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The Drow War Book Two. The Dying Of - RoseRed

The Drow War Book Two. The Dying Of - RoseRed

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14<br />

for 1d3 hours after drinking. However, it also creates<br />

gas in the system, bestowing a –2 penalty on all Move<br />

Silently checks and Perform checks which involve the<br />

voice. Cost: 2 gp<br />

Non-Player Character Group: <strong>The</strong> Iron<br />

Dukes<br />

Each of the Iron Dukes has an additional title that<br />

describes his region of responsibility. <strong>The</strong> relevant<br />

duke commands the forces in that part of Jehannum as<br />

well as having a voice in the day-to-day governing of<br />

the nation.<br />

When the Player Characters visit the dukes in<br />

Burgenstoch, only four of them are present: Morgenstern,<br />

Ambar Lone, Frederick and Carom. Gormick may also<br />

be there if he has accompanied the Player Characters to<br />

Crom Calamar.<br />

<strong>The</strong> dukes and their wards are:<br />

Duke Morgenstern, Sovereign of Burgenstoch: This<br />

duke, an elderly gentleman with joints that crack and<br />

pop, is in charge of the upper city and the castle. He<br />

is the honorary chairman of the dukes’ council and is<br />

looked to when disputes between the dukes need to be<br />

resolved.<br />

Morgenstern is not whom he appears to be. <strong>The</strong> spirit of<br />

a former ruler of the city, Duke Taggarac, possesses him<br />

through the iron mask of office that he wears. Taggarac<br />

was responsible for making the deal with the elves of<br />

Xoth Sarandi, in which a vast tribute payment was made<br />

in exchange for the annulment of the peace treaty with<br />

the drow. What nobody but Taggarac and a handful of<br />

the lords of Xoth Sarandi know is that part of that tribute<br />

was the promise to help Taggarac cheat death. Money<br />

alone would not have persuaded the duke to go back on<br />

his word but the assurance of immortality did. <strong>The</strong> iron<br />

masks, fashioned by the highest of the elven archmages,<br />

arrived along with the heaps of treasure.<br />

Taggarac is cautious, observant and sly. He has held<br />

the position of Sovereign of Burgenstoch for over 800<br />

years, using the mask to possess the different people<br />

who take on the office. <strong>The</strong> coming of the drow fills<br />

him with stark terror. It is his fault, more than anyone<br />

else’s, that the drow were driven from Jehannum and<br />

slaughtered by the thousands. What if they were to<br />

discover that the man responsible for their doom is still<br />

living, his soul preserved through an artefact?<br />

Duke Ambar, Protector of the City: Duke Ambar is<br />

bald and heavy-set, with a metal bolt through his nose.<br />

He rose through the ranks from a mere private to this<br />

high position simply because of his bravery and refusal<br />

to give in despite the odds. Duke Ambar is believed<br />

to be ‘lucky’ and those who fight with him are always<br />

confident that they will have victory. His role is to<br />

defend Crom Calamar itself, up to the top of the Shadrill<br />

Stair, where Duke Morgenstern takes over.<br />

Duke Ashforth, Guardian of Wathrell Forest: Duke<br />

Ashforth, a taciturn and brilliant man with a sad face<br />

and a drooping moustache, has the responsibility to keep<br />

Wathrell Forest and the neighbouring city of Esveltarn<br />

free from unrest.<br />

Duke Carom, Steward of Nebelkir: Duke Carom<br />

is charged with protecting Nebelkir, the easternmost<br />

city of Jehannum, an especially important tactical spot<br />

because of its proximity to the border with Visk. Carom<br />

is obsessed with military precision and always appears<br />

with every button polished and every seam straight. He<br />

is the least popular of the dukes among the soldiery.<br />

Duke Frederick, Admiral of the Fleet: Duke Frederick<br />

has long hair and a bushy beard and speaks far more<br />

loudly than he needs to. Crom Calamar has only a small<br />

naval force, so his station is more of an honorary one.<br />

<strong>The</strong> sea-portals to and from Xoth Sarandi have made<br />

sea travel safe and swift, so there is little need for a<br />

large fleet. Frederick’s ships mostly patrol up and down<br />

the western coast, watching for pirates and smugglers.<br />

Duke Gormick, Wolf of the West: Gormick lives up<br />

to his title, a grey-haired old veteran with yellow teeth<br />

and a look that suggests he would tear a man’s throat<br />

out if he looked at him the wrong way. He is in charge<br />

of defending the western borders, specifically that with<br />

Ghael. Gormick’s power base is the fortress of Ellenbek<br />

(see above). If the Player Characters come through<br />

Ghael, they will almost certainly meet Gormick.<br />

Duke Osteron, Knight of the Mountains: Osteron is<br />

built like an ogre, with little glinting eyes and a huge<br />

jaw. His duty is to patrol the border with Svarth, which<br />

is not often a challenging task, since the country has<br />

been at peace with Jehannum for many years. <strong>The</strong> worst<br />

disturbances come from bandits in the hills raiding – or<br />

trying to raid – the trade caravans filled with quality<br />

weapons and armour from the smithies of Svarth, or the<br />

returning traders laden with food and dry goods from<br />

the fields of Jehannum.<br />

Duke Sagaz, <strong>War</strong>den of the Plains: Duke Sagaz<br />

is olive-skinned and was originally an officer in the<br />

Phoenix Legion of the Topaz Dominions before joining<br />

Ibon Presno Gonzalez (order #73006) 8

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