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The Drow War Book Two. The Dying Of - RoseRed

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Smite Good (Su): Once per day, Balebrand can make a<br />

normal melee attack to deal +8 damage against a good<br />

foe.<br />

Lusche, Female <strong>Drow</strong> Clr13: CR 14; Medium<br />

humanoid (elf); HD 13d8; hp 58; Init +1; Spd 20 ft.;<br />

AC 20, touch 11, flat-footed 19; Base Atk +9; Grp +10;<br />

Atk +11 melee (1d8+2 plus poison, +1 morningstar)<br />

or +11 ranged (1d10/19–20 plus poison, masterwork<br />

heavy crossbow), Full Atk +11/+6 melee (1d8+2 plus<br />

poison, +1 morningstar) or +11 ranged (1d10/19–20<br />

plus poison, masterwork heavy crossbow); SA poison,<br />

spells, spell-like abilities, turn/rebuke undead; SQ drow<br />

traits, spell resistance 24; AL CE; SV Fort +8, Ref +5,<br />

Will +12; Str 12, Dex 12, Con 10, Int 15, Wis 18, Cha<br />

10.<br />

Skills & Feats: Bluff +16, Concentration +6, Diplomacy<br />

+16, Heal +10, Hide +7, Knowledge (arcana) +10,<br />

Knowledge (religion) +10, Knowledge (the planes)<br />

+10, Listen +6, Search +5, Spellcraft +8, Spot +6;<br />

Combat Casting.<br />

Spells prepared (6/6+1/6+1/5+1/5+1/3+1/2+1/1+1,<br />

save DC 14 + spell level): 0 th – create water, detect<br />

magic (2), guidance, purify food and drink, read<br />

magic; 1st – disguise self*, divine favour, doom, endure<br />

elements (3), entropic shield; 2 nd – aid, bull’s strength,<br />

desecrate, hold person, invisibility*, resist energy,<br />

spiritual weapon; 3 rd – bestow curse, create food<br />

and water, invisibility purge, nondetection*, prayer,<br />

protection from energy; 4 th – confusion*, divine power,<br />

greater magic weapon, poison (2), spell immunity; 5 th<br />

– false vision*, flame strike, scrying, wall of stone; 6 th –<br />

animate objects*, antilife shell, harm; 7 th – mass inflict<br />

serious wounds, word of chaos*.<br />

*Domain spells.<br />

Domains: Chaos (casts chaos spells at +1 caster level),<br />

Trickery (add Bluff, Disguise and Hide to class skills).<br />

Equipment & Treasure: +1 morningstar, +1 full plate<br />

armour, bottle of murky mushroom wine heavily laced<br />

with drugs, crossbow bolts (10), drow blade venom,<br />

masterwork heavy crossbow, silver facemask (worth<br />

350 gp).<br />

<strong>The</strong> priestess Lusche is a servant of Arosi, the goddess<br />

of poisons and intoxication, the only goddess to be<br />

worshipped by elves and drow alike. Lusche has<br />

fallen from favour among the drow following excessive<br />

wantonness and rumours that she had seduced novices<br />

who were meant to be dedicated to the drow deity She.<br />

While the drow do not frown upon such activities per<br />

se, taking that which rightfully belongs to the main<br />

goddess of the race is a serious offence. Lusche’s face<br />

was partially burned off with acid as a warning; she now<br />

wears a full-face mask fashioned from bright silver.<br />

On this mission, she has been sent purely as a magical<br />

support agent, to make sure Zerabin and Quan’la are<br />

well looked after. This assignment is her last chance to<br />

regain favour with her House. Unfortunately for her,<br />

the monotony and the dismal surroundings are driving<br />

her steadily out of her mind. She has been forced to<br />

cause trouble to liven things up; it is only a matter of<br />

time before she offends Bastirak or pushes Zerabin’s<br />

patience too far. Zerabin has respect for her status as a<br />

priestess, and so has tried to keep her out of mischief,<br />

but he is beginning to think that he would be serving his<br />

own goddess better by abandoning Lusche to her fate.<br />

Quan’la, Male <strong>Drow</strong> Rog13: CR 14; Medium<br />

humanoid (elf); HD 13d6-13; hp 32; Init +5; Spd 30 ft.;<br />

AC 23, touch 15, flat-footed 18; Base Atk +9; Grp +11;<br />

Atk +16 melee (1d6+4/18–20 plus poison, +2 rapier)<br />

or +15 melee (1d4+3/19–20 plus poison, +1 dagger)<br />

or +15 ranged (1d10 plus poison, masterwork heavy<br />

crossbow); Full Atk +14/+9 melee (1d6+4/18–20 plus<br />

poison, +2 rapier) and +13/+8 melee (1d4+2/19–20<br />

plus poison, +1 dagger); or +15 ranged (1d10 plus<br />

poison, masterwork heavy crossbow); SA crippling<br />

strike, defensive roll, sneak attack +7d6, spell-like<br />

abilities; SQ drow traits, evasion, improved uncanny<br />

dodge, trapfinding, trap sense +4; AL NE; SV Fort +3,<br />

Ref +13, Will +5; Str 14, Dex 20, Con 8, Int 10, Wis<br />

13, Cha 14.<br />

Skills & Feats: Bluff +10, Craft (trapmaking) +8,<br />

Disable Device +8, Disguise +10, Escape Artist +13,<br />

Gather Information +10, Hide +13, Intimidate +10,<br />

Knowledge (local) +8, Listen +13, Move Silently +13,<br />

Open Lock +13, Search +12, Sleight of Hand +13,<br />

Spot +13, Tumble +13; Dodge, Improved <strong>Two</strong>-Weapon<br />

Fighting, <strong>Two</strong>-Weapon Defence (already added to AC<br />

above), <strong>Two</strong>-Weapon Fighting, Weapon Finesse.<br />

Equipment & Treasure: +1 dagger, +2 rapier, +4<br />

studded leather armour, crossbow bolts (10), drow<br />

blade venom, masterwork heavy crossbow.<br />

This young, skinny drow is Zerabin’s squire, catamite<br />

and adoring servant. Lusche finds his devotion to<br />

Zerabin, and complete lack of interest in her, intolerable.<br />

She had hoped to seduce him on this long trip into the<br />

desolate wilderness but, for obvious reasons, has been<br />

completely unsuccessful. Quan’la has the formal role of<br />

scout and the informal role of spy. He has been brought<br />

along in case the group needs to investigate Bastirak’s<br />

rooms or possessions without his knowledge.<br />

Ibon Presno Gonzalez (order #73006) 8<br />

147

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