The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
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+19, Move Silently +21, Search +16, Sense Motive +17,<br />
Spot +19, Survival +2 (+4 following tracks); Alertness,<br />
Cleave, Improved Grapple, Iron Will, Power Attack.<br />
Sunlamp: This extraordinary lantern consists of a<br />
blown glass sphere cradled in a bronze ring, which<br />
then hangs from three chains attached to a hook. When<br />
the sunlamp is activated, it establishes a spherical<br />
field beneath itself that functions as a tiny hut, with<br />
the notable difference that the walls of the hut are<br />
transparent. Within the sphere, the sunlamp sheds light<br />
as bright as full daylight. This light is the equivalent<br />
of actual sunlight for creatures who are damaged by<br />
daylight or intolerant to it.<br />
<strong>The</strong> sunlamp can be lit or extinguished with a command<br />
word. A third command word sets it to grow brighter<br />
and dimmer over time, emulating the cycle of day and<br />
night.<br />
7. <strong>The</strong> Hall of Bronderbok, the Jailer of<br />
the Worlds<br />
This ice sphere is filled with orange light shining<br />
through thick strands of webbing that gleam like spun<br />
sugar. Crouching at the top of the room is an eerily<br />
beautiful sculpture of a giant spider made from glass<br />
and steel, glowing from within with a light like embers.<br />
Here dwells Bastirak’s most powerful ally, who keeps the<br />
rogue planes sealed behind mighty barriers. Bronderbok<br />
is a planespider, serving the evil wizard in the interests<br />
of keeping the planar rift under control, Bastirak’s own<br />
planar voyaging has been severely curtailed. Bastirak<br />
grudgingly concedes that this arrangement is better<br />
than having a citadel full of uncontrolled extraplanar<br />
creatures.<br />
Bronderbok descends into the realm of planar gateways<br />
every day and weaves webbing barriers across them,<br />
temporarily preventing outsiders from crossing through<br />
into the mundane world. Bastirak is only permitted to<br />
enter one of these each day. At present he keeps his<br />
expeditions confined to the plane of Noctulos.<br />
Bronderbok investigates the Player Characters to<br />
ascertain whether they are ‘anomalies’ or not. So long<br />
as they do not use magic that accesses other planes<br />
or brings outsiders into the Prime Material (such as<br />
summoning spells or planar ally), it leaves them alone.<br />
It recognises the devils present in the citadel as being<br />
here by lawful contract. However, the devils are not<br />
permitted to summon other devils to their aid. If they<br />
forget this strict rule, Bronderbok will descend from<br />
its web, locate the ‘anomaly’ and disintegrate the<br />
summoned creatures.<br />
Bronderbok’s Mandala: <strong>The</strong> planespider has brought<br />
a mandala (a stylised meditation aid) from its home<br />
plane. It uses this as a meditative focus. <strong>The</strong> mandala<br />
is circular and made from a thin platinum disc two feet<br />
across, engraved with beautiful and complex designs<br />
that symbolise the various subdivisions of the Astral<br />
Plane, with tiny gems representing the intersections of<br />
the planes. In material terms, it is worth 9,500 gold<br />
pieces.<br />
Planespider: CR 15; Large outsider (extraplanar,<br />
lawful); HD 20d8+20; hp 110; Init +7; Spd 60 ft. (climb<br />
30ft.); AC 36, touch 16, flat-footed 29; Base Atk +20;<br />
Grp +35; Atk Claw +31 melee (2d6+11, 19–20); Full<br />
Atk 4 claws +31 melee (2d6+11, 19–20); SA anchor<br />
web, cocoon, disintegration ray, spell-like abilities,<br />
stitch rift; SQ Damage reduction 15/chaos, darkvision<br />
60 ft., telepathy 100 ft., planar sense, spell resistance<br />
31; AL LN; SV Fort +13, Ref +19, Will +15; Str 33,<br />
Dex 24, Con 13, Int 23, Wis 16, Cha 11.<br />
Skills & Feats: Concentration +24, Diplomacy +23,<br />
Hide +26, Move Silently +30, Knowledge (arcana)<br />
+29, Knowledge (the planes) +29, Listen +26, Sense<br />
Motive +26, Sleight of Hand +30, Spellcraft +29, Spot<br />
+26, Survival +26, Use Rope +30; Combat Expertise,<br />
Dodge, Improved Critical (claw), Improved Natural<br />
Attack (claw), Mobility, Power Attack, Weapon Focus<br />
(claw).<br />
<strong>The</strong>se highly intelligent arachnids originate from a<br />
lawful neutral plane called Coax, where they build<br />
magical thinking machines to perform stupendous<br />
calculations far beyond the powers of human minds<br />
to grasp. A small group of volunteers dwells on the<br />
Astral Plane, from whence they observe the behaviour<br />
of other planes and intervene to prevent the worlds from<br />
becoming muddled. Phase spiders are thought by some<br />
sages to be a degenerate offshoot of this race. Whether<br />
this is true or not, planespiders viciously attack phase<br />
spiders on sight, using their anchor web to keep them<br />
from shifting to the Ethereal Plane and back.<br />
A planespider’s greatest concern is to keep everything<br />
in its proper place. This means dispatching extraplanar<br />
creatures back to their own planes whenever possible.<br />
If a creature does not go willingly, the planespider<br />
attempts to erase it with its disintegrate ray. To the<br />
spider, all extraplanar creatures appear as anomalies<br />
– disruptions to the perfect order of the universe.<br />
Creatures who have survived encounters with<br />
planespiders report that lengthy, reasoned arguments<br />
can persuade a planespider to show mercy, while appeals<br />
to its (presumably nonexistent) better nature are likely<br />
to result in disintegration.<br />
Ibon Presno Gonzalez (order #73006) 8<br />
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