The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
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feet, the mercurius attempts to grab them and drag them<br />
into itself.<br />
Mercurius: CR 14; Large Outsider; HD 14d8+28; hp<br />
91; Init +10; Spd 60 ft.; AC 24, touch 9, flat-footed 14;<br />
Base Atk +14; Grp +29; Atk Slam +24 melee (2d4+11<br />
plus 2d6 acid); Full Atk 2 slams +24 melee (2d4+11<br />
plus 2d6 acid); SA absorb, acid, constrict, disarm,<br />
engulf, improved grab, rainbow pattern; SQ blindsense<br />
60 ft., fast healing 15, immunity to slashing and piercing<br />
damage, magic reflection; AL N; SV Fort +11, Ref +19,<br />
Will +9; Str 32, Dex 30, Con 14, Int 2, Wis 11, Cha 3.<br />
Skills & Feats: Hide +23, Move Silently +27; Cleave,<br />
Combat Reflexes, Dodge, Improved Disarm B , Mobility,<br />
Power Attack.<br />
A mercurius (plural mercurii) is a shifting, ooze-like<br />
blob made from silvery metallic fluid. Mercurii are<br />
native to planes where intelligent machines dwell,<br />
such as the Inevitables. <strong>The</strong>y digest metal and are<br />
especially attracted to magical metals, meaning that<br />
these constructs are wary of them. <strong>The</strong>y are typically<br />
trained to be guardians or hunters.<br />
Mercurii move with blinding speed; they race along<br />
vertical surfaces as easily as horizontal ones.<br />
Absorb (Su): A mercurius that snatches a magical item<br />
(other than one made from stone) can absorb it, draining<br />
its enchantment and disintegrating its substance. On<br />
each round on which the mercurius holds the item, the<br />
item is dealt 19 points of acid damage; on reaching zero<br />
hit points, it is absorbed. When a mercurius absorbs<br />
an item, it gains ten temporary hit points, irrespective<br />
of the item’s magical strength. Artefacts cannot be<br />
absorbed.<br />
Acid (Ex): <strong>The</strong> metallic blob secretes a digestive acid that<br />
dissolves organic material and metal quickly but does<br />
not affect stone. Any melee hit deals acid damage; the<br />
opponent’s armour and clothing immediately dissolve<br />
and become useless unless they succeed on Reflex<br />
saving throws (DC 19). A metal or wooden weapon<br />
that strikes a mercurius also dissolves immediately<br />
unless it succeeds on a Reflex saving throw (DC 19).<br />
<strong>The</strong> saving throw DCs are Constitution-based. <strong>The</strong><br />
mercurius’ acidic touch deals 19 points of damage per<br />
round to wooden or metal objects, but the creature must<br />
remain in contact with the object for one full round to<br />
deal this damage.<br />
Constrict (Ex): With a successful grapple check, the<br />
silver tentacle of a mercurius constricts for 2d4+11<br />
damage plus 2d6 acid damage.<br />
Disarm (Ex): Mercurii are adept at snatching objects.<br />
<strong>The</strong>y receive a +2 racial bonus to their attack rolls when<br />
making a disarm attempt.<br />
Engulf: A mercurius can dart forth swiftly and envelop<br />
a foe in its gleaming mass. It cannot make a slam attack<br />
during a round in which it engulfs. <strong>The</strong> mercurius<br />
merely has to move over the opponents, affecting as<br />
many as it can cover. Opponents can make attacks of<br />
opportunity against the mercurius but if they do so they<br />
are not entitled to saving throws. Those who do not<br />
attempt attacks of opportunity must succeed on Reflex<br />
saves (DC 28) or be engulfed; on a success, they are<br />
pushed back or aside (opponent’s choice) as the blob<br />
moves forward. Engulfed creatures are subject to<br />
the mercurius’ acid damage and are considered to be<br />
grappled and trapped within its body. <strong>The</strong> saving throw<br />
DC is Strength-based.<br />
Improved Grab: To use this ability, a mercurius must<br />
hit with its slam attack. It can then attempt to start a<br />
grapple as a free action without provoking an attack of<br />
opportunity. If it wins the grapple check, it establishes<br />
a hold and can constrict.<br />
Magic Reflection (Su): <strong>The</strong> mercurius’ gleaming form<br />
reflects all rays, lines, cones and magic missiles. <strong>The</strong>re<br />
is a 30% chance that any such spell is reflected back at<br />
the caster; otherwise it is simply negated.<br />
Rainbow Pattern (Sp): <strong>The</strong> mercurius can generate<br />
a rainbow pattern around itself at will as a standard<br />
action, as per the spell, with a Will saving throw (DC<br />
19) allowed to resist the effect. <strong>The</strong> mercurius cannot<br />
maintain the pattern and move. If it moves, the effect is<br />
broken. <strong>The</strong> save DC is Constitution-based.<br />
12. <strong>The</strong> Repository of Tomes<br />
This room contains three circular tables of white marble<br />
veined with blue, around which are chairs made from<br />
wrought iron. Against the walls stand bookcases of<br />
strange dark wood, with glass panels in the front that<br />
show the closely packed volumes within.<br />
<strong>The</strong> bookcases are made from ironwood, the most<br />
practical substance to protect the books from wet ice.<br />
<strong>The</strong>re are six cases in total, each one locked (Open Lock<br />
DC 40) and trapped with a magical deterrent:<br />
Energy Drain Trap: CR 10; magic device; touch<br />
trigger; automatic reset; Atk +8 ranged touch; spell<br />
effect (energy drain, 17 th level wizard, 2d4 negative<br />
levels for 24 hours, Fortitude saving throw (DC 23)<br />
negates); Search DC 34; Disable Device DC 34.<br />
Ibon Presno Gonzalez (order #73006) 8<br />
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