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The Drow War Book Two. The Dying Of - RoseRed

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<strong>The</strong> plane, I have discovered, is named Noctulos. It<br />

is accessible via the rift that occasionally manifests<br />

directly beneath the Cyst. To reach Noctulos by means<br />

of plane shifting, one would have to construct a fork of<br />

cold iron, with the tines exactly three and seven-eighths<br />

of an inch apart, as the key component. Noctulos has<br />

the richest tenebrium deposits of any shadow plane I<br />

have yet explored. <strong>The</strong> drow will surely be delighted<br />

with these. I fancy I know what their purpose is to<br />

be. Splendid: the more they conquer, the more I may<br />

demand.<br />

13. <strong>The</strong> Cyst<br />

This round-ceilinged room has an atmosphere of dread<br />

that you cannot account for. It is as if some memory<br />

of horrible deeds has been locked away here and kept<br />

where nobody should ever find it. <strong>The</strong> floor of the<br />

room is a mere sheet of ice, whose thickness you guess<br />

is probably around three or four inches. Beneath the<br />

sheet is water. You catch a glimpse of something huge<br />

moving under the ice. It is impossible to tell what it is.<br />

<strong>The</strong>re are three ledges on the walls of the room,<br />

fashioned from the ice. On one sits a bronze coffer. On<br />

another is the bleached skull of a dragon. On the last<br />

sits a grotesque humanoid figure, bald and jag-jawed,<br />

draped in silk cloth like a macabre idol. On its head is<br />

a circlet of finger bones connected with silver wire. You<br />

wonder if it is alive at all, until it blinks – and nictating<br />

membranes briefly close its eyes sideways.<br />

This figure is Bastirak, the lord of the citadel. If<br />

the Player Characters confront him here rather than<br />

elsewhere in the edifice, they find him as described,<br />

sitting in meditation. If they have been careless, such as<br />

by allowing the guards to report that there are intruders<br />

in the castle or by creating too much noise and chaos,<br />

Bastirak comes to deal with them personally.<br />

Bastirak, Male Half-White Dragon Wiz15: CR 17;<br />

Medium dragon (augmented humanoid, cold); HD<br />

15d4+30; hp 67; Init +5; Spd 30 ft.; AC 21, touch 11,<br />

flat-footed 20; Base Atk +7; Grp +11; Atk +15 melee<br />

(1d4+8/19–20, Nightwatch) or +11 melee (1d4+4, claw);<br />

Full Atk +15/+10 melee (1d4+8/19–20, Nightwatch)<br />

or +11 melee (1d4+4, 2 claws) and +6 melee (1d6+2,<br />

bite); SA breath weapon, spells; SQ darkvision 60 ft.,<br />

immunity to cold, paralysis, and sleep, low-light vision,<br />

resistance to fire 20, vulnerability to fire; AL CE; SV<br />

Fort +7, Ref +6, Will +11; Str 18, Dex 13, Con 14, Int<br />

20, Wis 14, Cha 10.<br />

Skills & Feats: Concentration +20, Decipher Script<br />

+23, Knowledge (arcana) +23, Knowledge (the planes)<br />

+23, Listen +11, Spellcraft +25, Spot +11, Swim<br />

+13; Combat Casting, Craft Wondrous Item, Dodge,<br />

Improved Initiative, Empower Spell, Enlarge Spell,<br />

Maximise Spell, Scribe Scroll, Spell Penetration.<br />

Breath Weapon: 30-ft. cone of cold, dealing 6d8 points<br />

of cold damage, Reflex saving throw (DC 12) allowed<br />

for half damage.<br />

Spells prepared (4/5/5/5/5/5/3/2/1, save DC 15 + spell<br />

level): 0 th – ray of frost (2), resistance, touch of fatigue;<br />

1 st – charm person, magic missile, protection from<br />

good, shield, true strike; 2 nd – ghoul touch, hypnotic<br />

pattern, protection from arrows, spectral hand, web; 3 rd<br />

– displacement, fly (already cast), sleet storm, vampiric<br />

touch (2); 4 th – black tentacles, detect scrying, greater<br />

invisibility, ice storm, lesser globe of invulnerability;<br />

5 th – baleful polymorph, feeblemind, mage’s faithful<br />

hound, mind fog, wall of force; 6 th – forceful hand,<br />

freezing sphere, globe of invulnerability; 7 th – mage’s<br />

sword, mass hold person; 8 th – polar ray.<br />

Equipment & Treasure: Bracers of armour +6, circlet of<br />

chill bone (see below), ironwood key to the bookcases in<br />

Room 12, Nightwatch (see below), five small tenebrium<br />

crystals in a silk pouch.<br />

<strong>The</strong> ice-mage has a protruding lower jaw with jagged<br />

teeth, wisps of beard like those that cling to skulls, and<br />

a great gleaming bald head with the suggestion of a<br />

Ibon Presno Gonzalez (order #73006) 8<br />

151

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