <strong>The</strong> floor of the<br />
room is a mere sheet of ice, whose thickness you guess<br />
is probably around three or four inches. Beneath the<br />
sheet is water. You catch a glimpse of something huge<br />
moving under the ice. It is impossible to tell what it is.<br />
<strong>The</strong>re are three ledges on the walls of the room,<br />
fashioned from the ice. On one sits a bronze coffer. On<br />
another is the bleached skull of a dragon. On the last<br />
sits a grotesque humanoid figure, bald and jag-jawed,<br />
draped in silk cloth like a macabre idol. On its head is<br />
a circlet of finger bones connected with silver wire. You<br />
wonder if it is alive at all, until it blinks – and nictating<br />
membranes briefly close its eyes sideways.<br />
This figure is Bastirak, the lord of the citadel. If<br />
the Player Characters confront him here rather than<br />
elsewhere in the edifice, they find him as described,<br />
sitting in meditation. If they have been careless, such as<br />
by allowing the guards to report that there are intruders<br />
in the castle or by creating too much noise and chaos,<br />
Bastirak comes to deal with them personally.<br />
Bastirak, Male Half-White Dragon Wiz15: CR 17;<br />
Medium dragon (augmented humanoid, cold); HD<br />
15d4+30; hp 67; Init +5; Spd 30 ft.; AC 21, touch 11,<br />
flat-footed 20; Base Atk +7; Grp +11; Atk +15 melee<br />
(1d4+8/19–20, Nightwatch) or +11 melee (1d4+4, claw);<br />
Full Atk +15/+10 melee (1d4+8/19–20, Nightwatch)<br />
or +11 melee (1d4+4, 2 claws) and +6 melee (1d6+2,<br />
bite); SA breath weapon, spells; SQ darkvision 60 ft.,<br />
immunity to cold, paralysis, and sleep, low-light vision,<br />
resistance to fire 20, vulnerability to fire; AL CE; SV<br />
Fort +7, Ref +6, Will +11; Str 18, Dex 13, Con 14, Int<br />
20, Wis 14, Cha 10.<br />
Skills & Feats: Concentration +20, Decipher Script<br />
+23, Knowledge (arcana) +23, Knowledge (the planes)<br />
+23, Listen +11, Spellcraft +25, Spot +11, Swim<br />
+13; Combat Casting, Craft Wondrous Item, Dodge,<br />
Improved Initiative, Empower Spell, Enlarge Spell,<br />
Maximise Spell, Scribe Scroll, Spell Penetration.<br />
Breath Weapon: 30-ft. cone of cold, dealing 6d8 points<br />
of cold damage, Reflex saving throw (DC 12) allowed<br />
for half damage.<br />
Spells prepared (4/5/5/5/5/5/3/2/1, save DC 15 + spell<br />
level): 0 th – ray of frost (2), resistance, touch of fatigue;<br />
1 st – charm person, magic missile, protection from<br />
good, shield, true strike; 2 nd – ghoul touch, hypnotic<br />
pattern, protection from arrows, spectral hand, web; 3 rd<br />
– displacement, fly (already cast), sleet storm, vampiric<br />
touch (2); 4 th – black tentacles, detect scrying, greater<br />
invisibility, ice storm, lesser globe of invulnerability;<br />
5 th – baleful polymorph, feeblemind, mage’s faithful<br />
hound, mind fog, wall of force; 6 th – forceful hand,<br />
freezing sphere, globe of invulnerability; 7 th – mage’s<br />
sword, mass hold person; 8 th – polar ray.<br />
Equipment & Treasure: Bracers of armour +6, circlet of<br />
chill bone (see below), ironwood key to the bookcases in<br />
Room 12, Nightwatch (see below), five small tenebrium<br />
crystals in a silk pouch.<br />
<strong>The</strong> ice-mage has a protruding lower jaw with jagged<br />
teeth, wisps of beard like those that cling to skulls, and<br />
a great gleaming bald head with the suggestion of a<br />
Ibon Presno Gonzalez (order #73006) 8<br />
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