The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
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Smite Good (Su): Once per day, Balebrand can make a<br />
normal melee attack to deal +8 damage against a good<br />
foe.<br />
Lusche, Female <strong>Drow</strong> Clr13: CR 14; Medium<br />
humanoid (elf); HD 13d8; hp 58; Init +1; Spd 20 ft.;<br />
AC 20, touch 11, flat-footed 19; Base Atk +9; Grp +10;<br />
Atk +11 melee (1d8+2 plus poison, +1 morningstar)<br />
or +11 ranged (1d10/19–20 plus poison, masterwork<br />
heavy crossbow), Full Atk +11/+6 melee (1d8+2 plus<br />
poison, +1 morningstar) or +11 ranged (1d10/19–20<br />
plus poison, masterwork heavy crossbow); SA poison,<br />
spells, spell-like abilities, turn/rebuke undead; SQ drow<br />
traits, spell resistance 24; AL CE; SV Fort +8, Ref +5,<br />
Will +12; Str 12, Dex 12, Con 10, Int 15, Wis 18, Cha<br />
10.<br />
Skills & Feats: Bluff +16, Concentration +6, Diplomacy<br />
+16, Heal +10, Hide +7, Knowledge (arcana) +10,<br />
Knowledge (religion) +10, Knowledge (the planes)<br />
+10, Listen +6, Search +5, Spellcraft +8, Spot +6;<br />
Combat Casting.<br />
Spells prepared (6/6+1/6+1/5+1/5+1/3+1/2+1/1+1,<br />
save DC 14 + spell level): 0 th – create water, detect<br />
magic (2), guidance, purify food and drink, read<br />
magic; 1st – disguise self*, divine favour, doom, endure<br />
elements (3), entropic shield; 2 nd – aid, bull’s strength,<br />
desecrate, hold person, invisibility*, resist energy,<br />
spiritual weapon; 3 rd – bestow curse, create food<br />
and water, invisibility purge, nondetection*, prayer,<br />
protection from energy; 4 th – confusion*, divine power,<br />
greater magic weapon, poison (2), spell immunity; 5 th<br />
– false vision*, flame strike, scrying, wall of stone; 6 th –<br />
animate objects*, antilife shell, harm; 7 th – mass inflict<br />
serious wounds, word of chaos*.<br />
*Domain spells.<br />
Domains: Chaos (casts chaos spells at +1 caster level),<br />
Trickery (add Bluff, Disguise and Hide to class skills).<br />
Equipment & Treasure: +1 morningstar, +1 full plate<br />
armour, bottle of murky mushroom wine heavily laced<br />
with drugs, crossbow bolts (10), drow blade venom,<br />
masterwork heavy crossbow, silver facemask (worth<br />
350 gp).<br />
<strong>The</strong> priestess Lusche is a servant of Arosi, the goddess<br />
of poisons and intoxication, the only goddess to be<br />
worshipped by elves and drow alike. Lusche has<br />
fallen from favour among the drow following excessive<br />
wantonness and rumours that she had seduced novices<br />
who were meant to be dedicated to the drow deity She.<br />
While the drow do not frown upon such activities per<br />
se, taking that which rightfully belongs to the main<br />
goddess of the race is a serious offence. Lusche’s face<br />
was partially burned off with acid as a warning; she now<br />
wears a full-face mask fashioned from bright silver.<br />
On this mission, she has been sent purely as a magical<br />
support agent, to make sure Zerabin and Quan’la are<br />
well looked after. This assignment is her last chance to<br />
regain favour with her House. Unfortunately for her,<br />
the monotony and the dismal surroundings are driving<br />
her steadily out of her mind. She has been forced to<br />
cause trouble to liven things up; it is only a matter of<br />
time before she offends Bastirak or pushes Zerabin’s<br />
patience too far. Zerabin has respect for her status as a<br />
priestess, and so has tried to keep her out of mischief,<br />
but he is beginning to think that he would be serving his<br />
own goddess better by abandoning Lusche to her fate.<br />
Quan’la, Male <strong>Drow</strong> Rog13: CR 14; Medium<br />
humanoid (elf); HD 13d6-13; hp 32; Init +5; Spd 30 ft.;<br />
AC 23, touch 15, flat-footed 18; Base Atk +9; Grp +11;<br />
Atk +16 melee (1d6+4/18–20 plus poison, +2 rapier)<br />
or +15 melee (1d4+3/19–20 plus poison, +1 dagger)<br />
or +15 ranged (1d10 plus poison, masterwork heavy<br />
crossbow); Full Atk +14/+9 melee (1d6+4/18–20 plus<br />
poison, +2 rapier) and +13/+8 melee (1d4+2/19–20<br />
plus poison, +1 dagger); or +15 ranged (1d10 plus<br />
poison, masterwork heavy crossbow); SA crippling<br />
strike, defensive roll, sneak attack +7d6, spell-like<br />
abilities; SQ drow traits, evasion, improved uncanny<br />
dodge, trapfinding, trap sense +4; AL NE; SV Fort +3,<br />
Ref +13, Will +5; Str 14, Dex 20, Con 8, Int 10, Wis<br />
13, Cha 14.<br />
Skills & Feats: Bluff +10, Craft (trapmaking) +8,<br />
Disable Device +8, Disguise +10, Escape Artist +13,<br />
Gather Information +10, Hide +13, Intimidate +10,<br />
Knowledge (local) +8, Listen +13, Move Silently +13,<br />
Open Lock +13, Search +12, Sleight of Hand +13,<br />
Spot +13, Tumble +13; Dodge, Improved <strong>Two</strong>-Weapon<br />
Fighting, <strong>Two</strong>-Weapon Defence (already added to AC<br />
above), <strong>Two</strong>-Weapon Fighting, Weapon Finesse.<br />
Equipment & Treasure: +1 dagger, +2 rapier, +4<br />
studded leather armour, crossbow bolts (10), drow<br />
blade venom, masterwork heavy crossbow.<br />
This young, skinny drow is Zerabin’s squire, catamite<br />
and adoring servant. Lusche finds his devotion to<br />
Zerabin, and complete lack of interest in her, intolerable.<br />
She had hoped to seduce him on this long trip into the<br />
desolate wilderness but, for obvious reasons, has been<br />
completely unsuccessful. Quan’la has the formal role of<br />
scout and the informal role of spy. He has been brought<br />
along in case the group needs to investigate Bastirak’s<br />
rooms or possessions without his knowledge.<br />
Ibon Presno Gonzalez (order #73006) 8<br />
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