The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
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To prevent a severed head from growing back into two<br />
heads, at least five points of fire or acid damage must<br />
be dealt to the stump (a touch attack to hit) before the<br />
new heads appear. A flaming weapon (or similar effect)<br />
deals its energy damage to the stump in the same blow<br />
in which a head is severed. Fire or acid damage from<br />
an area effect may burn multiple stumps in addition to<br />
dealing damage to Sibiliss’s body. Sibiliss does not<br />
die from losing his heads until all his heads have been<br />
cut off and the stumps seared by fire or acid. Targeted<br />
magical effects cannot sever Sibiliss’s heads (and thus<br />
must be directed at his body) unless they deal slashing<br />
damage and can be used to make sunder attempts.<br />
Breath Weapon (Su): Sibiliss can breathe jets of frost<br />
ten feet high, ten feet wide and 20 feet long. All of his<br />
heads breathe once every 1d4 rounds. Each jet deals<br />
3d6 points of cold damage per head. A successful<br />
Reflex saving throw (DC 21) halves the damage.<br />
Fast Healing (Ex): Each round, Sibiliss heals 22 points<br />
of damage.<br />
Smite Good (Su): Once per day, Sibiliss can make a<br />
normal melee attack to deal +12 damage against a good<br />
foe.<br />
10. <strong>The</strong> Honoured Ambassadors<br />
This large, open ice cave is empty but for one startling<br />
feature – a small stone cottage, from whose chimney a<br />
plume of smoke ascends. <strong>The</strong> windows are shuttered.<br />
A Spellcraft check (DC 14) identifies the structure as<br />
a secure shelter produced by means of the spell. This<br />
is where the three drow ambassadors reside while<br />
they wait for Bastirak to bring back their tenebrium.<br />
Bastirak has provided the secure shelter as a courtesy,<br />
as the drow are not able to tolerate the cold.<br />
<strong>The</strong> three drow are Zerabin, Lusche and Quan’la,<br />
representatives of Rannirak, who have been sent here to<br />
ensure that Bastirak delivers the tenebrium he has been<br />
contracted to provide. <strong>The</strong>y have been here for two<br />
months now and are sick of the cold waste. <strong>The</strong>y long<br />
to return to the dark caverns of their home. To make<br />
the time go by more quickly, they spend their evenings<br />
drinking and smoking their dwindling supply of dried<br />
mushrooms.<br />
Zerabin, Male <strong>Drow</strong> Ftr6/Blk7: CR 14; Medium<br />
humanoid (elf); HD 6d10+6 plus 7d10+7; hp 84; Init<br />
+1; Spd 20 ft.; AC 21, touch 11, flat-footed 21; Base<br />
Atk +13; Grp +17; Atk +22 melee (2d4+12/19–20/x4<br />
plus poison, Fellraven) or +17 ranged (1d4/19–20 plus<br />
poison, +3 hand crossbow); Full Atk +22/+17/+12<br />
melee (2d4+12/19–20/x4 plus poison, Fellraven) or +17<br />
ranged (1d4/19–20 plus poison, +3 hand crossbow);<br />
SA command undead, detect good, poison, smite good,<br />
sneak attack +2d6, spell-like abilities, spells; SQ aura<br />
of despair, aura of evil, dark blessing, drow traits, spell<br />
resistance 24; AL LE; SV Fort +13, Ref +7, Will +7; Str<br />
18, Dex 12, Con 12, Int 10, Wis 13, Cha 14.<br />
Skills & Feats: Hide +10, Intimidate +12, Knowledge<br />
(religion) +2, Listen +3, Ride +5, Search +2, Spot +3;<br />
Cleave, Improved Critical (scythe), Improved Sunder,<br />
Mounted Combat, Power Attack, Ride-By Attack,<br />
Spirited Charge, Weapon Focus (scythe), Weapon<br />
Specialisation (scythe).<br />
Aura of Despair (Su): All enemies within ten feet of<br />
Zerabin suffer a –2 modifier to all saving throws.<br />
Aura of Evil (Ex): Zerabin radiates a strong aura of<br />
evil.<br />
Command Undead: Zerabin commands undead as a 5 th<br />
level cleric.<br />
Smite Good (Su): Twice per day, Zerabin may attempt<br />
to smite a good opponent with a normal melee attack.<br />
<strong>The</strong> attack has a +2 bonus to the attack roll and deals an<br />
additional +7 points of damage.<br />
Sneak Attack (Ex): Zerabin may make sneak attacks as<br />
a rogue does, for +2d6 damage.<br />
Spells per Day: (3/1/1, save DC 11 + spell level): 1 s<br />
– cause fear, doom, summon monster I (evil only); 2 nd<br />
– shatter; 3 rd – deeper darkness .<br />
Equipment & Treasure: +2 full plate armour, crossbow<br />
bolts (10), drow blade venom (3), Fellraven, masterwork<br />
+3 hand crossbow.<br />
Zerabin is a rarity in drow society – an honoured male<br />
who is not a wizard. His devotion to the Dark has<br />
earned him high favour among the priestesses, who<br />
have designated him Rannirak’s representative out here<br />
in the wastes. Zerabin’s preferred tactic is to fight from<br />
horseback, charging at foes and severing their heads<br />
with Fellraven in a terrible all-out assault.<br />
Zerabin’s servant is Balebrand, a fiendish horse who<br />
serves him as a mount.<br />
Ibon Presno Gonzalez (order #73006) 8<br />
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