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The Drow War Book Two. The Dying Of - RoseRed

The Drow War Book Two. The Dying Of - RoseRed

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To prevent a severed head from growing back into two<br />

heads, at least five points of fire or acid damage must<br />

be dealt to the stump (a touch attack to hit) before the<br />

new heads appear. A flaming weapon (or similar effect)<br />

deals its energy damage to the stump in the same blow<br />

in which a head is severed. Fire or acid damage from<br />

an area effect may burn multiple stumps in addition to<br />

dealing damage to Sibiliss’s body. Sibiliss does not<br />

die from losing his heads until all his heads have been<br />

cut off and the stumps seared by fire or acid. Targeted<br />

magical effects cannot sever Sibiliss’s heads (and thus<br />

must be directed at his body) unless they deal slashing<br />

damage and can be used to make sunder attempts.<br />

Breath Weapon (Su): Sibiliss can breathe jets of frost<br />

ten feet high, ten feet wide and 20 feet long. All of his<br />

heads breathe once every 1d4 rounds. Each jet deals<br />

3d6 points of cold damage per head. A successful<br />

Reflex saving throw (DC 21) halves the damage.<br />

Fast Healing (Ex): Each round, Sibiliss heals 22 points<br />

of damage.<br />

Smite Good (Su): Once per day, Sibiliss can make a<br />

normal melee attack to deal +12 damage against a good<br />

foe.<br />

10. <strong>The</strong> Honoured Ambassadors<br />

This large, open ice cave is empty but for one startling<br />

feature – a small stone cottage, from whose chimney a<br />

plume of smoke ascends. <strong>The</strong> windows are shuttered.<br />

A Spellcraft check (DC 14) identifies the structure as<br />

a secure shelter produced by means of the spell. This<br />

is where the three drow ambassadors reside while<br />

they wait for Bastirak to bring back their tenebrium.<br />

Bastirak has provided the secure shelter as a courtesy,<br />

as the drow are not able to tolerate the cold.<br />

<strong>The</strong> three drow are Zerabin, Lusche and Quan’la,<br />

representatives of Rannirak, who have been sent here to<br />

ensure that Bastirak delivers the tenebrium he has been<br />

contracted to provide. <strong>The</strong>y have been here for two<br />

months now and are sick of the cold waste. <strong>The</strong>y long<br />

to return to the dark caverns of their home. To make<br />

the time go by more quickly, they spend their evenings<br />

drinking and smoking their dwindling supply of dried<br />

mushrooms.<br />

Zerabin, Male <strong>Drow</strong> Ftr6/Blk7: CR 14; Medium<br />

humanoid (elf); HD 6d10+6 plus 7d10+7; hp 84; Init<br />

+1; Spd 20 ft.; AC 21, touch 11, flat-footed 21; Base<br />

Atk +13; Grp +17; Atk +22 melee (2d4+12/19–20/x4<br />

plus poison, Fellraven) or +17 ranged (1d4/19–20 plus<br />

poison, +3 hand crossbow); Full Atk +22/+17/+12<br />

melee (2d4+12/19–20/x4 plus poison, Fellraven) or +17<br />

ranged (1d4/19–20 plus poison, +3 hand crossbow);<br />

SA command undead, detect good, poison, smite good,<br />

sneak attack +2d6, spell-like abilities, spells; SQ aura<br />

of despair, aura of evil, dark blessing, drow traits, spell<br />

resistance 24; AL LE; SV Fort +13, Ref +7, Will +7; Str<br />

18, Dex 12, Con 12, Int 10, Wis 13, Cha 14.<br />

Skills & Feats: Hide +10, Intimidate +12, Knowledge<br />

(religion) +2, Listen +3, Ride +5, Search +2, Spot +3;<br />

Cleave, Improved Critical (scythe), Improved Sunder,<br />

Mounted Combat, Power Attack, Ride-By Attack,<br />

Spirited Charge, Weapon Focus (scythe), Weapon<br />

Specialisation (scythe).<br />

Aura of Despair (Su): All enemies within ten feet of<br />

Zerabin suffer a –2 modifier to all saving throws.<br />

Aura of Evil (Ex): Zerabin radiates a strong aura of<br />

evil.<br />

Command Undead: Zerabin commands undead as a 5 th<br />

level cleric.<br />

Smite Good (Su): Twice per day, Zerabin may attempt<br />

to smite a good opponent with a normal melee attack.<br />

<strong>The</strong> attack has a +2 bonus to the attack roll and deals an<br />

additional +7 points of damage.<br />

Sneak Attack (Ex): Zerabin may make sneak attacks as<br />

a rogue does, for +2d6 damage.<br />

Spells per Day: (3/1/1, save DC 11 + spell level): 1 s<br />

– cause fear, doom, summon monster I (evil only); 2 nd<br />

– shatter; 3 rd – deeper darkness .<br />

Equipment & Treasure: +2 full plate armour, crossbow<br />

bolts (10), drow blade venom (3), Fellraven, masterwork<br />

+3 hand crossbow.<br />

Zerabin is a rarity in drow society – an honoured male<br />

who is not a wizard. His devotion to the Dark has<br />

earned him high favour among the priestesses, who<br />

have designated him Rannirak’s representative out here<br />

in the wastes. Zerabin’s preferred tactic is to fight from<br />

horseback, charging at foes and severing their heads<br />

with Fellraven in a terrible all-out assault.<br />

Zerabin’s servant is Balebrand, a fiendish horse who<br />

serves him as a mount.<br />

Ibon Presno Gonzalez (order #73006) 8<br />

145

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