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The Drow War Book Two. The Dying Of - RoseRed

The Drow War Book Two. The Dying Of - RoseRed

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one hour per Hit Die of the planespider. Creatures can<br />

reopen the gateway by slicing through the webs; these<br />

have 21 hit points, hardness 3 and damage reduction<br />

10/chaos.<br />

8. Zamelak’s Chambers<br />

As the Player Characters approach these rooms, they<br />

hear the following:<br />

A shrill scream comes from up ahead, followed by a<br />

torrent of insane laughter. <strong>The</strong>n there is the sound of a<br />

little girl’s voice speaking in a babyish singsong tone as<br />

if telling a story. <strong>The</strong>re is silence for a moment, then a<br />

low keening moan.<br />

<strong>The</strong> room is curtained off with a fringe of silver wires<br />

on which quartz crystals have been strung (an array<br />

worth 120 gold pieces). Inside the room, the Player<br />

Characters find the following:<br />

An attempt has been made to cover the ice walls of<br />

this chamber with brightly coloured hangings, but they<br />

are soaked through and dark with damp. A brass bed,<br />

similarly sodden, stands against the wall, with a doll<br />

the size of a small child propped up on it.<br />

A wild-haired woman, barefoot in a tattered white dress,<br />

sits cross-legged next to the doll. On the woman’s lap is<br />

an open book and she is reading from it in a murmuring<br />

voice. You catch the words ‘…and then the Sun King<br />

of Elfland came and melted the snowmen all away, all<br />

away into puddles and steam.’ She looks up from the<br />

book. You see that her fingers end in talons and her face<br />

is not quite human. Her nostrils are reptilian slits and<br />

her eyes have hourglass pupils.<br />

<strong>The</strong>se are the chambers of Zamelak the insane<br />

wind-witch, Bastirak’s unfortunate sister-spouse.<br />

Occasionally she goes raving up and down the<br />

battlements instead of lingering in her room, so the<br />

Games Master can have the Player Characters see her<br />

sooner than this if desired.<br />

<strong>The</strong> Games Master should portray Zamelak as<br />

completely mad and changeable as the winds. One<br />

moment she will welcome the Player Characters as if<br />

they were childhood playmates; the next, she will use<br />

her breath weapon on them, then burst into tears and<br />

beg their forgiveness. She is more evil than good,<br />

but her behaviour is so erratic that she can easily be<br />

mistaken for either depending on what mood she is in.<br />

Her dominant personality is one of a curious, playful<br />

and inventively cruel child.<br />

If the Player Characters treat her kindly and patiently,<br />

they can gain useful information from her. <strong>The</strong> Games<br />

Master should not, however, let the Player Characters<br />

gain this information without effort or without putting<br />

themselves in a vulnerable position. Zamelak should be<br />

an irritation at best and a major threat at worst, despite<br />

her potential usefulness. <strong>The</strong> information she can give<br />

the Player Characters includes the following:<br />

• <strong>The</strong> great black dragon who has risen with the<br />

drow, spreading his wings over Jehannum, is called<br />

Scallandriax. He is one and the same as the dragon<br />

who ravaged Kandang after the last war against the<br />

drow.<br />

• Her mother’s sister, the silver dragon Aristeele, is<br />

not dead. She is imprisoned in the mountains in the<br />

northeast of Svarth.<br />

• She, Bastirak and Azarak are all half-siblings<br />

descended from a king.<br />

• Bastirak has visitors right here in the citadel, right<br />

now. ‘Dark they are and silver-haired’.<br />

• Titans used to live in this place. Now the titans are<br />

all gone, back to their own world.<br />

• Bastirak often ventures into the places<br />

below the citadel, where the planes crack<br />

against one another like plates piled too high<br />

in a sink. He goes to strange places and brings<br />

back strange things – statues, creatures, stones<br />

that shed darkness instead of light.<br />

Ibon Presno Gonzalez (order #73006) 8<br />

141

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